Post by Jarovbees on Mar 25, 2019 2:10:31 GMT
Biography
Character Name: Solstice
Character Level: 5
Race: Firbolg
Gender: Female
Alignment: Chaotic Good
Deity: Mielikki, Corellon
Size: Medium
Hair: Red
Eyes: Blue
Height: 7’6”
Weight: 270
Age: 30
Appearance: Commissioned art by Phi.
History: Solstice doesn’t remember if she had another name -Firbolgs mostly don’t, unless they’re borrowing elven names to use- but scant memories of early childhood recall a maternal voice calling her ‘my solstice child’, likely for the timing of her birth. After that, she remembers clouds of toxic gas and unmoving bodies, the aftermath of a dragon attack. Whether there were other survivors, she can’t say since the young girl wandered away alone and quickly stumbled through a portal to the Feywild.
Soon found by a kindly fae woman serving in Queen Titania's Summer Court, she had a fairly happy childhood and even though she was the sole firbolg around, was never meant to feel out of place or unwanted. Still, there was that occasional urge to see the world of her birth even as she was largely content. Never wanting to feel helpless again, Solstice (despite the worries of her foster mother) trained for combat, wavering between dedicating herself to the court or striking out on her own.
The decision was made for her one day, when her foster mother approached in a rush, explaining little more other than that it was better if she traveled elsewhere for now. Solstice suspects it was fae political turmoil of some kind, but can’t really be sure. She only knows that her foster mother was tense and adamant and no amount of words would convince her to let Solstice stay. Gifting her with a golden compass keepsake, her foster mother sent her forth to the land of her birth.
Emerging to a forest that had seen regrowth from that time of horror, Solstice renewed her training in hopes of finding the dragon that had decimated her people years before. Of it, she found no sign, but there were threats enough within the forest itself to keep her busy; dark fey, bandits, and so on. One day she finally tracked down the dragon’s lair, only to learn the one she’d sought was dead, killed by adventurers years ago. Disappointed at the anti-climatic outcome, Solstice felt that was a sign to leave the forest and continue doing good deeds elsewhere. She acted on that impulse, but not before dedicating herself to serving the Light throughout the land.
Personality: Solstice is largely an optimist (almost to the point of overconfidence, at times), believing in her own strength and faith to help overcome obstacles thrown her way. She’s a bit naive and ignorant thanks to being raised away from Faerun and knows it, and sometimes her pride prevents her from asking for help when it’s needed. She has a good heart, if not much impulse control, and an interest in putting her oath-granted powers to good use.
Personality Traits
I have a strong sense of fair play and always try to find the most equitable solution to arguments.
I’m confident in my own abilities and do what I can to instill confidence in others.
Ideals
Adventure. I’m far from home, and everything is strange and wonderful! (Chaotic)
Bonds
So long as I have this token from my homeland, I can face any adversity in this strange land. (trinket: golden compass)
Flaws
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
Stats
Ability Scores
Strength: 16
Dexterity: 10
Constitution: 16
Intelligence: 10
Wisdom: 10
Charisma: 14
Class Paladin (Oath of the Ancients)(Defense fighting style)
She has all the standard 1st level Paladin spells, though I can list her usual prepared ones. (Bless, Cure Wounds, Divine Favor)
Skills Athletics +6 Insight +3 Persuasion +5 Perception +3
Proficiencies & Languages
Heavy Armor, Light Armor, Medium Armor, Shields, Martial Weapons, Simple Weapons
Pan Flute
Common, Elvish, Giant, Sylvan
Background Far Traveler
Feature: All Eyes on You
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.
You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
Feats None.
Gear trinket (a golden compass that points to the nearest portal to the Feywild in ten miles), poorly wrought maps from your homeland that depict where you are in Faerun, backpack, bedroll, birdpipes, traveler’s clothes, holy symbol, healer’s kit, javelin (5), bullseye lantern, longsword, mess kit, oil (2 flasks), rations (10), hempen rope (50’), shield, splint mail, tinderbox, waterskin, grappling hook, map case, 133 gp 3 sp
(sold: chain mail, 10 torches, a small piece of jewelry worth 10 gp in the style of her homeland’s craftsmanship/bought: splint mail, bullseye lantern, oil flasks (2), healer’s kit)
Character Name: Solstice
Character Level: 5
Race: Firbolg
Gender: Female
Alignment: Chaotic Good
Deity: Mielikki, Corellon
Size: Medium
Hair: Red
Eyes: Blue
Height: 7’6”
Weight: 270
Age: 30
Appearance: Commissioned art by Phi.
