Post by 3personal5me on Jul 10, 2019 0:27:51 GMT
Changing his background from Guild Artisan to Soldier, and his subrace from Envoy to Juggernaut. Changes are RED
Biography
Character Name: Crucible
Character Level: 3
Race: Warforged
, Juggernaut
Gender: M
Alignment: Neutral Good
Deity: Moradin
Size: Medium
Hair: None
Eyes: Brass
Height: 6'10"
Weight: 435 lbs
Age: (I'm not sure about how much time has passed since the last war, but his age would be suitable for a warforged built during the war)
Appearance: A standard worforged. The metal and wood of his body is singed and burned from decades of working the forges. The plates of his hands are covered in scratches, nicks, and dents from his mistakes, and the feint smell of smoke seems to follow him everywhere.
History: Crucible was built during the Last War, his purpose being to help forge the weapons and armors his brothers would rely on. But the war ended eventually, and Crucible was forced to move on. He found comfort in the warmth of other forges, working with the skills and abilities granted to him by his creators. He filled his free time with worship, hoping that religion would help him find his path. He was introduced to the teachings of Moradin by a fellow smith, a dwarf he had worked with for some years.
Personality: Crucible is a fair and level-headed man, preferring the predictability of metal and stone to flesh and blood. Nonetheless, he worked tirelessly to help those around him. His creators saw fit to instill within him a sense of good, and a drive to help.
Stats
Ability Scores
Using point buy or the standard array give us the following stats:
Strength: 16
Dexterity: 12
Constitution: 16
Intelligence: 10
Wisdom: 14
Charisma: 8
Class
Forge Cleric
Skills
Warforged Resilience: You have resistance to poison damage and advantage on saves against being poisoned. You are immune to disease, and don't need to eat, drink, or breathe. You also don't need to sleep, and don't suffer exhaustion from lack of rest. Magic can't put you to sleep.
Sentry's Rest: When you take a long rest, you must spend at least 6 hours of it in an inactive, motionless state. You appear unconscious, but can see or hear as normal.
Integrated Protection: You have a natural armor class. You don't benefit from wearing armor except shields. Each time you finish a long rest, choose one of the following protection modes, provided you meet the mode's prerequisite.
Iron Fists: Unarmed strikes deal 1d4+star mod bludgeoning damage.
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Soldier Feature:
You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
Cleric Features:
1/ long rest, imbue a non-magical weapon or armor with divine power, turning it into a +1 magic item (AC for armor, attack/damage for weapons). This magic fades when you take a long rest
• Turn Undead (see rules)
Use channel divinity during a short rest to craft an item at least part metal, worth no more than 100 gp, and expending an equal value of raw materials. It can be an exact duplicate if you possess the item being duplicated during the ritual.
Proficiencies & Languages
:
Common
[Dwarven Removed]
All Armors
Shields
Simple Weapons
Smithing Tools
[Tinker Tools Removed]
Athletics
Intimidation
Medicine
[History
Removed]
[Insight removed]
[Perception
Removed]
[Persuasion Removed]
Religion
Wisdom Saves
Charisma Saves
Background
Soldier, Blacksmith
Feats
Gear
chain mail (would like to sell back for 37.5 G)
shield
mace
light crossbow
bolts (20)
priest's pack
holy symbol
[Smiths Tools Removed]
Deck of Cards
Symbol of Rank
belt pouch
15 GP
Biography
Character Name: Crucible
Character Level: 3
Race: Warforged
, Juggernaut
Gender: M
Alignment: Neutral Good
Deity: Moradin
Size: Medium
Hair: None
Eyes: Brass
Height: 6'10"
Weight: 435 lbs
Age: (I'm not sure about how much time has passed since the last war, but his age would be suitable for a warforged built during the war)
Appearance: A standard worforged. The metal and wood of his body is singed and burned from decades of working the forges. The plates of his hands are covered in scratches, nicks, and dents from his mistakes, and the feint smell of smoke seems to follow him everywhere.
History: Crucible was built during the Last War, his purpose being to help forge the weapons and armors his brothers would rely on. But the war ended eventually, and Crucible was forced to move on. He found comfort in the warmth of other forges, working with the skills and abilities granted to him by his creators. He filled his free time with worship, hoping that religion would help him find his path. He was introduced to the teachings of Moradin by a fellow smith, a dwarf he had worked with for some years.
Personality: Crucible is a fair and level-headed man, preferring the predictability of metal and stone to flesh and blood. Nonetheless, he worked tirelessly to help those around him. His creators saw fit to instill within him a sense of good, and a drive to help.
Stats
Ability Scores
Using point buy or the standard array give us the following stats:
Strength: 16
Dexterity: 12
Constitution: 16
Intelligence: 10
Wisdom: 14
Charisma: 8
Class
Forge Cleric
Skills
Warforged Resilience: You have resistance to poison damage and advantage on saves against being poisoned. You are immune to disease, and don't need to eat, drink, or breathe. You also don't need to sleep, and don't suffer exhaustion from lack of rest. Magic can't put you to sleep.
Sentry's Rest: When you take a long rest, you must spend at least 6 hours of it in an inactive, motionless state. You appear unconscious, but can see or hear as normal.
Integrated Protection: You have a natural armor class. You don't benefit from wearing armor except shields. Each time you finish a long rest, choose one of the following protection modes, provided you meet the mode's prerequisite.
Iron Fists: Unarmed strikes deal 1d4+star mod bludgeoning damage.
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Soldier Feature:
You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
Cleric Features:
1/ long rest, imbue a non-magical weapon or armor with divine power, turning it into a +1 magic item (AC for armor, attack/damage for weapons). This magic fades when you take a long rest
• Turn Undead (see rules)
Use channel divinity during a short rest to craft an item at least part metal, worth no more than 100 gp, and expending an equal value of raw materials. It can be an exact duplicate if you possess the item being duplicated during the ritual.
Proficiencies & Languages
:
Common
[Dwarven Removed]
All Armors
Shields
Simple Weapons
Smithing Tools
[Tinker Tools Removed]
Athletics
Intimidation
Medicine
[History
Removed]
[Insight removed]
[Perception
Removed]
[Persuasion Removed]
Religion
Wisdom Saves
Charisma Saves
Background
Soldier, Blacksmith
Feats
Gear
chain mail (would like to sell back for 37.5 G)
shield
mace
light crossbow
bolts (20)
priest's pack
holy symbol
[Smiths Tools Removed]
Deck of Cards
Symbol of Rank
belt pouch
15 GP