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Post by pastels on Apr 15, 2019 21:48:22 GMT
Con Save: EF_UoVsW1d201d20
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Gigi
Approved
5 Cleric of Graves
Posts: 109
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Post by Gigi on Apr 23, 2019 16:45:34 GMT
Still shaking off the feeling of looking with an otherworldly sight, Gigi closed her eyes as the mantle of death she borrowed continued to slip off her being. Her mental hand reached up to pinch at the bridge of her nose as she leaned back out of the room to rest her shoulder against the wall near the door. Around her the others began talking, musing among themselves on what to do next. The drow offered the childish opinion of just leaving it alone and ultimately just leaving. Pathetic. Luckily the tiefling seemed to have at least a sliver of better judgement and comment on the historical aspect of what they might be facing. At least she had something to back up her words with instead of just wanting to leave out of fear. Thea too had a decent idea - not that she'd ever admit the idea was worth something of course - but still the healer stayed quiet. Shifting so the tiefling could get a better look was only accomplished because Gigi felt it was right time to light up a cigarette while the discussion kept going on around the room. Green light lit between her metal arm as the fingers snapped to fire, setting the dainty cigarette she'd plucked from her cigarette case at her hip to light. Instead of the usual blue-grey smoke instead it was a pale pink and slate. Lavender and rose. She'd grabbed the wrong one. Snorting a sigh - no wonder the cig had felt slimmer than usual, it was one of the rolls she'd made for a customer not her own personal preference. It was still a good flavor, she'd never roll something unpalatable nor something she herself still wouldn't smoke, but the girly flower taste just wasn't her thing. Prosperina stated that she, Gigi, was probably right about the trap - and the healer showed no signs outwardly at being pleased. Just took another inhale, held her breath, then exhaled slowly away from the group so as to send the perfumed smoke elsewhere. Dhaunmyr commented on simply not wanting to die. At that? She did exhale a bit sharper, insulted. If he actually managed to die it would be because she herself was dead and couldn't keep her side of the contract of keeping everyone else alive. The effort of reassuring him though wasn't worth her time - and so again Gigi continued to stay silent. The group overall moved towards the next door, leaving Gigi still leaning against the door of the Life room. No takers still? Just because a spirit that was inside aiming to most likely suck the life out of you floated in the back didn't mean they couldn't go inside. As the three mulled around the second door Gigi hoisted herself up off the wall and looked through the door again, pink smoke filtering her vision. Her fingers tapped in rhythm against the stone as she looked inside, seeing from memory the source of the undead spirit she'd seen. How was it that spirit commanded and manipulated life like that? To suck at the very essence of something? It intrigued her. Made her curious. Was it anything like her own ability to rejuvenate or transfer life? Could she manage to somehow, if circumventing the assumed trap, learn from it? The sound of the middle door opening was simply background noise, the background additions of talking just static to the pondering cleric. A foot stepped up to the threshold of the door, not entering, but pushing the boundary of how close she was willing to go. To command life so easily to turn something alive like the body at the door to nothing but a shell so quickly? Her fingers clenched as her heartbeat sped up at the idea. If she entered with no ill intent, would the spirit still become agitated like it was assumed? Her hand separated from the wall and the other foot began to step forward - the thickly booted foot nearly breaking the threshold when a ghostly wail stopped her from making a regretful decision. Turning around to look over her shoulder up towards the group at the middle door Gigi rose an eyebrow at the revelation of what was happening. Cig hanging from her lip she paused from entering the first room, closed her eyes, inhaled deeply, then shut the door. To be fair, she couldn't really blame the others for moving on, or for entering a new room without her. But Gigi wasn't fair now was she? "Are you fucking kidding me." She muttered under her breath as the tiefling ran back out of the room and into the main chamber, dragging with her two ugly sons of bitches howling after her. Seeing the group from across the room start to gang up Gigi set an annoyed frown on her face and pushed her hair out of her face with her real hand. Transferring her cigarette to pinch the stick between her left palm and her pinkie finger the outlaw centered herself up with a boost of divine and rotated her hand slightly in a tight clockwise circle. Gigi