Post by pastels on Apr 28, 2019 1:07:03 GMT
Biography
Character Name: Lila Dawnsong
Character Level: 1
Race: Aasimar (Fallen Aasimar)
Gender: F
Alignment: LN
Deity: Helm
Size: Medium
Hair: Black
Eyes: Gold
Height: 5’9”
Weight: 150 lbs.
Age: 23
Appearance:
Aasimar bear the trace of their celestial forebears; although the reception granted to one of their kind never reached the hostility leveled against tieflings, an aasimar’s appearance could garner undue—or malicious—attention. Lila keeps her hood up most of the time to hide her most telling inhuman features—her eyes: bright, churning strips of golden brilliance like the sun at its apex. Likewise, the rich tawny hue of her skin, inherited from her mother, seems… metallic, somehow.
That aside, years on the move has weaned off fat and curves from Lila, who acts and moves with the half-feral crouch-stride of a survivalist. She seems alert, weapons ready and almost prone to bolt for the exit at any moment, and those near enough can catch a faint but unnerving iron-like scent from her person. Many commoners who cross her path immediately feel as though she is a dangerous abnormality—they’re right—and as a result, Lila avoids heavily populated areas to keep from rousing any ire or ill suspicions against herself.
Those that summon the courage to approach, however, find that she is far from a brooding stalker. Half-right, on that account. Lila is appropriately pleasant with company, unwanted or no, although there is a certain quiet to her that has been hammered down by past events.
History: Lila is a descendant of a Solar—her mother, a devout cleric of Helm, was very particular about this point, and kept maintaining that this was the highest honor their bloodline could ever achieve. Their drab old hamlet in Mistledale, a spot on the grandiose scale of the world, believed that the birth of one touched by the divine was a good omen and whole-heartedly agreed. Buoyed by near-constant praise or admiration and ingrained with a healthy dose of zealotry from her divine Guide, the young Lila held the highest view of her legacy, her abilities, and her destiny. Fate proved her wrong on all three accounts.
Attracted by the promise of destroying a rival temple and corrupting an untested aasimar—Lila had not been discreet with her heritage, and neither were her neighbors—a sorcerer in the service of a dark god fell upon the hamlet. He raised the long-dead from the surrounding lake and plagued their little town with a nightly host of terrors upon terrors. So great was the onslaught that Lila and what handful of guards they had could spare no time between defending the village to strike a decisive blow at the root of the evil. After several casualties, Lila finally heeded her Guide’s advice to abandon the village and engage the sorcerer.
Outclassed and fatigued from the previous skirmishes, Lila proved no match for the arcane savant. Only at the verge of unconsciousness did she realize that the laughably pathetic set of guards he had strung along his camp—she foolishly believed he was finally running out of goons—was indeed a trap, and she was ensared. Instead of killing her, however, the sorcerer left her there and instead focused his malice on a more viable target…
When she awoke, the camp was gone, down to the last piton—there was not a single trace there had ever been anything there in that forest clearing. Lila ran back to the hamlet, sick to the stomach with fear, and she was right. It had been razed to the ground, the earth salted and charred so that no other life could grow back. Her mother’s beloved temple was nothing but rubble, surrounded by bodies cut down with the harshest violence. The desolate landscape painted a grim picture of blood and brutality, in faces she knew and loved.
Overwhelmed by the repercussions of her failure and disgusted with her Guide’s distant, almost sterile view of mortals, Lila turned heel on the spot and left. The sorcerer, wherever and whoever he was, succeeded. Her inner light was gone.
But he wouldn’t expect her to use her newfound darkness against him and his kind.
Personality: If there were to be a magical anomaly in the realms which enabled time travel to the past, Lila would be the first to slap herself in the face. The Lila of this current date is far from the egotistical, naïve fool she was then. Years of hunting alone and training with her mentor, Alduath, has turned her into a cool, collected individual, prone to hashing out self-depreciating remarks while chugging down a mug of ale. She has a mellow sense of humor and is deeply aware of the effects her person—affected by the celestial trappings of her kind and warped the mutagens imbibed by blood hunters—has on others and so keeps to herself to avoid trouble.
Stats
Ability Scores
[Point Buy]
Strength: 15
Dexterity: 12
Constitution: 14
Intelligence: 10
Wisdom: 14
Charisma: 10
Class
Blood Hunter
Skills
Athletics, Investigation, Insight, Survival
Alchemist’s Supplies, Land Vehicles, Cook’s Utensils
Proficiencies & Languages
Languages: Common, Celestial
Weapon & Armor Proficiencies: Light & Medium Armor, Shields, Simple & Martial Weapons
Background
Fateless (Custom, tweaked Acolyte Background)
Lila is a descendant of a Solar—her mother, a devout cleric of Helm, was very particular about this point, and kept maintaining that this was the highest honor their bloodline could ever achieve. Their drab old hamlet, a miniscule speck on the grandiose scale of the world, believed that the birth of one touched by the divine was a good omen and whole-heartedly agreed. Buoyed by near-constant praise or admiration and ingrained with a healthy dose of zealotry from her divine Guide, the young Lila held the highest view of her legacy, her abilities, and her destiny. Fate proved her wrong on all three accounts.
