Arikarka
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Linked Characters: Citrine, Gigi, and Rhia
Posts: 316
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Post by Arikarka on Mar 23, 2019 2:49:13 GMT
"If I had ah day to meself? Well, I'd see what sort of contracts this ship had taken aboard in the past. A black soul like Harrigan no doubt dealt in shady and even darker dealings. And who knows what one could do with that information?"Blackmail. You could do a lot with blackmail. Sandara inhaled deeply though and stretched her arms over her head, knocking her seagull feathered hat slightly. "But it's getting late. Riggers are up at dawn. Scrubs up at dawn… cook even earlier, so. Until the next evenin'." The redhead gave a flirty little bow, tipping her hat slightly towards Miri, then made her way over the deck and down below to the middle deck where all the hammocks were hung no doubt going to bed. -End Day One-
Start of Day Two! Alrighty! Feel free to write yourself to the next morning. You have a hammock, and a lockbox (with no lock) at the foot of the hammock. For the next steps? Please roll a d6 to see what sort of task you will be assigned. Once that is determined, the daytime ship action options open up. Please RP up to arriving in the galley - I will pick up the scene setting once I know your d6 roll. Daytime Ship Actions Work Diligently: Gain a +4 bonus on any one check for a job’s daily task Influence: Make normal checks for a job’s daily task and attempt to influence a single NPC ((Your work area NPCs would be Grok and Fishguts)) Sneak: Make normal checks for a job’s daily task and briefly explore one area of the ship Shop: Take a –2 penalty on all checks for a job’s daily task and visit the quartermaster’s store (area A9) Shirk: Take a –2 penalty on all checks for a job’s daily task and take time exploring one area of the ship. You can take an auto 10 on a single Perception check or other skill check
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Post by moralhazard on Mar 23, 2019 3:01:53 GMT
Miri returned Sandara’s bow with one of her own, reaching out to briefly catch the redhead’s fingers with her hand and smile, and watched her go. She made her way to the railing, leaning against it for a long moment and gazing out into the dark, trying to find the seam where the sea met the sky.
The point at which rum made you maudlin, Miri decided, was the point at which sleep was a good idea, or at the very least the attempt. She made her way down to the lower deck, and would do her best to find the most private hammock she could – a low bar. She didn’t bother putting anything in the lockbox, at least not without a lock. The dagger she’d best keep close anyway.
Miri stretched out in the hammock, staring up at the invisible beams of the middle deck above. The ship rocked and swayed around her, and although she’d thought it would take time, she was asleep in moments.
But not for long.
In her dream she was back in Athkatla. At first she was herself, as she’d been her last visit, wandering about, and then she was a child, and Evy and Darvin there with her; her clothing was reduced to rags, and she didn’t have even a begging bowl, hands cupped out to passing strangers. Captain Harrigan walked up out of the dusty road, pulling out a pistol, and shot first Darvin, then Evy, turning the pistol on Miri. She glared up at him, unable to fight, and he kicked her and walked away, leaving her in the dusty street…
Miri woke with her hand on her dagger, then rolled over and went back to sleep; not such a bad nightmare, all things considered.
In her next dream she was locked in the dark. No tools, nothing – stripped naked and bare, utterly helpless. In reality, she had been able to trace every step of the room, had known its contours well by touch. In her dream she couldn’t keep track of them – had she touched that inch of the wall? It seemed to change and shift beneath her hand, and she couldn’t find even the faintest seem of a door – she couldn’t find – she was going to be stuck here in the dark forever!
Miri woke up again, aware of sweat beading on her forehead, her jaw clenched tight to swallow the screams that threatened to emerge. She let out a long, slow exhale, lying back in the hammock, listening to the deep, even breathing of some of her neighbors, and the low, sawing snores of others. Slowly, slowly the sounds lulled her back to an uneasy half-sleep. Mercifully, she didn’t dream any more that night.
Early the next morning, very early, Miri made her way through the hammocks, keeping an eye out for anything useful. It was a bit late to snoop – people were always so easily woken just before dawn – but even in the very faint pre-dawn light, she’d – keep an eye out. She went up to the middle deck, passed Grok’s locked door, and made her way into Fishguts’ kitchen. “Good morning, sir!” Miri said, low-voiced and grinning. Bad dreams didn’t keep her down; otherwise she’d be down all the time.
Task: _tfXqQt71d61d6
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Arikarka
Approved
Linked Characters: Citrine, Gigi, and Rhia
Posts: 316
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Post by Arikarka on Mar 23, 2019 3:09:36 GMT
Kroop Drunken Check (high is drunk) M5ewYkmx1d100
The drunken, but not passed out, Kroop was already in the kitchen by the time Miri managed to make it to the galley the next morning. "Miri! Good, good. I need you to take to the deck and see what you can catch. Need enough fish ta' feed the crew…. Had plenty until the pigs knocked over the barrel and ate their weight in supplies." For once the livestock were properly tied up - hence Kroop's frazzled appearance and relative undrunken state.
He gestured to a side of the galley where fishing supplies was actually collected together in a leaning pile of poles, nets, and hooks in one of the corners. "I'll be here getting the stew base ready." He pulled the cork out of a bottle and took a drink. Yeah. Getting stew ready. Sure.
