Post by 3personal5me on Oct 16, 2019 6:53:45 GMT
Crucible is retiring from the adventurer life, due to the fact that I am having difficulty connecting to the character and enjoying him. So he will be spending the rest of his days working as a blacksmith and taking care of Enchee. He had 3255 xp, 743 gold, and no equipment worth noting.
Biography
Character Name: Parlov Thorune
Character Level: 4 (rollover XP from Crucible retiring)
Race: Variant Human
Gender: Male
Alignment: Lawful Good
Deity: None
Size: Medium
Hair: Shoulder Length, Brown
Eyes: Blue
Height: 5’7.
Weight: 210 lbs
Age: 29
Appearance:
History: Parlov was an only child, born in a small village to the southeast of Waterdeep. His parents were simple farmers, their home located on the outer edges of the village. It was this vulnerability that lead to his home being sacked by raiders when he was only eleven. A group of adventurers, staying at the local inn while they were passing through, responded to the chaos. It was too late, however, and Pavlov's home and family were destroyed. Parlov was rescued, however, and was adopted by the group. He spent years as a wizards apprentice, a steward, and an adventurer in training.
Personality: Parlov is upbeat and eager for a challenge. He was taught to honor his debts, to appreciate a hot meal, and to never underestimate morale. He enjoys spending his free time studying and practicing magic, in an attempt to explore its depths and find his own limits. When not attempting to master the arcane, he enjoys a good stroll, a good book, and good company.
Stats
Ability Scores
Using 27 point buy gives us the following stats:
Strength:8
Dexterity:14
Constitution:13+1(VarientHuman)=14
Intelligence:15+1(VarientHuman)+2(Level4ASI)=18
Wisdom:12
Charisma:10
Class
Wizard, Abjuration
Skills
SpellCasting
SpellBook
Arcane Recovery
Subclass: Abjuration
Abjuration Savant
Arcane Ward
Proficiencies & Languages
Stealth (VarientHuman)
Arcana
Investigation
Medicine (Background)
Survival (Background)
Intelligence Saves
Wisdom Saves
Background
Adventurer (Custom): Proficiency in Survival and Medicine, Proficiency with Navigators Tools and Land Vehicles, and the Wanderer feature from Outlander. Start with 10 gp, Travelers Clothes, a Blanket, and a Tent
Feats
Alert (VarientHuman): Can’t be Surprised, Don’t grant advantage to hidden enemies, +5 to Initiative
Gear
Quarterstaff
Component Pouch
Spellbook
Explorer's Pack
-backpack
-bedroll
-mess kit
-tinderbox
-10 torches (Sell for 10 cp)
-10 days rations
-waterskin
-50 ft of hempen rope
Clothes, Travelers
Blanket
Tent
Purchased
Staff 5 gp
Wand 10 gp
Crowbar 2 gp
Ink Pen 2 cp
Ink 10 gp
Paper, 20 sheets 40 sp
Oil (flask) 1 sp
Scroll of Chromatic Orb 50 gp
Scroll of Detect Magic 50 gp
Scroll of Identify 50 gp
Scroll of Magic Missile 50 gp
Scroll of Flaming Sphere 100 gp
Scroll of Hold Person 100 gp
Scroll of Levitate 100 gp
Purse
Starting GP: 10 gp+743 gp (Crucible Rollover)
Purchases 531 gp, 1 sp, 2 cp
Final Purse: 214GP, 8SP, 8CP
Spells
Cantrips
-Fire Bolt
-Prestidigitation
-Mold Earth
1st Level
-Absorb Elements
-Catapult
-Color Spray
-Find familiar
-Mage Armor
-Shield
-Sleep
-Unseen Servant
2nd Level
-Darkvision
-Enlarge/Reduce
-Shatter
-Web
Biography
Character Name: Parlov Thorune
Character Level: 4 (rollover XP from Crucible retiring)
Race: Variant Human
Gender: Male
Alignment: Lawful Good
Deity: None
Size: Medium
Hair: Shoulder Length, Brown
Eyes: Blue
Height: 5’7.
Weight: 210 lbs
Age: 29
Appearance:
History: Parlov was an only child, born in a small village to the southeast of Waterdeep. His parents were simple farmers, their home located on the outer edges of the village. It was this vulnerability that lead to his home being sacked by raiders when he was only eleven. A group of adventurers, staying at the local inn while they were passing through, responded to the chaos. It was too late, however, and Pavlov's home and family were destroyed. Parlov was rescued, however, and was adopted by the group. He spent years as a wizards apprentice, a steward, and an adventurer in training.
Personality: Parlov is upbeat and eager for a challenge. He was taught to honor his debts, to appreciate a hot meal, and to never underestimate morale. He enjoys spending his free time studying and practicing magic, in an attempt to explore its depths and find his own limits. When not attempting to master the arcane, he enjoys a good stroll, a good book, and good company.
Stats
Ability Scores
Using 27 point buy gives us the following stats:
Strength:8
Dexterity:14
Constitution:13+1(VarientHuman)=14
Intelligence:15+1(VarientHuman)+2(Level4ASI)=18
Wisdom:12
Charisma:10
Class
Wizard, Abjuration
Skills
SpellCasting
SpellBook
Arcane Recovery
Subclass: Abjuration
Abjuration Savant
Arcane Ward
Proficiencies & Languages
Stealth (VarientHuman)
Arcana
Investigation
Medicine (Background)
Survival (Background)
Intelligence Saves
Wisdom Saves
Background
Adventurer (Custom): Proficiency in Survival and Medicine, Proficiency with Navigators Tools and Land Vehicles, and the Wanderer feature from Outlander. Start with 10 gp, Travelers Clothes, a Blanket, and a Tent
Feats
Alert (VarientHuman): Can’t be Surprised, Don’t grant advantage to hidden enemies, +5 to Initiative
Gear
Quarterstaff
Component Pouch
Spellbook
Explorer's Pack
-backpack
-bedroll
-mess kit
-tinderbox
-10 torches (Sell for 10 cp)
-10 days rations
-waterskin
-50 ft of hempen rope
Clothes, Travelers
Blanket
Tent
Purchased
Staff 5 gp
Wand 10 gp
Crowbar 2 gp
Ink Pen 2 cp
Ink 10 gp
Paper, 20 sheets 40 sp
Oil (flask) 1 sp
Scroll of Chromatic Orb 50 gp
Scroll of Detect Magic 50 gp
Scroll of Identify 50 gp
Scroll of Magic Missile 50 gp
Scroll of Flaming Sphere 100 gp
Scroll of Hold Person 100 gp
Scroll of Levitate 100 gp
Purse
Starting GP: 10 gp+743 gp (Crucible Rollover)
Purchases 531 gp, 1 sp, 2 cp
Final Purse: 214GP, 8SP, 8CP
Spells
Cantrips
-Fire Bolt
-Prestidigitation
-Mold Earth
1st Level
-Absorb Elements
-Catapult
-Color Spray
-Find familiar
-Mage Armor
-Shield
-Sleep
-Unseen Servant
2nd Level
-Darkvision
-Enlarge/Reduce
-Shatter
-Web