Post by sojourn on May 20, 2019 18:42:53 GMT
Elias (Bladesemmer) Everund
Character Level: 1
Appearance:
Elias is tall and graceful, muscles and well-carved features all smoothed over by glacially blue-grey skin that lightens to a pale sea foam at his extremities such as fingers, feet, and the tip of his prehensile tail. His face is sharp, his cheekbones handsome, freckles endearing. His legs perhaps thankfully human even if his ears are pointed and his perfect white teeth sharper with far more pronounced fangs than any noble should ever possess. Along with his pointed tongue, silky and smooth though the rich baritones of his voice may be, it is more than obvious to anyone observing the tiefling that his heritage is not as noble as his name.
Rising from his temples and curling delicately upward behind his head in almost standard, acceptable tiefling-fashion are a pair of pale horns—or were. Now, where there was once two horns are only one, the stub of a broken horn smoothed by a file but left obvious, especially given the deep, obvious scars that mar Elias' face point upwards over the bridge of his nose and through his right eye to point to the left horn that is missing. His right ear is also nicked as if whatever broke his face had sharp, merciless claws. As if undaunted by his own past injuries, however, his remaining horn is often decorated with silver rings and caps, dangled with a few fine baubles, and his pierced ears are also laden with a bit of fashionable shine.
He dresses sharply: short, wavy dark hair always well-kept and clothing clean whenever possible. His hands with black, claw-like nails aren't the smooth surfaces expected of his birthright, instead calloused and worn, and the cold tones of his skin are riddled with nicks and cuts and faded scars revealing of a creature comfortable with combat. Well-muscled and solid, regardless of his occasional airs of nobility, the tiefling is hardly soft and spoiled.
History:
Whether he's the bastard child of a sordid affair, the promised babe of some infernal deal, or the accidental product of a suppressed hellish lineage, Elias doesn't know and doesn't necessarily care. He was born the last of his mother's children, trading his life for her own, much to the embitterment of his father, one of the lesser nobles within the Waterdhavian noble House of Bladesemmer. The fourth son, one of six siblings (two sisters), the tiefling's blue skin and tail, dark nails and nubs for horns were utterly unexpected, and yet his father, Taelin, did not let him share his wife's fate, instead choosing to let the boy live.
It was difficult to find the babe a wet nurse, and Elias was raised in quiet secrecy, not his father's favorite child but not as despised as perhaps he could have been. The other members of Bladesemmer thought the last of Taelin's children dead and buried, and once the tiefling was a young child, he said to simply be a servant's son when seen in public.
Blacksmiths and swordsmen by trade, Elias's noble family was proud of their craftsmanship and he was taught alongside his brothers and his sisters to fight, to forge, and to maintain their status in Waterdeep with poise and grace. His father begrudged him affection, though it was only far from the prying eyes of anyone else, and while he never has called him son, quite convinced there is no relation and terrified of what strange affair led to the tiefling's birth and his wife's death, Taelin eventually remarried.
Elias's life became more difficult to maintain as a secret once a new (surprisingly young!) woman became a part of their lives, and it was just as he'd settled into his adult life, hoping to no longer be called a mere apprentice, hoping to be trusted with some of the family business regardless of his secret status, that his father handed him his pedigree, a signet ring, his best tools and a sum of coins, ordering him from the house. His father appeared afraid, terrified, dragging the tiefling from bed in the night and telling him to leave and leave quickly, to not say farewell to his siblings, and to not speak to any of the servants about his escape. Elias, worried and afraid, obeyed none the less. He'd been raised in noble status, ignorant of the true state of the world beyond the Bladesemmer holdings, and so the streets were hard for a few years, unable to return home and keeping the secret of his birthright far closer to his chest than the obviousness of his infernal heritage.
He took to blacksmithing himself, using what sum of money Taelin had exiled him from his household with to start a business in the Trade Ward near Caravan Court, taking on his current name and hiding his noble on.
Personality:
Elias is a reserved, carefully spoken individual. He was raised as a secret and that has made him a guarded person, but, strangely enough, being raised among nobles has made him a gregarious one. He is generous, welcoming, and surprisingly cheerful, passionate about his work, about swords, and about the art of swordsmanship.
He can be proud and vain, this much is true, especially aware that his graceful self cannot help but attract attention as both handsome and otherworldly. He's not one to say no to attention, nor one to be shy to give it, and often his friendly enthusiasm can be said to border on the hedonistic simply because of his inability to plan well, practically-speaking, far too influenced by whim or by the moment at hand.
