Post by moralhazard on Mar 27, 2019 17:47:50 GMT
Biography
Character Name: Kara Bellringer
Character Level: 1
Race: Human (variant)
Gender: Female
Deity: Helm
Size: Medium
Hair: Black
Eyes: Blue-gray
Height: 4’11 feet
Weight: 95 pounds
Age: 21
Appearance: Kara is small and wiry; nearly every spare ounce of her body is hard muscle. She has thick dark hair, down to her shoulder blades on the left side of her head, and shaved down to the scalp but for two long strips on the right side of her head. She has an odd assortment of scars, including nicks and calluses on her hands from fighting and marks on her torso and legs from blows by blades and axes. Both of her wrists and ankles are circled with thin, chafed-looking scars. She is most comfortable in armor, and generally values the utility of her clothing over its appearance, although she always keeps her kit extremely clean and neat.
History: Kara grew up in Sundabar. At 15, bright and eager, she followed family tradition by joining the Stone Shields, Sundabar’s City Watch, just in time to be conquered by the warlord Hartusk’s orc army in 1484, during the early days of the War of Silver Marches. She survived the war and stayed in the Stone Shields for the early days of Sundabar’s recovery. Before long, though, she couldn’t bear to remain in Sundabar and briefly joined a mercenary company in Everlund, before deciding to stay in Waterdeep after an assignment took her there.
Personality: Kara cannot stand bullies, and generally could be said to care more about protecting those who are vulnerable than she does about protecting herself. She prefers to charge into a situation headfirst, and will never back down from a challenge that touches something she cares about, no matter the odds. She has a hard time getting close to others; she cares, but usually doesn’t know how to express it. In general, she prefers her own company, and she is awkward and uncomfortable in social situations. She tends towards grumpiness at the best of times. She has a deep and vicious hatred for orcs and is heavily prejudiced against half-orcs as well. Once crossed, she never forgets or forgives. When angry, she is icy-cold and utterly efficient, with an incredibly single-minded focus on the goal in front of her.
Stats
Ability Scores
Strength: 16
Dexterity: 12
Constitution: 16
Intelligence: 10
Wisdom: 10
Charisma: 9
Skills: Athletics, Intimidation, Survival, Perception
Proficiencies & Languages: Vehicles (land), dice
Light armor, medium armor, shields, simple weapons, martial weapons
Common
Background: Soldier
Feature: Military Rank
You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
Feats:
Polearm Master
You can keep your enemies at bay with reach weapons. You gain the following benefits:
Gear: Glaive, quarterstaff, an insignia of rank from the Stone Shields (sergeant, second rank), a shard of a black iron shortsword, a set of bone dice, common clothes, 10 gp, four javelins, backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, a waterskin, 50 feet of hempen rope
Character Name: Kara Bellringer
Character Level: 1
Race: Human (variant)
Gender: Female
Alignment: Neutral Good
Size: Medium
Hair: Black
Eyes: Blue-gray
Height: 4’11 feet
Weight: 95 pounds
Age: 21
Appearance: Kara is small and wiry; nearly every spare ounce of her body is hard muscle. She has thick dark hair, down to her shoulder blades on the left side of her head, and shaved down to the scalp but for two long strips on the right side of her head. She has an odd assortment of scars, including nicks and calluses on her hands from fighting and marks on her torso and legs from blows by blades and axes. Both of her wrists and ankles are circled with thin, chafed-looking scars. She is most comfortable in armor, and generally values the utility of her clothing over its appearance, although she always keeps her kit extremely clean and neat.
Personality: Kara cannot stand bullies, and generally could be said to care more about protecting those who are vulnerable than she does about protecting herself. She prefers to charge into a situation headfirst, and will never back down from a challenge that touches something she cares about, no matter the odds. She has a hard time getting close to others; she cares, but usually doesn’t know how to express it. In general, she prefers her own company, and she is awkward and uncomfortable in social situations. She tends towards grumpiness at the best of times. She has a deep and vicious hatred for orcs and is heavily prejudiced against half-orcs as well. Once crossed, she never forgets or forgives. When angry, she is icy-cold and utterly efficient, with an incredibly single-minded focus on the goal in front of her.
Stats
Ability Scores
Strength: 16
Dexterity: 12
Constitution: 16
Intelligence: 10
Wisdom: 10
Charisma: 9
Class: Barbarian
Rage
On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on all Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
You have advantage on all Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
Unarmored Defense
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Skills: Athletics, Intimidation, Survival, Perception
Proficiencies & Languages: Vehicles (land), dice
Light armor, medium armor, shields, simple weapons, martial weapons
Common
Background: Soldier
Feature: Military Rank
You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
Feats:
Polearm Master
You can keep your enemies at bay with reach weapons. You gain the following benefits:
- When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage.
- While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.
Gear: Glaive, quarterstaff, an insignia of rank from the Stone Shields (sergeant, second rank), a shard of a black iron shortsword, a set of bone dice, common clothes, 10 gp, four javelins, backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, a waterskin, 50 feet of hempen rope