Post by Arikarka on Jan 9, 2019 3:38:27 GMT
C I T R I N E - R E D B R I A R
Rain
C H A R A C T E R Q U I C K G L A N C E
Wild Blooded Sorcerer - 6
Celestial Warlock of the Tome - 1
Phoenix
Aarakocra
Female
28 years old
Chaotic Good
Pirate
Respects Valkur | Healthy Fear of Umberlee
Total Exp: 23,840 | Next Level 34,000
Rain
C H A R A C T E R Q U I C K G L A N C E
Wild Blooded Sorcerer - 6
Celestial Warlock of the Tome - 1
Phoenix
Female
28 years old
Chaotic Good
Pirate
Respects Valkur | Healthy Fear of Umberlee
Total Exp: 23,840 | Next Level 34,000
A P P E A R A N C E
- 4 foot 3 flat on the ground. 4 foot 7 inches tall, standing on tippy-toes
- Extremely light and weightless, bones are built like a bird's: 73 pounds, max
- Long, thick mane of cedar-red hair with feathers growing from the nape of the neck and within her hair. Within the mass are trinkets, braids, shiny things, small tokens, metal, and feathers from other species
- Dark freckles with a pale skin tone that tans easy. Skin is covered in light reds-through-oranges-and-yellows soft downy feathers, but skin shows through on arms, thighs, face, and front of torso
- Several tattoos: Orange-red fox on the left wrist, ice blue wolf on the right. Left arm in full sleeve of henna mandolin designs. Large kraken on right thigh, other nautical themes throughout her stomach, legs, and arms. A thin, heavily detailed/many armed silver snowflake covers the skin above the heart. A tree of life with symbols representing the 5 elements, core four plus darkness, cover the shoulder blades and back – barley seen under her wings and slightly feathered skin
- Honey-amber bird of prey eyes, usually lined in black kohl
- Bird of prey feet, rougher scales rising to the lower calf. Can be hidden with painful difficulty. Wrap the toes and feet in a binding cloth, then jammed into lace-up tall boots
- Scents of candlesmoke, ash, and clove linger around her presence. Other emotions evoke other scents, stemming from the feathers on her wings
- Tail feathers extend like a dancer skirt around her hips, and longer crest feathers droop back over her head like hair. These ornate feathers look like red-fire peacock feathers
- And… her wings? Well… I’ll let a memory tell the story (see spoiler)
- Common clothing items worn include a hat, ranging from an extravagant Captain's hat to a simpler tricorn.
- Twisting the hat, made of thick blood red leather that smelled like sea salt, to look at her reflection in the large jeweled pendant buckle on her hat (a gold medallion wrapped in wire, sea glass, stones of various colors, set below a larger symbol a cloud with three thunderbolts etched over a symbol of a dripping leaf). She turned her head side to side to take in her vein-ness. Overall her hat was a ridiculously large thing for the size ratio to her smaller size, with various feathers of seahawks and gulls, and even a few more exotic ones like peacock (and of course, some feathers from her own tail and wings) gave it the look of a pirate hat. A Captain’s hat. Someone of station, or at least once was… if you knew anything about sailors. Inside the hat is a nod of respect to Umberlee, a leather engraved embossed symbol of two tidal waves
- Her Captain's Jacket, worn over top a simple outfit of a chest wrap, shirt, leather pants, leather jesses (bird cuffs) and a detail filled embroidered dancer skirt. When worn right? The feathers of her extended tail sit over top the band of her pants.
