Post by enchilada on Mar 3, 2019 19:18:25 GMT
Vim!
Who is Vim?
Vim the Termagant
Tiefling — Devil’s Tongue (+1 int)
Female
25 years old
Chaotic Good
Inheritor
Paladin 1
Sune
Paladin 1
Sune
Appearance
- head to toe 5’11.5”, horn tip to toe 6’10”
- Peachy tan skin
- Light salmon hair
Vim is a tan coloured tiefling with a warm tint, not quite the reds and other wonderous colours of her kin, but certainly not quite as dull as the human spectrum. She has two large, bull-like horns on either side of her half-shaven head, so large in fact she’s walked into a fair few doors without thinking. Her hair is a light salmon, her eyes a pale gold.
Gold is something that punctuates her face, prominently, she has a large lip ring, a set of canine bites and an eyebrow piercing. Her horns are covered in piercings, rings, studs and chains, and these are all never removed. She is in fact fiercely protective over the jewellery.
Also in her face are a replacement golden fang, and two large spiral gauges made of a dark wood.
She has large, worksman’s arms, a toned, maybe slightly muscular physique, and a bright, happy smile. She usually wears yellow and red to compliment this. She also wears rather immodest clothing, showing off all her tattoos. Or as many as is acceptable. She’s not exactly covered in them, but each one tells a story. Over her lifetime, she expects to end up looking like an art gallery.
History
Vim was born to a common family, very close to poverty, but a loving one. From a young age she was guided to be kind, to take extra precautions to please others and to appreciate every little thing. And so she does. And all the bigguns. And the ones in between.
In her family, as a coming of age tradition, Vim got all her horns pierced, carved up and placed in bands. Her parents had been saving up for a while to do this. A long time ago, they used to have the money to not worry about the costs of such tradition, but this was long before Vim’s grandparents were even a sidethought. With this being the case, the rest of the piercings she recieved were... surprising. The jewellery felt oddly warm for an autumn morning, but it even came wrapped in its own box. Something compelled her to fit the gifts to her face, and ever since they’ve never caused a single problem, the actual holes healed almost instantly after placing the jewellery in them, and they remain pleasantly warm.
The one thing Vim wants more than anything is to find the woman, or, women, with which she knows her soul will be content. She also strives to have the same joy be given unto others, and so she finds herself to be driven by love, whether it be her own or someone else’s.
Vim is, well, full of enthusiasm. She’s energetic and upbeat, and takes most things in a light hearted manner. She is driven by beauty and romance, but also by peace among all peoples. She isn’t afraid of drink, nor a bar fight. Peace meaning no terror, no war, that doesn’t extend to a mutually desired scuffle outside a tavern. No one gets seriously hurt in those, anyway. Vim is fiercely loyal, but maybe a little rough around the edges. Similarly, once she’s set her heart on something, it’s hard to persuade her otherwise.
She is either unaware or doesn’t care that nobles like their own spaces, away from the loud ruckus that is the common folk. She’ll insert herself wherever she wants!
Personality trait: I misuse long words in an attempt to sound smarter.
Ideal: There's no good in pretending to be something I'm not.
Bond: I worked the land, I love the land, and I will protect the land.
Flaw:I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
As an action, you can detect celestial, fiend or undead. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier (4). When you finish a long rest, you regain all expended uses.
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. (5)
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature. up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.
+brewer’s supplies at 20gp
[/div]Personality
Vim is, well, full of enthusiasm. She’s energetic and upbeat, and takes most things in a light hearted manner. She is driven by beauty and romance, but also by peace among all peoples. She isn’t afraid of drink, nor a bar fight. Peace meaning no terror, no war, that doesn’t extend to a mutually desired scuffle outside a tavern. No one gets seriously hurt in those, anyway. Vim is fiercely loyal, but maybe a little rough around the edges. Similarly, once she’s set her heart on something, it’s hard to persuade her otherwise.
She is either unaware or doesn’t care that nobles like their own spaces, away from the loud ruckus that is the common folk. She’ll insert herself wherever she wants!
Personality trait: I misuse long words in an attempt to sound smarter.
Ideal: There's no good in pretending to be something I'm not.
Bond: I worked the land, I love the land, and I will protect the land.
Flaw:I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
Numbers and shite
STR: 12
DEX: 11
CON: 15
INT: 9
WIS: 10
CHA: 17
Proficient in: Survival, Religion, the bagpipes, brewer’s supplies (Inheritor) Insight, Persuasion (Paladin)STR: 12
DEX: 11
CON: 15
INT: 9
WIS: 10
CHA: 17
Class
Divine sense
Divine sense
As an action, you can detect celestial, fiend or undead. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier (4). When you finish a long rest, you regain all expended uses.
Lay On Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. (5)
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature. up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.
Defensive fighting style:
+1 to AC whilst wearing armor.
Gear
Priest’s pack,mace (sold), longsword, shield, chain mail, inherited jewellery, a set of traveler's clothes, bagpipes, and a pouch containing 15 0gp
Priest’s pack,
+brewer’s supplies at 20gp