reached for the power inside of her and whispered. "To heal from the inside out is key - Anahata." A soft glow seeped into her cigarette from her left metal arm to fully saturate it. A soft heartbeat later Gigi brought the now magically imbued smoke stick to her mouth and inhaled, slowly, methodically, taking as much time as she dared. The green flowed like smoke out of the tool and raced through her lungs and into her blood - the greens of life illuminating her veins before sinking into her very life force. It was easy to steal life from the air around her - the very room she'd been so tempted to enter was practically oozing with the supernatural ability. Just like the undead around them were bolstered with a false life, Gigi now too was touched, just slightly, with necromantic energy. She couldn't do too much from this far away for the group. But she could help herself. And by heightening the level of what she herself could withstand meant she was able to stay on her feet longer. That meant she could block and tank damage better. Which meant her allies could stay on their feet longer. Returning the cigarette to her mouth Gigi quickly stepped up and away from the wall to sprint towards the alter. Standard - Casts False Life on herself boosting her HP 1d4+4. First lvl 1 spell slot used. _2gkXUF51d4+4+271d4+4New HP is 34 (7+27) Move - 30 feet from the first door towards the group. She wouldn't be where she's placed on her map, as she never previously left the first door area. 30 feet to the right on a diagonal so her ending position is as seen here: Bonus - None 1d4+4+27·1d4+4
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Post by Kai Wren on Apr 23, 2019 17:55:03 GMT
Prosperina’s spirit remained strong, stalwart, against the attempt by the spirit to rend it from her form. There was still a disturbing sensation left in the wake of the scything weapon, though. Whilst elements of the undead might look physical, they were not attacking on the plane of flesh and blood; they were aiming to rip the spirits of their victims to tatters, and if they were to keep themselves intact, it would only be because their corporeal forms proved stronger than the ancient evil arrayed against them.
The spirits were happy enough to ignore Gigi; focused intently as they were on the interlopers into their midst. They continued to slash and hack at Dhaunmyr and Proserpina, wielding their ancient weapons in archaic styles, merely seeking to make brief contact with the living so that their mere spiritual presence could draw the life from their bones.
S1 vs Dhaunmyr: To-Hit: uu6P|zmv1d20+4 Damage: 2d6 S2 vs Proserpina: To-Hit: 1d20+4 Damage: 2d6
On hit, Con save vs DC 101d20+4·2d6·1d20+4·2d6
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Post by pastels on Apr 26, 2019 2:59:07 GMT
She was too slow to avoid the first strike, and a chilling sensation appeared where a wound should be. Proserpina didn’t know if she ought to be thankful for that—her relatively unblemished skin was a point of pride, and her armor in different ways—when the feeling hurt just as much as a physical strike. Maybe even more; the tiefling felt as though a part of her left, following the descent of the blade, and fatigue rushed to fill the void. Despite her own words to Dhaunmyr, Proserpina felt her limbs turn to lead as fear once again bubbled from the pit of her stomach. Fear at this new encounter, fear for her survival, fear at the stone-cold understanding that she was, once again, out of her element.
“There’s two more within the room,” she spat out through chattering teeth, and her sandals made an ungodly screeching noise against the floor as Proserpina twisted backwards. “I will be able to help much more if I had space for my spells…!” Her eyes darted between the two spectral forms, gold backlit with the sharp glint of panic and a growing malice, and her mouth began to form words. The thing earlier, the brimstone and rot which wafted under the glamour? It returned, more potent than before, and reinforced the guttural, foreign curses the tiefling snarled out at the closest apparition. A custom song, for a discerning patron.
(Action: Pippa casts Dissonant Whispers, Wis save against DC 13, on S2. Whether or not it makes the save, she’s going to use her full movement to run southeast. That brings her to one out of four 1st-level spell slots, two 2nd-level spell slots, and one out of three uses of Bardic Inspiration left. Also, uh, what does trying to identify these creatures count as? Because she’ll also try to do that, if allowed.)
Dissonant Whispers: jutPvZ0f3d63d6
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Post by Kai Wren on Apr 26, 2019 16:57:36 GMT
kYnMLHRR1d20+01d20+0
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Post by moralhazard on Apr 26, 2019 18:00:55 GMT
One of the creatures passed through her – straight through her. It didn’t do any damage, but it left a horrible chill deep inside of Thea, and she had to bit the inside of her cheek to avoid crying out and spoiling the illusion.