- Her black leather calf-high pants were there, fitting like a glove, attached as per usual (as all her pants were) in a corset-style tightened and fastened together on the side-seam of the leg (it was impossible to put pants on in the traditional manner). Instead of traditional boots she wore jesse-styled cuffs of leather around her ankles which left her jagged and dangerous taloned bird feet open for all to see. An off-white shirt, open in a loose scoop neckline (showing plenty), hugged her torso tight but was much looser in the shoulders (nearly drooping off one shoulder completely) and had sleeves which were baggy up until her mid-forearm before tightening snugly as if wearing bracers. Synching her torso into even a more hourglass shape was a high sitting corset, copper brown with brass buckles and gold lacing on each side under the armpit, keeping her chest up and secure while also keeping her shirt secure. Her dancer skirt -a deep burnt orange, gem shards, and with all the gold and silver embroidery- was tied tightly around her waist in a pirate-like fashion. And to top it off? Her Captain's Coat. A deep ruby red calf-length sea-worthy coat with all the brass and buttons and buckles you'd expect. Gold thread phoenixes in flight flew up from the bottom hem and the collar lapels. There were no sleeves, the coat either made without out them or modified by a skilled hand. Slits let her wings and tail move freely without restraint. There was no doubt the coat, and really, her entire outfit, were pieces that were designed and sewn with her specific body size and accommodations in mind. She looked both wealthy and successful while also appearing like someone who worked nearly every day. The leather was so well worn it was only due to oil and aftercare it shone like it still did. Her shirt seemed a little more threadbare than at first glance, and the coat? Well… okay, the coat was near priceless looking. No denying that.
Her body went limp as Orin pulled, and pulled, and pulled – taking all of the hate, anger, fear, and frustrations she’d been feeling since she recalled her time in Wonderland. Her body hit the ground as she was momentarily snuffed, like a candle flame, and felt for once no emotions at all whatsoever. It was like….leaning against her gravestone. How could she remember that? She wasn’t dead… was she? A flutter of feathers caressing her back told her otherwise. There are more ways to die than just losing life, an ancient chirp cooed in her ears. Before she could question it she felt her back heat up to the point of nearly passing out yet again- as a wrenching feeling jolted her back into reality.
Her wings, when she came too and shakily spread them out to their fullest reach, would top off at 12 feet wide, tip-to-tip. The distinct 5 droopy ‘fingers’ distinguished the rather gull-like looking wings to clearly define them as those belonging to an osprey. Grimacing Rain shook and trembled as the she flexed her wings for the first time in this life. The wings themselves were overall long and somewhat narrow, a continual rectangle shape. The bright fire colors shimmered in the light from the oil like protections that coated every individual feather. Lifting them up then down again to stretch her new muscles a gust of wind buffeted the ground sending dust spiraling into the air around her, motes of smoke spiraling off of them. As she bent them it could be seen that from the ‘elbow’ to wingtip the span was at least 3.5 feet per wing, half the wingspan alone. They were wings built to pilot and navigate in strong sea-level storms and gales.
She was both a firebird and a sea hawk… and she wouldn’t have it any other way.
Whereas, however, osprey wings were cream, buff, tan, brown, and white her phoenix wings were a pale yellow, rich amber, dark burnt orange, deep ruby red and citrine. The colors seemed to smolder like embers in a fire and with a kree-cree shout they burst with the scent of candlesmoke, ash, clove, a warm salty breeze, a hint of wood polish, sulfur, spearmint, smelling salts, a rolling thunderstorm… nearly every emotion cycling at this minor form of rebirth. She shook her back like a dog and she felt long feather brush at her calves. There, unfurling down from her spine were the long, slightly wispy, barred primary feathers in the same color as her wings. She felt prickles as the rest of the tail feathers grew around her waist, the full effect making it look like she wore a dancer skirt that was missing in the very front, short in the sides but growing longer as they grew to her tailbone around her waist with a ‘tailcoat’ skirt behind her. The longest ones seemed almost 20 inches long and touched her lower calf, while the others never went past her thighs.
The little soft downy feathers she had previously were changing as well. The downy feathers along her shoulders, down her back, thighs, and neck molted and floated to the ground, and in their place quickly grew stronger contour feathers in the same dark amber and reds as her wings. Her scaled legs from the mid-calf down darkened from the light yellow they were to more of a boot leather brown and the talons became slightly reverse-jagged on the inside curve.
However, there on her back, were what would look like whip lashes on her back among the drying blood – the claw marks from where the phoenix had broken through via anger, fear and other potent negative emotions. Had the emotions been different? Well… She’d never know how different her back might look. Looking at Orin she started cracking her fingers and shoulders. Someone deemed it… probably Fate… that the resident ‘seven’ year old needed wings in addition to her misty step abilities.