(Skills: Athletics, Investigation, Land Vehicles, Cook's Utensils; Feature: Shelter of the Faithful; Explorer's Pack; 15 gp)
Feats
Race
• Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
• Celestial Resistance: You have resistance to necrotic damage and radiant damage.
• Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
• Necrotic Shroud: Starting at 3rd level, you can use your action to unleash the divine energy within yourself. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each your your turns, you can deal extra necrotic damage to one target when you deal damage with an attack or a spell. The extra necrotic damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.
Class
• Hunter's Bane: You have advantage on Wisdom (Survival) checks to track Fey, Fiends, and Undead, as well as on Intelligence checks to recall information about them. If you are actively tracking one of these creature types, you cannot be surprised by any creatures of that type. You can only be tracking one type of creature at a time.
• Crimson Rite - Rite of the Flame: At 1st level, you learn to invoke a rite of blood magic within your weapon at the cost of your own vitality. As a bonus action, you imbue a single weapon with fire damage until your next short or long rest.
Gear
Traveler's Clothes, Scale Mail
Handaxe (2)
Light Crossbow, Crossbow Bolts (20), Crossbow Bolt Case
Trinket, Signal Whistle
Backpack [Explorer’s Pack]
Bedroll, Cook's Utensils, Mess Kit, Rations (10), Fishing Tackle, Tinderbox, Torch (10), Waterskin, Hempen Rope (50 feet)
Sack (15 gp - 6 gp, 2 sp, 21 cp = 8 gp, 5 sp, 9 cp)
Crowbar, Hammer, Piton (4), Manacles, Bells (2)
Trinket: A mask made of old but supple green leather. The grinning maw of a beast has been painted on in what used to be bright red and white, although the colors are now long faded. When worn, it obscures the lower half of the face.
Others
Allies and Organizations:
• The fellowship of He Who Watches Over Travellers, to which Lila's mother belonged
• High Watcher Ira Dawnsong, of the Vigilant Eyes of the Deity. Excelling at the martial aspects of the task due to his previous experiences, Ira was and is assigned to the most active or dangerous keeps. His current whereabouts are unknown, although Lila isn’t bothered much about the lack of information; he is, most probably, serving as a commander in some citadel besieged by fiends or so.
• Guild Merchant Elpis, aunt. She makes her living in Waterdeep, and is one of the primary reasons Lila is going to the city.
• Her mentor/rival, Alduath. Whereabouts unknown. Her divine Guide, Sariel, has also been silent ever since the incident... probably because Lila closed her mind off towards their voice.
Character Name: Lila Dawnsong
Character Level: 1
Race: Aasimar (Fallen Aasimar)
Gender: F
Alignment: LN
Deity: Helm
Size: Medium
Hair: Black
Eyes: Gold
Height: 5’9”
Weight: 150 lbs.
Age: 23
Appearance:
Aasimar bear the trace of their celestial forebears; although the reception granted to one of their kind never reached the hostility leveled against tieflings, an aasimar’s appearance could garner undue—or malicious—attention. Lila keeps her hood up most of the time to hide her most telling inhuman features—her eyes: bright, churning strips of golden brilliance like the sun at its apex. Likewise, the rich tawny hue of her skin, inherited from her mother, seems… metallic, somehow.
That aside, years on the move has weaned off fat and curves from Lila, who acts and moves with the half-feral crouch-stride of a survivalist. She seems alert, weapons ready and almost prone to bolt for the exit at any moment, and those near enough can catch a faint but unnerving iron-like scent from her person. Many commoners who cross her path immediately feel as though she is a dangerous abnormality—they’re right—and as a result, Lila avoids heavily populated areas to keep from rousing any ire or ill suspicions against herself.
Those that summon the courage to approach, however, find that she is far from a brooding stalker. Half-right, on that account. Lila is appropriately pleasant with company, unwanted or no, although there is a certain quiet to her that has been hammered down by past events.
History: Lila is a descendant of a Solar—her mother, a devout cleric of Helm, was very particular about this point, and kept maintaining that this was the highest honor their bloodline could ever achieve. Their drab old hamlet in Mistledale, a spot on the grandiose scale of the world, believed that the birth of one touched by the divine was a good omen and whole-heartedly agreed. Buoyed by near-constant praise or admiration and ingrained with a healthy dose of zealotry from her divine Guide, the young Lila held the highest view of her legacy, her abilities, and her destiny. Fate proved her wrong on all three accounts.
Attracted by the promise of destroying a rival temple and corrupting an untested aasimar—Lila had not been discreet with her heritage, and neither were her neighbors—a sorcerer in the service of a dark god fell upon the hamlet. He raised the long-dead from the surrounding lake and plagued their little town with a nightly host of terrors upon terrors. So great was the onslaught that Lila and what handful of guards they had could spare no time between defending the village to strike a decisive blow at the root of the evil. After several casualties, Lila finally heeded her Guide’s advice to abandon the village and engage the sorcerer.
