Post by almabobalma on May 10, 2019 8:21:45 GMT
Biography
Character Name: Feng (clan name withheld)
Character Level: 3
Race: Half-Orc (and quarter-elf)
Gender: Male
Alignment: Neutral Good
Deity: Dendar, the Night Serpent
Size: Medium
Hair: Black
Eyes: Light brown
Height: 5'8"
Weight: 140 lbs.
Age: 20
Appearance:
History:
Feng wasn't born clanless. The product of a dalliance between two adventurers, he was taken by his mother, a stalwart orc warrior, back to her homeland soon after his birth. He thus has no memory of his father, a placid half-elf sorcerer, and has instead vivid memories of growing up in fear of his fiercer and less delicate brethren. The sensitive young Feng was closely guarded by his mother, whose prowess and experience inspired respect. For his sake, she repeatedly refused commands to lead warbands into human territory. But when Feng reached orcish adulthood at the age of 14, she lost her justification for doing so, and her son was forced into the fate he dreaded: fending for himself.
Neurotic and conflict-averse, Feng would have been easy prey in the hyper-hierarchical bullying that defined his society, were it not for a hidden talent: a knack for the Primordial language family and a peculiar facility for negotiating with elementals. He soon became an upstart shaman of sorts, spending a few years aiding his clan by forming truces and alliances with the occasional magical creature occupying their ancestral lands, and slowly acquiring the ability to communicate with animals too. But his clan leaders saw these abilities as merely the untapped potential to make war, a task which Feng little relished.
When push came to shove, Feng shoved off. Sad though he was to leave without bidding farewell to his mother, he knew his nerves would not be able to bear the slaughter that was her duty, and he left for the wilds. For three years he dwelt alone, his only company monsters and beasts, living in relative peace. But as his clan continued to wage war and expand, driving their battle-hardened rivals outward, Feng eventually realized he would not be able to survive the chaos without acquiring strength. He decided to use his talents to form a pact with a greater power, and to that end, gathered what scraps of arcane knowledge he could from his clan's traditions and his own observations.
It's not Feng's fault how it all turned out. There was no way he could have surmised that his clan's shamanic rituals were, unbeknownst to their own practitioners, drawn from an ancient cult of Dendar, the nightmare-devouring serpent god supposedly destined to end the world. Feng's twisted ceremony sent him spiraling into abyssal delusions: for days he could not distinguish reality from dream, going hungry as he cowered in terror from the incessant whispers that spoke of apocalypse and issued from every crack and corner of his shelter.
He does not know what would have become of him had Reikuna, priestess of Dendar, not arrived. Perhaps she was summoned by her deity's command, perhaps she sensed Feng's plight, or perhaps their fate was fortune's whimsy. But her stark confidence in Dendar's message of doom set Feng's tumultuous heart at ease. Where others might find her eerie or off-putting, Feng found himself tremendously relieved that someone, anyone, seemed to understand what he was undergoing and was able to make sense of it all. Eager to end his living nightmare and glad for company, he agreed to assist her in spreading the word of Dendar.
He's had time to regret that choice since then. Feng trusts his zealous companion but holds no love for their bizarre patron. After some time learning the ways of a warlock of Dendar, Feng summoned a familiar -- hoping for the best, since you never know what you're gonna get with a Great Old One -- and ended up with Xigbar the quasit, whose senselessly cruel and caustic personality utterly clashes with Feng's own. Together, Feng, Xigbar, Reikuna, and her camel Caliban head for Waterdeep to spread the not-so-good word. And Feng, as though his every gift were backfiring, has to listen to Caliban complain all the way there.
Personality:
Feng is soft-spoken, nervous, and obsessive over details, especially the ones least relevant. Due to his upbringing, he is highly skilled at disguising his tremulous nature with a practiced reticence, both in social and life-threatening contexts, but he yearns to trust others and let down his guard. When he does, he tends to mumble on about esoteric points of (non-)interest and can give the impression of one operating on a different plane of existence, which is perhaps why he gets on so well with spirits. Despite this modest awkwardness, he is a careful and nonjudgmental listener and is attentive to the needs of others, helping him to be persuasive or set others at an ease he rarely feels.
Spending time with Reikuna and Xigbar has begun to improve his ability to crack jokes and make retorts, but it's, let's say, a work in progress.
Stats
Ability Scores
Strength: 10
Dexterity: 14
Constitution: 11
Intelligence: 13
Wisdom: 12
Charisma: 15
Class
Warlock 3
Otherworldly Patron: Great Old One (grants Awakened Mind)
Cantrips known: Poison Spray, Blade Ward
Spells known: Expeditious Retreat, Hellish Rebuke, Crown of Madness, Cloud of Daggers
Eldritch invocations: Beast Speech, Voice of the Chain Master
Pact Boon: Pact of the Chain (familiar: Xigbar the quasit)
Skills
Race: Intimidation
Class: Nature, Investigation
Background: Medicine, Religion
Proficiencies & Languages
Proficiencies: Light armor, simple weapons
Languages: Common, Orc, Primordial
Background
Hermit (Discovery: The ancient rites of his clan, now the most powerful Orc force in the vicinity, are linked to the worship of Dendar and reveal clues to coming disaster.)
Feats
Race: Darkvision, Relentless Endurance, Savage Attacks
Class: Awakened Mind, Beast Speech, Voice of the Chain Master
Gear
Light crossbow and 20 bolts, spear, leather armor, arcane focus (crystal), scholar's pack, herbalism kit, scroll case of notes on obscure Orcish rituals, winter blanket, common clothes, two daggers, 2 antitoxins, 2 potions of healing, vial of basic poison, 5 gp
Character Name: Feng (clan name withheld)
Character Level: 3
Race: Half-Orc (and quarter-elf)
Gender: Male
Alignment: Neutral Good
Deity: Dendar, the Night Serpent
Size: Medium
Hair: Black
Eyes: Light brown
Height: 5'8"
Weight: 140 lbs.
