Post by Kai Wren on Jun 2, 2019 14:45:58 GMT
Hi guys,
So we've had the game in operation for over half a year at this point, and I feel like we're learning a lot about what works and what doesn't.
One of the things I remain generally unhappy with are DM Coupons. I want an incentive for people to run threads, but right now these are - in the words of one player - acting like a premium currency which is hoarded and never used.
I dislike that they heavily incentivise waiting until you have a big chunky thread to throw them on.
I am therefore considering a revamp which would look like this:
DM Coupons
A DM Coupon is earned when you DM a thread that your character did not participate in, or in lieu of monster and challenge rewards for a thread you DM'd in which your character did participate.
DM Coupons may be redeemed in the following ways.
1 DM Coupon may be used to skip the cooldown between apping characters.
1 DM Coupon may be used to start a new character at level 3 rather than level 1.
1 DM Coupon may be used to request a price for a magic item for your character and purchase it if you have the gold required, even if you have already requested one this month. Each magic item past the first increases the cost of this by 1 DM Coupon. (1 for your first, 2 for your second, 3 for your third, etc.). This resets on the 1st of each month.
1 DM Coupon may be used to reroll a d20 in an adventure thread, with the permission of the DM for that thread.
You may also turn your DM Coupons in to level up a character immediately.
Taking a level 1 or 2 character to Level 3 takes 1 DM Coupon. Taking a character to higher levels costs an amount of DM Coupons equal to the level requested, and you cannot skip further levels.
For instance, you may spend 5 DM Coupons to take a character to level 5 if they are currently level 3. You may not spend 10 DM Coupons to take a character to level 10 unless they are already level 9. The maximum level you may take a character to through this method is 10.
When doing this, a character's XP is set immediately to the lowest amount required to be at their desired level.
So we've had the game in operation for over half a year at this point, and I feel like we're learning a lot about what works and what doesn't.
One of the things I remain generally unhappy with are DM Coupons. I want an incentive for people to run threads, but right now these are - in the words of one player - acting like a premium currency which is hoarded and never used.
I dislike that they heavily incentivise waiting until you have a big chunky thread to throw them on.
I am therefore considering a revamp which would look like this:
DM Coupons
A DM Coupon is earned when you DM a thread that your character did not participate in, or in lieu of monster and challenge rewards for a thread you DM'd in which your character did participate.
DM Coupons may be redeemed in the following ways.
1 DM Coupon may be used to skip the cooldown between apping characters.
1 DM Coupon may be used to start a new character at level 3 rather than level 1.
1 DM Coupon may be used to request a price for a magic item for your character and purchase it if you have the gold required, even if you have already requested one this month. Each magic item past the first increases the cost of this by 1 DM Coupon. (1 for your first, 2 for your second, 3 for your third, etc.). This resets on the 1st of each month.
1 DM Coupon may be used to reroll a d20 in an adventure thread, with the permission of the DM for that thread.
You may also turn your DM Coupons in to level up a character immediately.
Taking a level 1 or 2 character to Level 3 takes 1 DM Coupon. Taking a character to higher levels costs an amount of DM Coupons equal to the level requested, and you cannot skip further levels.
For instance, you may spend 5 DM Coupons to take a character to level 5 if they are currently level 3. You may not spend 10 DM Coupons to take a character to level 10 unless they are already level 9. The maximum level you may take a character to through this method is 10.
When doing this, a character's XP is set immediately to the lowest amount required to be at their desired level.