She gave Orin a very different kind of smile then – devoid of anger and pain, but one of peace, almost – and reached a tentative hand out asking for aid in standing…
Her wings, when she came too and shakily spread them out to their fullest reach, would top off at 12 feet wide, tip-to-tip. The distinct 5 droopy ‘fingers’ distinguished the rather gull-like looking wings to clearly define them as those belonging to an osprey. Grimacing Rain shook and trembled as the she flexed her wings for the first time in this life. The wings themselves were overall long and somewhat narrow, a continual rectangle shape. The bright fire colors shimmered in the light from the oil like protections that coated every individual feather. Lifting them up then down again to stretch her new muscles a gust of wind buffeted the ground sending dust spiraling into the air around her, motes of smoke spiraling off of them. As she bent them it could be seen that from the ‘elbow’ to wingtip the span was at least 3.5 feet per wing, half the wingspan alone. They were wings built to pilot and navigate in strong sea-level storms and gales.
She was both a firebird and a sea hawk… and she wouldn’t have it any other way.
Whereas, however, osprey wings were cream, buff, tan, brown, and white her phoenix wings were a pale yellow, rich amber, dark burnt orange, deep ruby red and citrine. The colors seemed to smolder like embers in a fire and with a kree-cree shout they burst with the scent of candlesmoke, ash, clove, a warm salty breeze, a hint of wood polish, sulfur, spearmint, smelling salts, a rolling thunderstorm… nearly every emotion cycling at this minor form of rebirth. She shook her back like a dog and she felt long feather brush at her calves. There, unfurling down from her spine were the long, slightly wispy, barred primary feathers in the same color as her wings. She felt prickles as the rest of the tail feathers grew around her waist, the full effect making it look like she wore a dancer skirt that was missing in the very front, short in the sides but growing longer as they grew to her tailbone around her waist with a ‘tailcoat’ skirt behind her. The longest ones seemed almost 20 inches long and touched her lower calf, while the others never went past her thighs.
The little soft downy feathers she had previously were changing as well. The downy feathers along her shoulders, down her back, thighs, and neck molted and floated to the ground, and in their place quickly grew stronger contour feathers in the same dark amber and reds as her wings. Her scaled legs from the mid-calf down darkened from the light yellow they were to more of a boot leather brown and the talons became slightly reverse-jagged on the inside curve.
However, there on her back, were what would look like whip lashes on her back among the drying blood – the claw marks from where the phoenix had broken through via anger, fear and other potent negative emotions. Had the emotions been different? Well… She’d never know how different her back might look. Looking at Orin she started cracking her fingers and shoulders. Someone deemed it… probably Fate… that the resident ‘seven’ year old needed wings in addition to her misty step abilities.
She gave Orin a very different kind of smile then – devoid of anger and pain, but one of peace, almost – and reached a tentative hand out asking for aid in standing…
P E R S O N A L I T Y
- Bold, energetic, and way too curious for her own good
- Outspoken and upbeat, teasingly playful
- “Relationship” confident with generally no boundaries or shame
- Caring and considerate, particularly if friendship forms
- Loves a good round of drinking, bar games, and gambling - doing anything for a wager
- Defiant of rules and regulations she deems unworthy of following
- Jump first, risk assessment late
- Determination with the willpower to keep overcoming obstacles and downturns
- Dedicated in doing anything for, or on behalf of, a very small number of people. She'd follow them to the very end, even if it meant her death
- A bit more literal in her understanding and words, though not incapable of seeing meaning beyond words and ton
- Extremely vain, preens and keeps herself clean as best as she can. Complements get you nearly anywhere with her, and gifts are always welcome
- Takes insults readily, though perhaps not over what you expect
- Temper is quick to rise up, but just as quick it tends to burn out
H I S T O R Y A N D B A C K G R O U N D
How old is the ocean? The trinkets lost in time? Or the cliffbank wind? Age means nothing when you spend your lifetimes living life to the fullest. For that’s what she is, a being of reincarnation and life – a phoenix. Firebird though she is, and lifetimes experienced, sometimes starting fresh is all that’s needed to gain a new perspective on your own life and those around you. Or forgetting a past. Her race origin is a well-guarded secret, one only a scant number of people know. But she’s traveled far and long this time around, and those who have the key are leagues behind her. Bard. Fighter. Druid. Ranger. Pirate. Human. Elf. Kitsune. Halfling – she’s experienced it all and has the stories to boot. But those songs haven’t been sung in a long time, memories too painful to remember, even with booze loosening her tongue.
