Post by enchilada on Jul 30, 2019 21:54:45 GMT
Biography
Character Name: Kiska Sharphand/Ice At Dawn
Character Level: 3 (using GM coupon)
Race: Tabaxi
Gender: Female
Alignment: Neutral
Deity:
Size: Medium
Hair: black/grey
Eyes: blue
Height: 6’10
Weight: 200lbs
Age: 23
Appearance:
History:
Captain Sharphand was to be feared. She gave herself the title, her men gave her the name. As a child, she knew she was different, it was clear, Kiska wasn’t stupid, but she was raised by the elder as an ‘other’. She was better than her peers, she should know it, and she felt it. The elder taught her other things. Stealth, espionage, blending in, how to get close and then stab people in the back. Kiska wasn’t to trust anyone, but stupidly, she trusted the man who raised her.
They attacked people who came to them, crossed their territory, merchants, whoever. Sometimes guards or soldiers came to kill them. With Kiska’s tactics, these invaders never went home. For that, Kiska was never considered a pretty, skinny, furry wife or ‘son’ for anyone. Kiska was the scariest orc, strongest orc, and everybody respected and listened to her. Only the chieftain and the elder were considered above Kiska, and it depended on who you asked.
Captain Sharphand was happy to follow the elder’s order. The settlement would attack their tribe soon anyway, if they moved first, they would get the advantage, keep them and theirs safe. Nobody told her, when she ordered the attack, that the settlement was a village, defenceless and full of women and children. That part only disturbed Kiska slightly, though. The actions that crawled under her skin were of her men. She’d grown up as an orc, but that night’s attack was more than disgusting. She wondered if it was because she was different, if it was because she was a manipulator, and she knew what scared people most... or...? But mindless torture had to end before it was allowed to become a norm.
Of course, it wasn’t that easy. The elder believed it would do the orcs well to be let loose, it would keep them from getting jumpy, he’d told them to go wild, he’d ordered her damn men around. The chieftain approved of this, while he was strong, he was near brainless. When Kiska sprang at the Elder, he eventually got caught in some rubble he wasn’t quick or lithe enough to dodge. Kiska took that as fate. Would she have killed him herself? Yes. She would have done it quickly, unlike the men who so suddenly terrified her, betrayed her and her discipline, her orders, but now destiny demanded the orc be drained slowly, suffer as he died.
The elder found his last words to be a retelling of Kiska’s earliest known moments in life, before her memory began. How the men, the family she prided herself on for so long, had torn her carriage apart, roasted her parents on a spit. How she should have been with them, or left in the wreckage. She was too smart, but she was also too dumb — Emotions are weak, people are petty creatures, and if you want anything in life, you must steal it for yourself. Nobody is looking out for you, Ice at Dawn, not even me — just like he’d always told her. Wait: Ice at Dawn?
She wasn’t then motivated by revenge, or finding her family, or even finding who she actually was behind all the training. Kiska was motivated to find somewhere with a big selection of alcohol. And to help try to rehabilitate the wives and sons and daughters that weren’t corrupted. Probably. Well — that plan didn’t end up exactly how she wanted, but even the rowdiest refugee deserved help. If anyone ever saw a tabaxi trying to wrangle several orcish children in a town square by barking military drill commands at them, they almost definitely saw Kiska, ex-Captain, now with six wives and all their children, crammed under one leaky roof.
Personality:
Kiska is harsh, quick to anger, and blunt. Under that exterior of protection is a hard-working, deep-caring young woman, who wants to help people, and undo impossible things. Although not raised by tabaxi, it seems in her nature to gather obsessions, usually about people or magic. The hyperfocus used to be useful, but now she’s saddened and embarrassed by it, but around those she trusts, she can’t help but purr loudly as she explains how she put together clues of an unsolved, ancient puzzle, or how she would ascend a grand wizard’s tower and force him to restore the village. When she needs to be, Kiska is manipulative, but, she’s convinced that nobody could lie to her or get in her head ever again. She falls into different personas quickly. Of course there is the Captain, the general, but then there is the carer, the sweetheart, and the woman that Kiska likes to think that Ice-at-Dawn would have been, if she’d grown up at home.
Stats
Ability Scores
Using point buy to give us the following stats:
Strength: 10
Dexterity: 16
Constitution: 10
Intelligence: 13
Wisdom: 10
Charisma: 16
Class
Rogue — Mastermind
Cunning action
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.
Master of Tactics
You can use the Help action as a bonus action, and when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 ft. of you if it can see and hear you.
Master of Intrigue
When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice (dice set). You also learn two languages of your choice. (Goblin, elvish)
Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native speaker of a particular land, provided that you know the language.
Sneak Attack
Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Skills
Acrobatics
Athletics
Deception
Insight
Intimidation
Perception
Sleight of Hand
Stealth (expertise)
Proficiencies & Languages
Light Armor
Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons
Dice Set, Disguise Kit, Forgery Kit, Playing Card Set, Thieves' Tools, Vehicles (Land)
Common, Elvish, Goblin, Orc, thieves’ cant
Background
Soldier
You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
Feats
Gear
Rapier
Shortbow
Quiver and 20 arrows
Burglar’s pack
Leather armor
Two daggers
Thieves tools
Broken blade
Deck of cards
Common clothes
Trinket: a much-repaired, stained ragdoll
10gp
Purchased: disguise kit (25gp), forgery kit (15gp), basic poison(100gp), fine clothes (15gp), fishing tackle (1gp)
End gp: 154
Character Name: Kiska Sharphand/Ice At Dawn
Character Level: 3 (using GM coupon)
Race: Tabaxi
Gender: Female
Alignment: Neutral
Deity:
Size: Medium
Hair: black/grey
Eyes: blue
Height: 6’10
Weight: 200lbs
Age: 23
Appearance:
Kiska has bluish grey fur, with a pile of black-blue hair atop her head. White, long fluff grows just about wherever it seems to please, something Kiska tries her best to hide, it looks soft, and delicate, something she got endless ribbings for in her childhood. She has a fair few scars, which she neither hides nor glorifies. Significantly for her, Kiska’s tail appears to have been cut in half at some stage, crudely. Her clothes are not hers, don’t fit, and are held on with belts and yet more clothes. Often, they are broken or stained. She has one ‘good’ outfit, that she stole from a passing trader as he slept. It’s extremely frilly and lacy, and doesn’t suit her personality much, if you’re a stranger looking in.