Outclassed and fatigued from the previous skirmishes, Lila proved no match for the arcane savant. Only at the verge of unconsciousness did she realize that the laughably pathetic set of guards he had strung along his camp—she foolishly believed he was finally running out of goons—was indeed a trap, and she was ensared. Instead of killing her, however, the sorcerer left her there and instead focused his malice on a more viable target…
When she awoke, the camp was gone, down to the last piton—there was not a single trace there had ever been anything there in that forest clearing. Lila ran back to the hamlet, sick to the stomach with fear, and she was right. It had been razed to the ground, the earth salted and charred so that no other life could grow back. Her mother’s beloved temple was nothing but rubble, surrounded by bodies cut down with the harshest violence. The desolate landscape painted a grim picture of blood and brutality, in faces she knew and loved.
Overwhelmed by the repercussions of her failure and disgusted with her Guide’s distant, almost sterile view of mortals, Lila turned heel on the spot and left. The sorcerer, wherever and whoever he was, succeeded. Her inner light was gone.
But he wouldn’t expect her to use her newfound darkness against him and his kind.
Personality: If there were to be a magical anomaly in the realms which enabled time travel to the past, Lila would be the first to slap herself in the face. The Lila of this current date is far from the egotistical, naïve fool she was then. Years of hunting alone and training with her mentor, Alduath, has turned her into a cool, collected individual, prone to hashing out self-depreciating remarks while chugging down a mug of ale. She has a mellow sense of humor and is deeply aware of the effects her person—affected by the celestial trappings of her kind and warped the mutagens imbibed by blood hunters—has on others and so keeps to herself to avoid trouble.
Stats
Ability Scores
[Point Buy]
Strength: 15
Dexterity: 12
Constitution: 14
Intelligence: 10
Wisdom: 14
Charisma: 10
Class
Blood Hunter
Skills
Athletics, Investigation, Insight, Survival
Alchemist’s Supplies, Land Vehicles, Cook’s Utensils
Proficiencies & Languages
Languages: Common, Celestial
Weapon & Armor Proficiencies: Light & Medium Armor, Shields, Simple & Martial Weapons
Background
Fateless (Custom, tweaked Acolyte Background)
Lila is a descendant of a Solar—her mother, a devout cleric of Helm, was very particular about this point, and kept maintaining that this was the highest honor their bloodline could ever achieve. Their drab old hamlet, a miniscule speck on the grandiose scale of the world, believed that the birth of one touched by the divine was a good omen and whole-heartedly agreed. Buoyed by near-constant praise or admiration and ingrained with a healthy dose of zealotry from her divine Guide, the young Lila held the highest view of her legacy, her abilities, and her destiny. Fate proved her wrong on all three accounts.
(Skills: Athletics, Investigation, Land Vehicles, Cook's Utensils; Feature: Shelter of the Faithful; Explorer's Pack; 15 gp)
Feats
Race
• Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
• Celestial Resistance: You have resistance to necrotic damage and radiant damage.
• Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
• Necrotic Shroud: Starting at 3rd level, you can use your action to unleash the divine energy within yourself. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each your your turns, you can deal extra necrotic damage to one target when you deal damage with an attack or a spell. The extra necrotic damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.
Class
• Hunter's Bane: You have advantage on Wisdom (Survival) checks to track Fey, Fiends, and Undead, as well as on Intelligence checks to recall information about them. If you are actively tracking one of these creature types, you cannot be surprised by any creatures of that type. You can only be tracking one type of creature at a time.
• Crimson Rite - Rite of the Flame: At 1st level, you learn to invoke a rite of blood magic within your weapon at the cost of your own vitality. As a bonus action, you imbue a single weapon with fire damage until your next short or long rest.
Gear
Traveler's Clothes, Scale Mail
Handaxe (2)
Light Crossbow, Crossbow Bolts (20), Crossbow Bolt Case
Trinket, Signal Whistle
Backpack [Explorer’s Pack]
Bedroll, Cook's Utensils, Mess Kit, Rations (10), Fishing Tackle, Tinderbox, Torch (10), Waterskin, Hempen Rope (50 feet)
Sack (15 gp - 6 gp, 2 sp, 21 cp = 8 gp, 5 sp, 9 cp)
Crowbar, Hammer, Piton (4), Manacles, Bells (2)
Trinket: A mask made of old but supple green leather. The grinning maw of a beast has been painted on in what used to be bright red and white, although the colors are now long faded. When worn, it obscures the lower half of the face.
Others
Allies and Organizations:
• The fellowship of He Who Watches Over Travellers, to which Lila's mother belonged
• High Watcher Ira Dawnsong, of the Vigilant Eyes of the Deity. Excelling at the martial aspects of the task due to his previous experiences, Ira was and is assigned to the most active or dangerous keeps. His current whereabouts are unknown, although Lila isn’t bothered much about the lack of information; he is, most probably, serving as a commander in some citadel besieged by fiends or so.
• Guild Merchant Elpis, aunt. She makes her living in Waterdeep, and is one of the primary reasons Lila is going to the city.
• Her mentor/rival, Alduath. Whereabouts unknown. Her divine Guide, Sariel, has also been silent ever since the incident... probably because Lila closed her mind off towards their voice.