Now she only sings and play of her current adventures. Of sailing on the new seas of the Pirate Isles – where she’s spent most of her time (working her way up to Captaining the Blood Red Rose, a deep red stained ship with bright red sails and a flag heralding a gold phoenix in flight on a crimson background) before traveling further here to Waterdeep in order to find some trouble to get into, some trouble to help people out of, and absolutely - good whiskey and a fair tavern to play in.
As of now? She's just entered Waterdeep and joined forces with a Yuan-ti called Malakbel. While it took some time for both to get to know one another and feel out each other's personality, it seems the beginning foundation of a good friendship has started to form. Citrine currently is living in a well-off private room in the Ship's Prow Inn located in the Dock Ward.
Meeting more friends in her first season living in Waterdeep, in early Spring Citrine has now moved into the Mariners' Hall, a guildhall catering to ship captains. Good friends now include Thea, an air genasi and Astra, an elf.
Now she only sings and play of her current adventures. Of sailing on the new seas of the Pirate Isles – where she’s spent most of her time (working her way up to Captaining the Blood Red Rose, a deep red stained ship with bright red sails and a flag heralding a gold phoenix in flight on a crimson background) before traveling further here to Waterdeep in order to find some trouble to get into, some trouble to help people out of, and absolutely - good whiskey and a fair tavern to play in.
As of now? She's just entered Waterdeep and joined forces with a Yuan-ti called Malakbel. While it took some time for both to get to know one another and feel out each other's personality, it seems the beginning foundation of a good friendship has started to form. Citrine currently is living in a well-off private room in the Ship's Prow Inn located in the Dock Ward.
Meeting more friends in her first season living in Waterdeep, in early Spring Citrine has now moved into the Mariners' Hall, a guildhall catering to ship captains. Good friends now include Thea, an air genasi and Astra, an elf.
Far Traveler
Personality Traits
Confusingly Strong Code of Ethics
Others are unable to comprehend your code of honor
Unfamiliar Traditional Rituals
Although confusing to the locals, I start and end each day with a small ritual
Confusingly Strong Code of Ethics
Others are unable to comprehend your code of honor
Unfamiliar Traditional Rituals
Although confusing to the locals, I start and end each day with a small ritual
Ideal
Adventure
Everything is strange and wonderful in this place that is so far from home
Adventure
Everything is strange and wonderful in this place that is so far from home
Bond
My Freedom is Everything
I was once restrained against my will and I will never let that happen again
My Freedom is Everything
I was once restrained against my will and I will never let that happen again
Flaw
Love the Local Intoxicants
I love the local pleasure and intoxicants that I have found in this new land
Love the Local Intoxicants
I love the local pleasure and intoxicants that I have found in this new land
Why Are You Here?
Wanderer
The past hurts too much...
......
...
And Holly fucked up her spell
...By the Goddess... she didn't...
Wanderer
The past hurts too much...
......
...
...By the Goddess... she didn't...