The tiefling can come across as haunted or hunted, a paranoia buried somewhere beneath the facade, afraid that whatever once made him who he was will eventually come knocking, unaware that Levistus, ruler of frozen Stygia, is an archdevil known for offering bargains to those who face an inescapable doom. Whatever his mother's fate may once have been, Elias waits with bated breath to see how his life plays a part in the unfolding story and it's often a heavy burden to bear.
When push comes to shove, he's not afraid to play up his heritage, knowledgable enough about nobility in order to pretend to be one, especially with his signet ring and papers of pedigree. Aware that he doesn't at all look human, he often plays the part of a consort or courtesan, charming enough to come across as an escort or bodyguard for Waterdeep's most esteemed noble houses. These days, however, he tends to avoid his past, desperate to forge a future for himself instead.
(Plot hook: Demonic parentage. Dark deals. Noble entanglements.)
ENFP-T: The Campaigner
Campaigners are fiercely independent, and much more than stability and security, they crave creativity and freedom.
Strengths: Curious, Observant, Energetic and Enthusiastic, Excellent Communicators, Knows How to Relax, Popular and Friendly
Weaknesses: Poor Practical Skills, Difficulty Focusing, Overthinker, Easily Stressed, Emotional, Independent to a Fault
Birth Sign:
Year of Mages in Amber
Born under the Sign of the Spear
and with Full Selûne under the sign of the Chalice
Festival of Seeing Justice (Tyr)
Those born under the sign of the Spear are practical, capable and steadfast in adversity, cautious, logical and efficient. They have good business sense but prefer to assist rather than lead. In relationships they are supportive, protective and possessive.
Those born with Selûne under the sign of the Chalice are mercurial, innovative, creative and confident. Easily bored, they crave mental stimulation and challenge. They are eloquent and gifted performers, exuding natural charm.
Stats
STR 14 (+2)
DEX 12 (+1)
CON 14 (+2)
INT 10 (+0)
WIS 10 (+0)
CHA 16 (+3)
Ability Score Increase: Your Charisma Score increases by 2 and your Constitution score increases by 1.
Racial Features:
Darkvision:Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Hellish Resistance:You have resistance to fire damage.
Legacy of Stygia:
You know the Ray of Frost cantrip.
When you reach 3rd level, you can cast the Armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest.
When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to so do when you finish a long rest. Charisma is your spell-casting ability for these spells.
Languages: You can speak, read, and write Common and Infernal.
Class:
Fighter (1)
Fighting Style:
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
Saving Throws: Strength, Constitution
Skills
Athletics (Class)
Deception (Background)
Perception (Class)
Persuasion (Background)
Proficiencies:
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: Artisan’s stools (Smith’s Tools)
Languages:
Celestial, Common, Infernal
Background:
Waterdhavian Noble
House of Bladesemmer
You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across Faerûn for being eccentric, spoiled, venal, and, above all else, rich. Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to their legacy?
Skill Proficiencies:History traded for Deception (see character background above), Persuasion
Tool Proficiencies:Musical Instrument traded for Artisan Tools: Smith Tools
Language: Celestial
Feature: Kept in Style
While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you owe.
This advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income—the benefit is a line of credit, not an actual monetary reward.
Personality Trait(s): Despite my noble birth, I do not place myself above other folk. We all have the same blood.
Ideal: Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)
Bond: I will face any challenge to win the approval of my family.
Flaw: I hide a truly scandalous secret that could ruin my family forever.
Feats:
N/A
Gear:
Equipment:
Chain Mail
Greatsword
Longsword
2 Handaxes
Explorer’s Pack (10 gp): Includes a Backpack, a Bedroll, a Mess kit, a Tinderbox, 10 torches, 10 days of Rations, and a Waterskin. The pack also has 50 feet of Hempen rope strapped to the side of it.
