Post by Kai Wren on Mar 1, 2019 8:37:11 GMT
As there was no additional auction in February, we're getting double items this month, hooray!
Item 1
Potion of Clairvoyance
When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
Cost: 500 gold pieces.
Item 2
Immovable Rod
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Cost: 1000 gold pieces.
Purchased by Citrine
Item 3
Javelin of Lightning
Does not require attunement
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Cost: 1200 gold pieces.
Item 4
Cloak of Protection.
Requires attunement
You gain a +1 bonus to AC and saving throws while you wear this cloak.
Cost: 750 gold pieces.
Item 5
Bird Feather Token
Does not require attunement.
You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can’t attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.
Cost: 2000 gold pieces.
Item 6
Gem of Seeing
Requires attunement
This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.
The gem regains 1d3 expended charges daily at dawn.
Cost: 3500 gold pieces.
Item 7
Ring of Minor Magic Enhancement
Requires attunement
A popular ring with new arcane spellcasters, this simple band of white stone can only be attuned by a sorcerer, warlock, wizard, or a character who has the ability to ignore class requirements. When attuned, the spellcaster chooses one of their cantrips and gains +1 to-hit and damage when casting that cantrip.
Cost: 1000 gold pieces.
Item 8
Bagpipes of Distraction
Does not require attunement
The bagpipes is beautifully made from a rich mahogany wood, artfully carved and well balanced.
As an action you may expend a bardic inspiration to inflict disadvantage to a target that can hear you play as the music played distracts them.
Cost: 800 gold pieces.
Item 9
Greataxe +1
Does not require attunement.
This greataxe has +1 to-hit and damage rolls. It is also very shiny.
Cost: 1000 gold pieces.
Item 10
Armour of Shadows
Requires attunement
This finely-crafted Studded Leather +1 also allows the attuned wearer to utter a command word for each of the following effects once per day as a bonus action:
Cast darkness centred on you.
Gain darkvision out to 120 feet for 10 minutes. This darkvision may see through magical darkness.
Gain advantage on your next attack roll so long as you are entirely within an area of darkness or dim light.
Cost: 5000 gold pieces.
Item 1
Potion of Clairvoyance
When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
Cost: 500 gold pieces.
Immovable Rod
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Cost: 1000 gold pieces.
Item 3
Javelin of Lightning
Does not require attunement
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Cost: 1200 gold pieces.
Item 4
Cloak of Protection.
Requires attunement
You gain a +1 bonus to AC and saving throws while you wear this cloak.
Cost: 750 gold pieces.
Item 5
Bird Feather Token
Does not require attunement.
You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can’t attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.
Cost: 2000 gold pieces.
Item 6
Gem of Seeing
Requires attunement
This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.
The gem regains 1d3 expended charges daily at dawn.
Cost: 3500 gold pieces.
Item 7
Requires attunement
A popular ring with new arcane spellcasters, this simple band of white stone can only be attuned by a sorcerer, warlock, wizard, or a character who has the ability to ignore class requirements. When attuned, the spellcaster chooses one of their cantrips and gains +1 to-hit and damage when casting that cantrip.
Cost: 1000 gold pieces.
Item 8
Bagpipes of Distraction
Does not require attunement
The bagpipes is beautifully made from a rich mahogany wood, artfully carved and well balanced.
As an action you may expend a bardic inspiration to inflict disadvantage to a target that can hear you play as the music played distracts them.
Cost: 800 gold pieces.
Item 9
Greataxe +1
Does not require attunement.
This greataxe has +1 to-hit and damage rolls. It is also very shiny.
Cost: 1000 gold pieces.
Item 10
Armour of Shadows
Requires attunement
This finely-crafted Studded Leather +1 also allows the attuned wearer to utter a command word for each of the following effects once per day as a bonus action:
Cast darkness centred on you.
Gain darkvision out to 120 feet for 10 minutes. This darkvision may see through magical darkness.
Gain advantage on your next attack roll so long as you are entirely within an area of darkness or dim light.
Cost: 5000 gold pieces.