History:
Captain Sharphand was to be feared. She gave herself the title, her men gave her the name. As a child, she knew she was different, it was clear, Kiska wasn’t stupid, but she was raised by the elder as an ‘other’. She was better than her peers, she should know it, and she felt it. The elder taught her other things. Stealth, espionage, blending in, how to get close and then stab people in the back. Kiska wasn’t to trust anyone, but stupidly, she trusted the man who raised her.
They attacked people who came to them, crossed their territory, merchants, whoever. Sometimes guards or soldiers came to kill them. With Kiska’s tactics, these invaders never went home. For that, Kiska was never considered a pretty, skinny, furry wife or ‘son’ for anyone. Kiska was the scariest orc, strongest orc, and everybody respected and listened to her. Only the chieftain and the elder were considered above Kiska, and it depended on who you asked.
Captain Sharphand was happy to follow the elder’s order. The settlement would attack their tribe soon anyway, if they moved first, they would get the advantage, keep them and theirs safe. Nobody told her, when she ordered the attack, that the settlement was a village, defenceless and full of women and children. That part only disturbed Kiska slightly, though. The actions that crawled under her skin were of her men. She’d grown up as an orc, but that night’s attack was more than disgusting. She wondered if it was because she was different, if it was because she was a manipulator, and she knew what scared people most... or...? But mindless torture had to end before it was allowed to become a norm.
Of course, it wasn’t that easy. The elder believed it would do the orcs well to be let loose, it would keep them from getting jumpy, he’d told them to go wild, he’d ordered her damn men around. The chieftain approved of this, while he was strong, he was near brainless. When Kiska sprang at the Elder, he eventually got caught in some rubble he wasn’t quick or lithe enough to dodge. Kiska took that as fate. Would she have killed him herself? Yes. She would have done it quickly, unlike the men who so suddenly terrified her, betrayed her and her discipline, her orders, but now destiny demanded the orc be drained slowly, suffer as he died.
The elder found his last words to be a retelling of Kiska’s earliest known moments in life, before her memory began. How the men, the family she prided herself on for so long, had torn her carriage apart, roasted her parents on a spit. How she should have been with them, or left in the wreckage. She was too smart, but she was also too dumb — Emotions are weak, people are petty creatures, and if you want anything in life, you must steal it for yourself. Nobody is looking out for you, Ice at Dawn, not even me — just like he’d always told her. Wait: Ice at Dawn?
She wasn’t then motivated by revenge, or finding her family, or even finding who she actually was behind all the training. Kiska was motivated to find somewhere with a big selection of alcohol. And to help try to rehabilitate the wives and sons and daughters that weren’t corrupted. Probably. Well — that plan didn’t end up exactly how she wanted, but even the rowdiest refugee deserved help. If anyone ever saw a tabaxi trying to wrangle several orcish children in a town square by barking military drill commands at them, they almost definitely saw Kiska, ex-Captain, now with six wives and all their children, crammed under one leaky roof.
Personality:
Kiska is harsh, quick to anger, and blunt. Under that exterior of protection is a hard-working, deep-caring young woman, who wants to help people, and undo impossible things. Although not raised by tabaxi, it seems in her nature to gather obsessions, usually about people or magic. The hyperfocus used to be useful, but now she’s saddened and embarrassed by it, but around those she trusts, she can’t help but purr loudly as she explains how she put together clues of an unsolved, ancient puzzle, or how she would ascend a grand wizard’s tower and force him to restore the village. When she needs to be, Kiska is manipulative, but, she’s convinced that nobody could lie to her or get in her head ever again. She falls into different personas quickly. Of course there is the Captain, the general, but then there is the carer, the sweetheart, and the woman that Kiska likes to think that Ice-at-Dawn would have been, if she’d grown up at home.
Stats
Ability Scores
Using point buy to give us the following stats:
Strength: 10
Dexterity: 16
Constitution: 10
Intelligence: 13
Wisdom: 10
Charisma: 16
Class
Rogue — Mastermind
Cunning action
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.
Master of Tactics
You can use the Help action as a bonus action, and when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 ft. of you if it can see and hear you.
Master of Intrigue
When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice (dice set). You also learn two languages of your choice. (Goblin, elvish)
Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native speaker of a particular land, provided that you know the language.
Sneak Attack
Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Skills
Acrobatics
Athletics
Deception
Insight
Intimidation
Perception
Sleight of Hand
Stealth (expertise)
Proficiencies & Languages
Light Armor
Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons
Dice Set, Disguise Kit, Forgery Kit, Playing Card Set, Thieves' Tools, Vehicles (Land)
Common, Elvish, Goblin, Orc, thieves’ cant
Background
Soldier
You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
Feats
Gear
Rapier
Shortbow
Quiver and 20 arrows
Burglar’s pack
Leather armor
Two daggers
Thieves tools
Broken blade
Deck of cards
Common clothes
Trinket: a much-repaired, stained ragdoll
10gp
Purchased: disguise kit (25gp), forgery kit (15gp), basic poison(100gp), fine clothes (15gp), fishing tackle (1gp)
End gp: 154