A set of fine clothes (a heraldic tunic, fine silk shirt, breeches, and a hooded cloak), a signet ring, a scroll of pedigree (scorched at the edges as if someone had attempted to burn it), a skin of fine zzar, and a purse containing 20 gp
Character Level: 1
Race: Tiefling
Gender: Male
Alignment: Chaotic Good
Deity: Tempus, Tymora, Sune, Lliira
Size: Medium
Hair: Black
Eyes: Silvery Grey
Height: 6'2"
Weight: 185lb
Age: 24 (Born 1 Eleint, 1466 DR)
Gender: Male
Alignment: Chaotic Good
Deity: Tempus, Tymora, Sune, Lliira
Size: Medium
Hair: Black
Eyes: Silvery Grey
Height: 6'2"
Weight: 185lb
Age: 24 (Born 1 Eleint, 1466 DR)
Appearance:
Elias is tall and graceful, muscles and well-carved features all smoothed over by glacially blue-grey skin that lightens to a pale sea foam at his extremities such as fingers, feet, and the tip of his prehensile tail. His face is sharp, his cheekbones handsome, freckles endearing. His legs perhaps thankfully human even if his ears are pointed and his perfect white teeth sharper with far more pronounced fangs than any noble should ever possess. Along with his pointed tongue, silky and smooth though the rich baritones of his voice may be, it is more than obvious to anyone observing the tiefling that his heritage is not as noble as his name.
Rising from his temples and curling delicately upward behind his head in almost standard, acceptable tiefling-fashion are a pair of pale horns—or were. Now, where there was once two horns are only one, the stub of a broken horn smoothed by a file but left obvious, especially given the deep, obvious scars that mar Elias' face point upwards over the bridge of his nose and through his right eye to point to the left horn that is missing. His right ear is also nicked as if whatever broke his face had sharp, merciless claws. As if undaunted by his own past injuries, however, his remaining horn is often decorated with silver rings and caps, dangled with a few fine baubles, and his pierced ears are also laden with a bit of fashionable shine.
He dresses sharply: short, wavy dark hair always well-kept and clothing clean whenever possible. His hands with black, claw-like nails aren't the smooth surfaces expected of his birthright, instead calloused and worn, and the cold tones of his skin are riddled with nicks and cuts and faded scars revealing of a creature comfortable with combat. Well-muscled and solid, regardless of his occasional airs of nobility, the tiefling is hardly soft and spoiled.
History:
Whether he's the bastard child of a sordid affair, the promised babe of some infernal deal, or the accidental product of a suppressed hellish lineage, Elias doesn't know and doesn't necessarily care. He was born the last of his mother's children, trading his life for her own, much to the embitterment of his father, one of the lesser nobles within the Waterdhavian noble House of Bladesemmer. The fourth son, one of six siblings (two sisters), the tiefling's blue skin and tail, dark nails and nubs for horns were utterly unexpected, and yet his father, Taelin, did not let him share his wife's fate, instead choosing to let the boy live.
It was difficult to find the babe a wet nurse, and Elias was raised in quiet secrecy, not his father's favorite child but not as despised as perhaps he could have been. The other members of Bladesemmer thought the last of Taelin's children dead and buried, and once the tiefling was a young child, he said to simply be a servant's son when seen in public.
Blacksmiths and swordsmen by trade, Elias's noble family was proud of their craftsmanship and he was taught alongside his brothers and his sisters to fight, to forge, and to maintain their status in Waterdeep with poise and grace. His father begrudged him affection, though it was only far from the prying eyes of anyone else, and while he never has called him son, quite convinced there is no relation and terrified of what strange affair led to the tiefling's birth and his wife's death, Taelin eventually remarried.
Elias's life became more difficult to maintain as a secret once a new (surprisingly young!) woman became a part of their lives, and it was just as he'd settled into his adult life, hoping to no longer be called a mere apprentice, hoping to be trusted with some of the family business regardless of his secret status, that his father handed him his pedigree, a signet ring, his best tools and a sum of coins, ordering him from the house. His father appeared afraid, terrified, dragging the tiefling from bed in the night and telling him to leave and leave quickly, to not say farewell to his siblings, and to not speak to any of the servants about his escape. Elias, worried and afraid, obeyed none the less. He'd been raised in noble status, ignorant of the true state of the world beyond the Bladesemmer holdings, and so the streets were hard for a few years, unable to return home and keeping the secret of his birthright far closer to his chest than the obviousness of his infernal heritage.
He took to blacksmithing himself, using what sum of money Taelin had exiled him from his household with to start a business in the Trade Ward near Caravan Court, taking on his current name and hiding his noble on.
Personality:
Elias is a reserved, carefully spoken individual. He was raised as a secret and that has made him a guarded person, but, strangely enough, being raised among nobles has made him a gregarious one. He is generous, welcoming, and surprisingly cheerful, passionate about his work, about swords, and about the art of swordsmanship.