History: Solstice doesn’t remember if she had another name -Firbolgs mostly don’t, unless they’re borrowing elven names to use- but scant memories of early childhood recall a maternal voice calling her ‘my solstice child’, likely for the timing of her birth. After that, she remembers clouds of toxic gas and unmoving bodies, the aftermath of a dragon attack. Whether there were other survivors, she can’t say since the young girl wandered away alone and quickly stumbled through a portal to the Feywild.
Soon found by a kindly fae woman serving in Queen Titania's Summer Court, she had a fairly happy childhood and even though she was the sole firbolg around, was never meant to feel out of place or unwanted. Still, there was that occasional urge to see the world of her birth even as she was largely content. Never wanting to feel helpless again, Solstice (despite the worries of her foster mother) trained for combat, wavering between dedicating herself to the court or striking out on her own.
The decision was made for her one day, when her foster mother approached in a rush, explaining little more other than that it was better if she traveled elsewhere for now. Solstice suspects it was fae political turmoil of some kind, but can’t really be sure. She only knows that her foster mother was tense and adamant and no amount of words would convince her to let Solstice stay. Gifting her with a golden compass keepsake, her foster mother sent her forth to the land of her birth.
Emerging to a forest that had seen regrowth from that time of horror, Solstice renewed her training in hopes of finding the dragon that had decimated her people years before. Of it, she found no sign, but there were threats enough within the forest itself to keep her busy; dark fey, bandits, and so on. One day she finally tracked down the dragon’s lair, only to learn the one she’d sought was dead, killed by adventurers years ago. Disappointed at the anti-climatic outcome, Solstice felt that was a sign to leave the forest and continue doing good deeds elsewhere. She acted on that impulse, but not before dedicating herself to serving the Light throughout the land.
Personality: Solstice is largely an optimist (almost to the point of overconfidence, at times), believing in her own strength and faith to help overcome obstacles thrown her way. She’s a bit naive and ignorant thanks to being raised away from Faerun and knows it, and sometimes her pride prevents her from asking for help when it’s needed. She has a good heart, if not much impulse control, and an interest in putting her oath-granted powers to good use.
Personality Traits
I have a strong sense of fair play and always try to find the most equitable solution to arguments.
I’m confident in my own abilities and do what I can to instill confidence in others.
Ideals
Adventure. I’m far from home, and everything is strange and wonderful! (Chaotic)
Bonds
So long as I have this token from my homeland, I can face any adversity in this strange land. (trinket: golden compass)
Flaws
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
Stats
Ability Scores
Strength: 16
Dexterity: 10
Constitution: 16
Intelligence: 10
Wisdom: 10
Charisma: 14
Class Paladin (Oath of the Ancients)(Defense fighting style)
She has all the standard 1st level Paladin spells, though I can list her usual prepared ones. (Bless, Cure Wounds, Divine Favor)
Skills Athletics +6 Insight +3 Persuasion +5 Perception +3
Proficiencies & Languages
Heavy Armor, Light Armor, Medium Armor, Shields, Martial Weapons, Simple Weapons
Pan Flute
Common, Elvish, Giant, Sylvan
Background Far Traveler
Feature: All Eyes on You
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.
You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
Feats None.
Gear trinket (a golden compass that points to the nearest portal to the Feywild in ten miles), poorly wrought maps from your homeland that depict where you are in Faerun, backpack, bedroll, birdpipes, traveler’s clothes, holy symbol, healer’s kit, javelin (5), bullseye lantern, longsword, mess kit, oil (2 flasks), rations (10), hempen rope (50’), shield, splint mail, tinderbox, waterskin, grappling hook, map case, 133 gp 3 sp
(sold: chain mail, 10 torches, a small piece of jewelry worth 10 gp in the style of her homeland’s craftsmanship/bought: splint mail, bullseye lantern, oil flasks (2), healer’s kit)