Post by khorne on May 20, 2019 20:12:41 GMT
Character Name: Alpha, Al for short
Character Level: 1
Race: Envoy Warforged
Gender: None
Alignment: Neutral Good (Subject to change)
Deity: None
Size: Medium
Hair: None
Eye Color: Multiple
Height: 5'6
Weight: 210
Age: 1
Appearence: Alpha is a young warforged, built as an experiment. When out and about, he is primarily comprised of light metals allowing him to move freely and nimbly. When he goes out on an adventure, he might take his heavy configuration, which makes him look a few inches larger, and comprised of much heavier metals. His eyes change with his emotions, usually a shade of blue for happiness. He carries around a small pistol and a shortsword for self defence.
History: Alpha was built as an experiment to make a combat engineer drone with free will by the Custodes. His father (of sorts) houses him in his workshop, and has taught him how to interact properly with other people over the past few months. But now, Al is ready to set out and interact with the outside world on his own, without the good doctor's help.
Personality: Al is a happy-go-lucky, enthusiastic little robot. He's just happy to be out of the workshop, interacting with and helping people, but he still knows what he should to do the rare bad person. He's a little awkward seeing as how he's less than a year old, but he's trying!
Strength: 12
Dexterity: 16
Constitution: 12
Intelligence: 8
Wisdom: 16
Charisma: 10
Class: Gunslinger Fighter 1
Skills: Acrobatics, Athletics, History, Performance, Perception, STR and CON saving throws. "Archery" Fighting style (Applies to guns too)
Proficiencies: All Armor and Martial Weapons, Tinkerer's Tools (Integrated Tool), Banjo, Dwarvish and Common.
Background: Experiment (Custom, Gets proficiency in smiths tools, banjo, Acrobatics, Performance, and starts with 10 GP as per the PHB. If it's ok with you, this is the special trait: Tinkerers, Smiths, Engineers, and other similar craftsmen are fascinated by you. They will give you lodging and supplies in return for letting them study you.)
Feats: None
Gear: Pistol with 40 bullets (150 GP, Selling Chainmail, Greatsword, and Light crossbow that I normally would have started with as per fighter starting equipment to pay for it), Shortsword, Explorer's Pack, 2 GP (Would have 10 GP, but spending 8 for 40 bullets.)
Character Level: 1
Race: Envoy Warforged
Gender: None
Alignment: Neutral Good (Subject to change)
Deity: None
Size: Medium
Hair: None
Eye Color: Multiple
Height: 5'6
Weight: 210
Age: 1
Appearence: Alpha is a young warforged, built as an experiment. When out and about, he is primarily comprised of light metals allowing him to move freely and nimbly. When he goes out on an adventure, he might take his heavy configuration, which makes him look a few inches larger, and comprised of much heavier metals. His eyes change with his emotions, usually a shade of blue for happiness. He carries around a small pistol and a shortsword for self defence.
History: Alpha was built as an experiment to make a combat engineer drone with free will by the Custodes. His father (of sorts) houses him in his workshop, and has taught him how to interact properly with other people over the past few months. But now, Al is ready to set out and interact with the outside world on his own, without the good doctor's help.
Personality: Al is a happy-go-lucky, enthusiastic little robot. He's just happy to be out of the workshop, interacting with and helping people, but he still knows what he should to do the rare bad person. He's a little awkward seeing as how he's less than a year old, but he's trying!
Strength: 12
Dexterity: 16
Constitution: 12
Intelligence: 8
Wisdom: 16
Charisma: 10
Class: Gunslinger Fighter 1
Skills: Acrobatics, Athletics, History, Performance, Perception, STR and CON saving throws. "Archery" Fighting style (Applies to guns too)
Proficiencies: All Armor and Martial Weapons, Tinkerer's Tools (Integrated Tool), Banjo, Dwarvish and Common.
Background: Experiment (Custom, Gets proficiency in smiths tools, banjo, Acrobatics, Performance, and starts with 10 GP as per the PHB. If it's ok with you, this is the special trait: Tinkerers, Smiths, Engineers, and other similar craftsmen are fascinated by you. They will give you lodging and supplies in return for letting them study you.)
Feats: None
Gear: Pistol with 40 bullets (150 GP, Selling Chainmail, Greatsword, and Light crossbow that I normally would have started with as per fighter starting equipment to pay for it), Shortsword, Explorer's Pack, 2 GP (Would have 10 GP, but spending 8 for 40 bullets.)