Post by Kai Wren on Dec 21, 2018 17:59:47 GMT
Characters are free to be in any number of threads simultaneously. Threads fall into two categories:
Social Threads - These threads do not have a dungeon master and are used to showcase relationships or stories between characters. You earn 10xp or gold for every 50 words you post in the thread. Game mechanics are generally not required in Social Threads but may be used if all parties agree.
Adventure Threads - These threads have a nominated dungeon master - a player who takes on that role, and whose character does not participate in the thread. In these threads, you earn 10xp and 10 gold for every 50 words you post and you gain the usual experience for overcoming monsters and traps.
If a character has to make saving throws in an adventure thread they may choose automatically to succeed any which would result in their death. If they take this option, it is classified as a 'safe' thread and they lose 50% of the experience points and gold they would have gained in the thread (rounding down). They must make this choice before the roll and the GM must make it clear that failing the save is an 'instant death' effect if this is applicable. The save may be retroactive only in a case where the death is caused by massive damage.
When submitting the thread for review, Game Masters should specify what other rewards they want to grant - magic items, gold etc. There is no guarantee that these rewards will be handed out. If acquiring a particular magic item as part of the quest is vital, the prospective Game Master should check with staff in advance whether the challenge they have planned seems significant enough to warrant the boon.
Solo Threads - These threads are writing exercises where you are the sole participant. This could be a letter, a dream sequence, a cutscene - anything you like. These are rewarded as per Social Threads, with the exception that you can only request a reward for one solo thread per week and you cannot earn more than 1000 xp or gold from a solo thread.
In addition to gaining XP and Gold through threads, characters may use their gold to attempt to acquire magic items through the Auction House. Every month, a series of magic items will be made available for a certain amount of gold.
Each month, each character may request 1 magic item they would like the opportunity to purchase. Staff will determine the gold cost of the item and this will remain available throughout the month - the cost may change in future months.
Mundane items are always available at book price. You may also purchase healing potions.
A Potion of Healing (2d4+2 hp) costs 50gp.
A Potion of Greater Healing (4d4+4 hp) costs 200gp
Social Threads - These threads do not have a dungeon master and are used to showcase relationships or stories between characters. You earn 10xp or gold for every 50 words you post in the thread. Game mechanics are generally not required in Social Threads but may be used if all parties agree.
Adventure Threads - These threads have a nominated dungeon master - a player who takes on that role, and whose character does not participate in the thread. In these threads, you earn 10xp and 10 gold for every 50 words you post and you gain the usual experience for overcoming monsters and traps.
If a character has to make saving throws in an adventure thread they may choose automatically to succeed any which would result in their death. If they take this option, it is classified as a 'safe' thread and they lose 50% of the experience points and gold they would have gained in the thread (rounding down). They must make this choice before the roll and the GM must make it clear that failing the save is an 'instant death' effect if this is applicable. The save may be retroactive only in a case where the death is caused by massive damage.
When submitting the thread for review, Game Masters should specify what other rewards they want to grant - magic items, gold etc. There is no guarantee that these rewards will be handed out. If acquiring a particular magic item as part of the quest is vital, the prospective Game Master should check with staff in advance whether the challenge they have planned seems significant enough to warrant the boon.
Solo Threads - These threads are writing exercises where you are the sole participant. This could be a letter, a dream sequence, a cutscene - anything you like. These are rewarded as per Social Threads, with the exception that you can only request a reward for one solo thread per week and you cannot earn more than 1000 xp or gold from a solo thread.
In addition to gaining XP and Gold through threads, characters may use their gold to attempt to acquire magic items through the Auction House. Every month, a series of magic items will be made available for a certain amount of gold.
Each month, each character may request 1 magic item they would like the opportunity to purchase. Staff will determine the gold cost of the item and this will remain available throughout the month - the cost may change in future months.
Mundane items are always available at book price. You may also purchase healing potions.
A Potion of Healing (2d4+2 hp) costs 50gp.
A Potion of Greater Healing (4d4+4 hp) costs 200gp