He can be proud and vain, this much is true, especially aware that his graceful self cannot help but attract attention as both handsome and otherworldly. He's not one to say no to attention, nor one to be shy to give it, and often his friendly enthusiasm can be said to border on the hedonistic simply because of his inability to plan well, practically-speaking, far too influenced by whim or by the moment at hand.
The tiefling can come across as haunted or hunted, a paranoia buried somewhere beneath the facade, afraid that whatever once made him who he was will eventually come knocking, unaware that Levistus, ruler of frozen Stygia, is an archdevil known for offering bargains to those who face an inescapable doom. Whatever his mother's fate may once have been, Elias waits with bated breath to see how his life plays a part in the unfolding story and it's often a heavy burden to bear.
When push comes to shove, he's not afraid to play up his heritage, knowledgable enough about nobility in order to pretend to be one, especially with his signet ring and papers of pedigree. Aware that he doesn't at all look human, he often plays the part of a consort or courtesan, charming enough to come across as an escort or bodyguard for Waterdeep's most esteemed noble houses. These days, however, he tends to avoid his past, desperate to forge a future for himself instead.
(Plot hook: Demonic parentage. Dark deals. Noble entanglements.)
ENFP-T: The Campaigner
Campaigners are fiercely independent, and much more than stability and security, they crave creativity and freedom.
Strengths: Curious, Observant, Energetic and Enthusiastic, Excellent Communicators, Knows How to Relax, Popular and Friendly
Weaknesses: Poor Practical Skills, Difficulty Focusing, Overthinker, Easily Stressed, Emotional, Independent to a Fault
Birth Sign:
Year of Mages in Amber
Born under the Sign of the Spear
and with Full Selûne under the sign of the Chalice
Festival of Seeing Justice (Tyr)
Those born under the sign of the Spear are practical, capable and steadfast in adversity, cautious, logical and efficient. They have good business sense but prefer to assist rather than lead. In relationships they are supportive, protective and possessive.
Those born with Selûne under the sign of the Chalice are mercurial, innovative, creative and confident. Easily bored, they crave mental stimulation and challenge. They are eloquent and gifted performers, exuding natural charm.
Stats
STR 14 (+2)
DEX 12 (+1)
CON 14 (+2)
INT 10 (+0)
WIS 10 (+0)
CHA 16 (+3)
Ability Score Increase: Your Charisma Score increases by 2 and your Constitution score increases by 1.
Racial Features:
Darkvision:Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Hellish Resistance:You have resistance to fire damage.
Legacy of Stygia:
You know the Ray of Frost cantrip.
When you reach 3rd level, you can cast the Armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest.
When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to so do when you finish a long rest. Charisma is your spell-casting ability for these spells.
Languages: You can speak, read, and write Common and Infernal.
Class:
Fighter (1)
Fighting Style:
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
Saving Throws: Strength, Constitution
Skills
Athletics (Class)
Deception (Background)
Perception (Class)
Persuasion (Background)
Proficiencies:
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: Artisan’s stools (Smith’s Tools)
Languages:
Celestial, Common, Infernal
Background:
Waterdhavian Noble
House of Bladesemmer
You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across Faerûn for being eccentric, spoiled, venal, and, above all else, rich. Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to their legacy?
Skill Proficiencies:
Tool Proficiencies:
Language: Celestial
Feature: Kept in Style
While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you owe.
This advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income—the benefit is a line of credit, not an actual monetary reward.
Personality Trait(s): Despite my noble birth, I do not place myself above other folk. We all have the same blood.
Ideal: Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)
Bond: I will face any challenge to win the approval of my family.
Flaw: I hide a truly scandalous secret that could ruin my family forever.
Feats:
N/A
Gear:
Equipment:
Chain Mail
Greatsword
Longsword
2 Handaxes
Explorer’s Pack (10 gp): Includes a Backpack, a Bedroll, a Mess kit, a Tinderbox, 10 torches, 10 days of Rations, and a Waterskin. The pack also has 50 feet of Hempen rope strapped to the side of it.
A set of fine clothes (a heraldic tunic, fine silk shirt, breeches, and a hooded cloak), a signet ring, a scroll of pedigree (scorched at the edges as if someone had attempted to burn it), a skin of fine zzar, and a purse containing 20 gp