Thea stayed still inside the column, watching the field. Gigi was all but running towards them. Proserpina had taken what looked like a painful hit, but she turned and cast a spell at one of the – things, snarling and then breaking from the group, creating space.
Space. Thea turned back to Dhaunmyr; he, like her, was trapped between two of the creatures, and with Proserpina gone both might turn on him. Thea took a deep breath, murmuring her spell as quietly as she could inside the column, and gesturing with one hand tucked inside her column, a little push motion towards Dhaunmyr.
A gust of wind burst from nowhere in the still air of the dungeon, and swept him diagonally back and right five feet, pushing him out of the immediate range of the two creatures.
((Thea stays in the column and casts gust on Dhaunmyr, pushing him diagonally down and right one square (to the square below where Proserpina used to be). DC 13 str save to resist, although he can also just choose to be pushed.))
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Post by enchilada on Apr 26, 2019 18:25:26 GMT
Dhaunmyr was on edge, his senses were trained on these things and nothing else. He didn’t have the energy left in him to focus on anything else. Nothing else, just these things. He went to step back — suddenly he was much further than he had thought. Probably the work of one of his party, and, if not, he was convinced he was going to die anyway. He stepped further on back, diagonally backwards until he was next to the pillar furthest away. His arrow was in, he just had to draw back on the string and let it go. He was so ready to just... just focus. He didn’t think this would make a difference. It would phase through... it would... it would be useless. He targeted the one that hurt him. To hit: 3ss4q7dR1d20+3Damage: 1d8+1If it does actually hit I’d like to apply Beguiling Shot. Not counting on the charm but the extra 2d6 might be nice OTL. Oh and second wind too. BS: 2d6 Wis saving throw or charmed by pippa SW: 1d10+3 1d20+3·1d8+1·2d6·1d10+3
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Post by Kai Wren on Apr 28, 2019 11:15:33 GMT
AoO as Pippa runs: 7E8E3Pn51d20+4 Damage: 2d61d20+4·2d6
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Post by Kai Wren on Apr 28, 2019 11:16:14 GMT
Further attacks
S1 vs Pippa: w6xmTOI81d20+4 Damage: 2d6 S2 vs Dhaun: 1d20+4 Damage: 2d61d20+4·2d6·1d20+4·2d6
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Post by Kai Wren on Apr 28, 2019 11:17:46 GMT
Further damage!
Vs Pippa: vchNx6vb2d6 Vs Dhaun: 2d62d6·2d6
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Post by pastels on Apr 28, 2019 11:46:52 GMT
(Pippa's currently at 13 hp, so she's down and out for the count, folks!)
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Post by Kai Wren on Apr 28, 2019 12:55:03 GMT
As Pippa turned to fleet, the monster facing her followed. The weapons it wielded tore through flesh painlessly - it was ripping through the spirit beneath that caused the pain. Agony flared through her, cold and nightmarish as the grave. She managed to make it to the pillar, but the ghost remained on her heels, wailing its spectral fury. The aim of the ghosts was simple; to rend the spirit from the body and drag them to an eternal end. Dhaunmyr had his own troubles as well; whilst his initial instinct had been to flee to the front of the pillar, the ghost was hot on his heels - it was only by dancing backwards that he could ensure he remained just barely out of its reach, forcing it to push closer - though after the arrow had sunk through its spectral being, the creature looked weaker, more immaterial - definitely badly injured. Though there was another mystery. As Proserpina said, there were two more in the chamber. But they hadn't emerged. They'd clearly seen the intruders, but there was no sign of them coming out to the hallway to continue the fight. (Two con saves from Pippa for the wounds please - to clarify the above, being more generous with the interpretation of movement Dhaunmyr can just stay out of reach of the ghost with the above map placement)
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Post by Kai Wren on Apr 28, 2019 12:56:08 GMT
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Post by pastels on Apr 28, 2019 13:12:48 GMT
Con Save 1: AycARBdT1d20
Con Save 2: 1d201d20·1d20
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Post by Kai Wren on Apr 28, 2019 14:43:08 GMT
(Okay Pipa, your maximum HP are reduced by 8 - this isn't extra damage, but it is a cap on your healing)
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