Post by enchilada on Jan 22, 2019 23:30:23 GMT
Biography
Character Name: Enchee Laah’daah (en-ch-ee lah-duh, or, quickly, enchilada)
Character Level: 1
Race: Goblin
Gender: Female
Alignment: Neutral
Deity:
Size: Small
Hair: Red
Eyes: Yellow
Height: 3’2
Weight: 50
Age: 7
Appearance: Enchee is a scrawny, scarred up goblin with very green skin. She keeps her hood up, and half her face hidden. She’s definitely more of a pear shape. She has a fascination with the colour red.
History: Life was never kind to forgettable goblin children scraping by in cities like Waterdeep. The girl found a deck of cards, all dog eared and a little stained, but they were left neatly on her pile of scraps, blankets and odds and ends, tied in a perfect bow. After studying, and multiple attempts, Enchee’s pretty sure she understands the symbols now, equating each to a card in a typical fortune telling deck. After bragging in earshot of a noble, superstitious as any, she read his cards, his palm, had a good root around his face to really get in depth, and finally gave him a prediction. When it came true, the man came by with a very generous tip - ten gold pieces right into her fingers, and they’re burning a hole in her pocket.
Personality: Enchee is somewhat macabre, but for her “clients” she’ll put on a happy face. She seems expectant of pain, and is very pessimistic for a fortune teller. She clings on to every scrap that comes her way, hoarding food until she has to eat it, and holding on to worthless items just in case. The only thing she can’t keep is coin. She doesn’t want it stolen, and the joy of being able to spend her own money is a reward she can feel instantly.
Stats
Ability Scores
Using point buy gives us the following stats:
Strength: 8
Dexterity: 10
Constitution: 10
Intelligence: 14
Wisdom: 15
Charisma: 15
Class
Sorcerer/Shadow Magic
Mage Hand
Minor Illusion
Ray of Frost
Shocking Grasp
Disguise Self
Comprehend Languages
Skills
Deception, Insight, Sleight of Hand, Stealth (sorc/urchin)
Proficiencies & Languages
Common, Goblin, Disguise Kit, Thieves’ tools
Background
Urchin
Feats
• Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.
• Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.
Gear
A deck of cards with weird runes on them
A small knife, a map of the city you grew up in, a pet mouse (Queso), a token to remember your parents by (A gemstone that looks like a lump of coal when examined by anyone but you), a set of common clothes, and a belt pouch containing 10 gp
Explorers’ pack, Arcane Focus (orb), dagger
Character Name: Enchee Laah’daah (en-ch-ee lah-duh, or, quickly, enchilada)
Character Level: 1
Race: Goblin
Gender: Female
Alignment: Neutral
Deity:
Size: Small
Hair: Red
Eyes: Yellow
Height: 3’2
Weight: 50
Age: 7
Appearance: Enchee is a scrawny, scarred up goblin with very green skin. She keeps her hood up, and half her face hidden. She’s definitely more of a pear shape. She has a fascination with the colour red.
History: Life was never kind to forgettable goblin children scraping by in cities like Waterdeep. The girl found a deck of cards, all dog eared and a little stained, but they were left neatly on her pile of scraps, blankets and odds and ends, tied in a perfect bow. After studying, and multiple attempts, Enchee’s pretty sure she understands the symbols now, equating each to a card in a typical fortune telling deck. After bragging in earshot of a noble, superstitious as any, she read his cards, his palm, had a good root around his face to really get in depth, and finally gave him a prediction. When it came true, the man came by with a very generous tip - ten gold pieces right into her fingers, and they’re burning a hole in her pocket.
Personality: Enchee is somewhat macabre, but for her “clients” she’ll put on a happy face. She seems expectant of pain, and is very pessimistic for a fortune teller. She clings on to every scrap that comes her way, hoarding food until she has to eat it, and holding on to worthless items just in case. The only thing she can’t keep is coin. She doesn’t want it stolen, and the joy of being able to spend her own money is a reward she can feel instantly.
Stats
Ability Scores
Using point buy gives us the following stats:
Strength: 8
Dexterity: 10
Constitution: 10
Intelligence: 14
Wisdom: 15
Charisma: 15
Class
Sorcerer/Shadow Magic
Mage Hand
Minor Illusion
Ray of Frost
Shocking Grasp
Disguise Self
Comprehend Languages
Skills
Deception, Insight, Sleight of Hand, Stealth (sorc/urchin)
Proficiencies & Languages
Common, Goblin, Disguise Kit, Thieves’ tools
Background
Urchin
Feats
• Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.
• Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.
Gear
A deck of cards with weird runes on them
A small knife, a map of the city you grew up in, a pet mouse (Queso), a token to remember your parents by (A gemstone that looks like a lump of coal when examined by anyone but you), a set of common clothes, and a belt pouch containing 10 gp
Explorers’ pack, Arcane Focus (orb), dagger