Background Features
‘All Eyes on You’
You stand out wherever you go. Scholars take interest in you. This gives you access to locations and people who you might not otherwise meet
S T A T S A N D S P E C I A L A B I L I T I E S
HP: 63 | AC: 13
25 Walk | 50 Fly
With morning preparation, AC is 16 with Extended MM Mage Armor
With Shield AC is 21 (with M. Armor) or 18 (base AC)
Initiative: +3
Range Spell Attack +6 | Spell Save DC: 14
Strength: 10 (+0) Intelligence: 8 (-1)
Dexterity: 16 (+3) Wisdom: 16 (+3)
Constitution: 19 (+7) Charisma: 16 (+6)
Natural Weapons:
Talon +3 1d4 slashing
Weapons:
Handaxe +3 1d6 slashing
Rapier +3 1d8+3 piercing
Feats
Level 4 Sorcerer
+1 Dexterity +1 Charisma
Ability Score Boost
Tides of Chaos
Recharges once per Long Rest OR Nat 1 on the Wild Chaos table
Gain advantage on attack, ability check, or save
Once a Day Ability
Bend Luck
Use a reaction to add or subtract 1d4 from
any attack, ability score, or saving throw for any creature
2 sorcery points
Healing Light
Gain the power to channel celestial energy to heal
2, 1d6 of channel a day
Bonus action: heal someone 60ft
M E T A M A G I C
25 Walk | 50 Fly
With morning preparation, AC is 16 with Extended MM Mage Armor
With Shield AC is 21 (with M. Armor) or 18 (base AC)
Initiative: +3
Range Spell Attack +6 | Spell Save DC: 14
Strength: 10 (+0) Intelligence: 8 (-1)
Dexterity: 16 (+3) Wisdom: 16 (+3)
Constitution: 19 (+7) Charisma: 16 (+6)
Natural Weapons:
Talon +3 1d4 slashing
Weapons:
Handaxe +3 1d6 slashing
Rapier +3 1d8+3 piercing
Feats
Level 4 Sorcerer
+1 Dexterity +1 Charisma
Ability Score Boost
Tides of Chaos
Recharges once per Long Rest OR Nat 1 on the Wild Chaos table
Gain advantage on attack, ability check, or save
Once a Day Ability
Bend Luck
Use a reaction to add or subtract 1d4 from
any attack, ability score, or saving throw for any creature
2 sorcery points
Healing Light
Gain the power to channel celestial energy to heal
2, 1d6 of channel a day
Bonus action: heal someone 60ft
S K I L L S
+6 Acrobatics | +6 Insight | +3 Performance |
+3 Animal Handling | +3 Intimidation | +6 Persuasion |
-1 Arcana | -1 Investigation | -1 Religion |
+0 Athletics | +3 Medicine | +3 Slight of Hand |
+3 Deception | -1 Nature | +3 Stealth |
-1 History | +6 Perception | +3 Survival |
Proficient +3 in
Acrobatics | Insight | Perception | Persuasion | Viol
Read and Write
Common | Aarakocra | Auran | Thieves' Cant
Acrobatics | Insight | Perception | Persuasion | Viol
Read and Write
Common | Aarakocra | Auran | Thieves' Cant
M E T A M A G I C
Sorcery Points Six
Empowered Spell When you roll damage for a spell, reroll a number of the damage dice up to your charisma | 1 sorcery point
Quicken Spell Cast a spell at a lower casting time | 2 sorcery points
S O R C E R E R S P E L L S
Cantrips: Fire Bolt | Mage Hand | Prestidigitation | Message | Control Flames
Level One: Chaos Bolt | Mage Armor | Shield
Level Two: Phantasmal Force | Misty Step
Level Three: Dispel Magic | Fireball
Level Three: Dispel Magic | Fireball
W A R L O C K S P E L L S
Cantrips: Light | Sacred Flame | Sword Burst | Toll the Dead
Level One: Cure Wounds | Hellish Rebuke
G E A R
- See Google Doc for coin
- Arcane Focus – citrine gem set in what looks like a wedding ring
- Backpack
- Large chest, full of mundane personal possessions
- Waterskin
- Quarterstaff (starting weapon allowed)
- x5 Empty vials
- Flask (filled with whiskey)
- Traveler’s Clothes (starting class item)
- Bedroll
- x2 Combo bag of oil+ball bearings+caltrops, shake-n-bake style
- Viol - Her father's violin she inherited is her most prized possession, and she has played the strings since she was old enough to hold it properly. She'll bet a fiddle of gold against her soul that she can play better than you. Worn wood, well polished, and cared for. Vines and various engravings carved throughout
- Amulet of Health
- Immovable Rod