Age: 20
Appearance:
History:
Feng wasn't born clanless. The product of a dalliance between two adventurers, he was taken by his mother, a stalwart orc warrior, back to her homeland soon after his birth. He thus has no memory of his father, a placid half-elf sorcerer, and has instead vivid memories of growing up in fear of his fiercer and less delicate brethren. The sensitive young Feng was closely guarded by his mother, whose prowess and experience inspired respect. For his sake, she repeatedly refused commands to lead warbands into human territory. But when Feng reached orcish adulthood at the age of 14, she lost her justification for doing so, and her son was forced into the fate he dreaded: fending for himself.
Neurotic and conflict-averse, Feng would have been easy prey in the hyper-hierarchical bullying that defined his society, were it not for a hidden talent: a knack for the Primordial language family and a peculiar facility for negotiating with elementals. He soon became an upstart shaman of sorts, spending a few years aiding his clan by forming truces and alliances with the occasional magical creature occupying their ancestral lands, and slowly acquiring the ability to communicate with animals too. But his clan leaders saw these abilities as merely the untapped potential to make war, a task which Feng little relished.
When push came to shove, Feng shoved off. Sad though he was to leave without bidding farewell to his mother, he knew his nerves would not be able to bear the slaughter that was her duty, and he left for the wilds. For three years he dwelt alone, his only company monsters and beasts, living in relative peace. But as his clan continued to wage war and expand, driving their battle-hardened rivals outward, Feng eventually realized he would not be able to survive the chaos without acquiring strength. He decided to use his talents to form a pact with a greater power, and to that end, gathered what scraps of arcane knowledge he could from his clan's traditions and his own observations.
It's not Feng's fault how it all turned out. There was no way he could have surmised that his clan's shamanic rituals were, unbeknownst to their own practitioners, drawn from an ancient cult of Dendar, the nightmare-devouring serpent god supposedly destined to end the world. Feng's twisted ceremony sent him spiraling into abyssal delusions: for days he could not distinguish reality from dream, going hungry as he cowered in terror from the incessant whispers that spoke of apocalypse and issued from every crack and corner of his shelter.
He does not know what would have become of him had Reikuna, priestess of Dendar, not arrived. Perhaps she was summoned by her deity's command, perhaps she sensed Feng's plight, or perhaps their fate was fortune's whimsy. But her stark confidence in Dendar's message of doom set Feng's tumultuous heart at ease. Where others might find her eerie or off-putting, Feng found himself tremendously relieved that someone, anyone, seemed to understand what he was undergoing and was able to make sense of it all. Eager to end his living nightmare and glad for company, he agreed to assist her in spreading the word of Dendar.
He's had time to regret that choice since then. Feng trusts his zealous companion but holds no love for their bizarre patron. After some time learning the ways of a warlock of Dendar, Feng summoned a familiar -- hoping for the best, since you never know what you're gonna get with a Great Old One -- and ended up with Xigbar the quasit, whose senselessly cruel and caustic personality utterly clashes with Feng's own. Together, Feng, Xigbar, Reikuna, and her camel Caliban head for Waterdeep to spread the not-so-good word. And Feng, as though his every gift were backfiring, has to listen to Caliban complain all the way there.
Personality:
Feng is soft-spoken, nervous, and obsessive over details, especially the ones least relevant. Due to his upbringing, he is highly skilled at disguising his tremulous nature with a practiced reticence, both in social and life-threatening contexts, but he yearns to trust others and let down his guard. When he does, he tends to mumble on about esoteric points of (non-)interest and can give the impression of one operating on a different plane of existence, which is perhaps why he gets on so well with spirits. Despite this modest awkwardness, he is a careful and nonjudgmental listener and is attentive to the needs of others, helping him to be persuasive or set others at an ease he rarely feels.
Spending time with Reikuna and Xigbar has begun to improve his ability to crack jokes and make retorts, but it's, let's say, a work in progress.
Stats
Ability Scores
Strength: 10
Dexterity: 14
Constitution: 11
Intelligence: 13
Wisdom: 12
Charisma: 15
Class
Warlock 3
Otherworldly Patron: Great Old One (grants Awakened Mind)
Cantrips known: Poison Spray, Blade Ward
Spells known: Expeditious Retreat, Hellish Rebuke, Crown of Madness, Cloud of Daggers
Eldritch invocations: Beast Speech, Voice of the Chain Master
Pact Boon: Pact of the Chain (familiar: Xigbar the quasit)
Skills
Race: Intimidation
Class: Nature, Investigation
Background: Medicine, Religion
Proficiencies & Languages
Proficiencies: Light armor, simple weapons
Languages: Common, Orc, Primordial
Background
Hermit (Discovery: The ancient rites of his clan, now the most powerful Orc force in the vicinity, are linked to the worship of Dendar and reveal clues to coming disaster.)
Feats
Race: Darkvision, Relentless Endurance, Savage Attacks
Class: Awakened Mind, Beast Speech, Voice of the Chain Master
Gear
Light crossbow and 20 bolts, spear, leather armor, arcane focus (crystal), scholar's pack, herbalism kit, scroll case of notes on obscure Orcish rituals, winter blanket, common clothes, two daggers, 2 antitoxins, 2 potions of healing, vial of basic poison, 5 gp