Post by Lore on Feb 3, 2019 2:47:59 GMT
↚ Stands at 4' 11" - will tell people she's 5' because it irks her to be short by an inch.
↚ Has a sleight build but clearly muscled and not frail in appearance. Fluctuates between 96-102lbs.
↚ Dark brown hair that is numerous but not thick so the individual strands are very thin. Usually braided out of way when she's working or hanging loose if she's not. The length is most commonly kept around her collarbones to mid-back.
↚ Her skin tone is naturally darker, a trait she inherited from her human mother. She doesn't tend to burn or freckle when in the sun.
↚ She has a collection of tattoos on each shoulder that stretches down her arms to just above her elbow. They look like fawn spots and are rendered well enough to appear to be a natural occurrence on her skin.
↚ Her fingers are ink splattered and stained from constant use. To avoid people taking note of this, Tsose always wears gloves.
↚ Her father's heritage shows most prominently in her eyes. They are bright silver and framed by long, dark lashes.
↚ Common attire that you'll find her in has one thing in common, bare shoulders. She loves to show off her tattoos but such tops also serve to draw people's attention away from her hands in case they find the eternal glove wearing odd. She prefers pants, comfortable boots, and a belt that she might attach various pouches or weaponry to. The colour scheme of these outfits varies as widely as it is possible to do so but she has a personal preference for more muted, earth tones.
↚ Possesses a streak of curiosity that causes her to poke at things that she really should leave alone.
↚ Very difficult to fluster, partly because she tends to view life as merely a game she's merely trying to win.
↚ Struggles to form deep attachments to people but gets incredibly attached to and protective of objects.
↚ Incredibly playful with both strangers and acquaintances. Can appear as if she can't take anything seriously even though she is very adept at being serious with a goofy smile on her face.
↚ Makes a game out of not telling anyone her real name and comes up with a new pseudonym on the spot.
↚ Has a tendency to ignore rules. If she happens to follow them, swell. If not? Who cares.
↚ Dislikes causing or seeing physical pain and will do everything in her power to avoid it.
↚ Gets starry-eyed over beautiful works of art.
Tsose is the product of a drunken one night stand. The solitary thing she knows about her father is that he was a wood elf with silver eyes. Her mother, Lianna Brindlewood, raised her daughter in a trader caravan made up predominantly of tieflings and humans. It was a happy childhood punctuated by new sights and interesting stories around campfires. When she was eight, the group was attacked on the road and the resulting death toll left the caravan devastated and Tsose without a mother.
Possessing no other blood relatives in the group, Tsose was taken in by one of the tiefling guards named, Leucis. He wasn't a kind man and only took her in due to the fact that Tsose had already shown a natural skill for art. While her dream was to paint the beautiful places they travelled through, Leucis had a more practical, if less legal, plan for her talents. By ten, Tsose was making forged documents that the group either sold or used to help get themselves back on their feet.
Tsose lived under Leucis’ thumb for years. If she didn't create something to a high enough quality she was forced to go without food until she made it again. Correctly. Tsose increasingly chaffed at being exploited and shortly after she'd turned 17, when their group was trading in the halfling city of Beluir, she made her first bid for freedom. It didn't end well. Leucis caught her before the boat she'd paid for passage on could leave port and she was dragged back to the caravan where she was beaten for her disobedience. Her second attempt, two years later in Nonthal went more according to plan. Since then she's been drifting aimlessly around Faerun without any real purpose or destination in mind, her latest stop being Waterdeep.
CHARLATAN
Personality Traits
↚ Lie ↛
I'm a pathological liar. Or am I?
↚ Sarcasm ↛
I am very sarcastic and quick to insult.
Ideal
↚ Independence ↛
No one tells me what to do as I am free to make my own decisions. (Chaotic)
Bond
↚ Mentor ↛
My mentor taught me everything; he was a horrid person who is likely rotting in a prison somewhere.
Flaw
↚ Fool ↛
I am confident both in my ability to fool others and in my faith that I cannot be fooled.
Features
↚ Identities ↛
I put on new identities like clothes to hide my true self.
↚ Initiative ↛
+3
↚ Proficiency ↛
+3
Strength: 8 (-1) | Intelligence: 14 (+2) |
Dexterity: 16 (+3) | Wisdom: 10 (0) |
Constitution: 14 (+2) | Charisma: 14 (+2) |
Weapons:
↚ Dagger ↛
Main hand: +5, 1d4+3 piercing | Ranged: +5, 1d4+3 piercing
Rng: 20 ft./60 ft. | Finesse | Light | Thrown
↚ Rapier ↛
Main hand: +5, 1d8+3 piercing
Finesse
↚ Short Bow ↛
Ranged, both hands: +5, 1d6+3 piercing
Rng: 80 ft./320 ft. | Ammunition | Two-Handed
↚ Cunning Action ↛
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Many creatures in fantasy gaming worlds, especially those that dwell underground, have darkvision. Within a specified range, a creature with darkvision can see in darkness as if the darkness were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can't discern color in darkness, only shades of gray.
You have created an alternate identity with documentation to back it up with contacts and disguises that suit your persona. You also have skills in forging documents like official papers and personal letters from individuals. As long as you have seen an example of a type of document you can easily duplicate the style of the document to forge it to say whatever you want.
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice. Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, allowing you to pass yourself off as a native speaker of a particular land, provided that you know the language./font]
Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the target can see or hear you.
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
+5 Acrobatics | +0 Animal Handling | +2 Arcana |
-1 Athletics | +6 Deception | +2 History |
+2 Insight | +2 Intimidation | +2 Investigation |
+0 Medicine | +2 Nature | +2 Perception |
+4 Performance | +6 Persuasion | +2 Religion |
+5 Sleight of Hand | +5 Stealth | +0 Survival |
↚ Proficient +4 In ↛
Deception | Persuasion
↚ Proficient +2 In ↛
Acrobatics | Insight | Perception | Performance | Sleight of Hand | Stealth
↚ Read & Write ↛
Common | Elvish | Infernal | Dwarvish | Halfling
↚ Current Cash: 113 gp, 5 sp, 5 cp
↚ 10 Ft of String
↚ Backpack
↚ Bedroll
↚ Ball bearings (bag of 1,000)
↚ Bell
↚ Crowbar
↚ Dagger x2
↚ Disguise Kit (+2)
↚ Forgery Kit (+2)
↚ Hammer
↚ Lantern (hooded)
↚ Lock
↚ Oil (flask) x2
↚ Piton x10
↚ Rapier
↚ Rope (hempen) 50 Ft
↚ Short Bow
↚ Studded Leather
↚ Thieves' tools (+2)
↚ Tinderbox
↚ Waterskin