Pick how you would like to go about your daytime ship action (as seen in the above previous post)! Here is your task:
Fishing: Catching tonight’s supper using the ship’s nets. A DC 10 Survival check provides enough fish. A failed check results in (It's a surprise)1d100
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Post by moralhazard on Mar 24, 2019 3:33:51 GMT
“Yes sir,” Miri grinned at Fishguts, watching him take his first drink of the day, by her guess; he looked a little too frazzled to have had more than a bit so far that day. She collected the supplies in her arms, making her way up to the top deck, and finding a spot to fish from.
The early morning light was breaking over the horizon, faintly pink, as Miri did her best to set up the fishing rod, hooks and nets; she wasn't so familiar with fishing, but how hard could it be, really? Fish, Miri was sure, were fairly stupid; if she could catch bounties in nets, surely she could catch fish too.
If she could, Miri decided, she would spend a little time exploring the middle deck today; there was no telling what one might find amongst all those barrels and boxes. The lower deck was tempting, very tempting, but she would just have to save it for another day.
Miri sneaks! Briefly explores the middle deck.
Fishing survival check: 25rEjyZW120+0 120+0
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Post by moralhazard on Mar 24, 2019 3:35:28 GMT
((Omg I didn't... know it was possible to roll a d120...))
ACTUAL FISHING SURVIVAL CHECK: HeipqC301d20+0 1d20+0
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Arikarka
Approved
Linked Characters: Citrine, Gigi, and Rhia
Posts: 316
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Post by Arikarka on Apr 25, 2019 16:27:04 GMT
Because of my being gone for much longer than I expected myself to be, I am fast forwarding this adventure a bit. Originally there was going to be about 14 days of daily jobs and exploring the ship, building RP relationships with some of the NPCs before the next scene of the adventure happened. But being gone for a month? In that time we would have covered the day-to-day scenes. So I am going to give you the tools you'd have been given Moral to free-form write Miri's two weeks on board. Write as much or as little as you'd like, I will work on writing the 14th day. The biggest resource will be the first part 'The Wormwood' of the Pathfinder adventure path, Book One: Wormwood Munity. For character references to who is on the ship, etc, please feel free to look through it. Not much was changed tbh. It also has room descriptions and DCs (of which I converted from Pathfinder to 5e levels using this Google Doc. For example there the PF saves, in black, for a DC 20 is a 16, 17, or 19 in 5e depending on if it is a skill check, save, or an ability check. All NPCs mentioned in the chapter one are there, including the hidden chained Owlbear (he's fun :3 ) yet excluding the NPC named Syl Lonegan. You can take yourself to helpful with Grog, Fishguts, and up to two other NPCs on the crew not including Sandara - who starts as helpful- if you'd like more NPCs to interact with and bring into this next scene. As me questions or even for little blurps of input needed on behalf of NPCs while you write! With the helpful ruling of self DMing now I feel like being given control during this 'downtime' will be acceptable. Have fun! Helpful pages: Cook daily tasks is on page 24 The weather on page 27 was going to be used, finalizing back into normal weather on day 14/15. For help on structuring days the adventure path details out progression for days 1-4, 8, and 11 which I was going to use. Day 14 events are not to be used, as I will be starting off the next scene with day 14
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Arikarka
Approved
Linked Characters: Citrine, Gigi, and Rhia
Posts: 316
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Post by Arikarka on May 5, 2019 20:39:15 GMT
Over the next two weeks Miri found herself in a horrid, humid, hateful routine. She'd wake up well before dawn and experience the gamble of whether or not Fishguts was coherent enough to cook or not. On days he was only lightly drunk? He'd do the bulk of the preparations and meal cooking leaving Miri to enjoy his stories, keep an eye on the stove, and slowly but surely get the kitchen into a better working order. On days he was passed out still from the night before? Miri was the only one there to try and prepare the meals.
The fourth day had Plugg sending Miri down into the bilges to investigate a rat problem. The kicked blade she'd placed at the threshold of the kitchen door made that individual task easier - for a moment. An hour into the rat culling some of the crew's more... Fighting prone who backed both Plugg and Scourge went down to show the newest recruit the pecking order. With five against one Miri held her own well but being a decent bladesmen did nothing against the raining of fisted blows. It was Sandara who woke up the unconscious rogue with her gentle healing hands and a soft coon of birdsong sounding lullaby.
The end of the fifth day had storm clouds on the horizon, and sure enough it had rained heavily on the sixth day. Never had being the cook's mate been such a thankful job - it kept her out of the downfall, of which Sandara told her all about it that night after Run Rations with a drowned rat scowl. The lull of that night was only the start of the true weather to come.
The storm that hit the sea over the next few days was one that would live on in bard songs. Crew were lost overboard, supplies abandoned in order to levy some of the weight in hopes of moving with the waves better. Everyone was on board, everyone, Fishguts too, in order to keep the rigging from breaking. Captain Harrigan was at the helm shouting orders no one could hear due to the thunder. It was a constant 3 days of barely any substance in the way of food or fresh water. The tenth day? Finally, a normal sunny day. No clouds in the sky. Everyone slacked off their work, but no one dare abandon it completely - Plugg and Scourge made sure of that, strutting around ordering people to work as if they hadn't just lost about a third of the crew.
The cloud-less sky should have been an indicator of the heat to come. The eleventh day was sweltering hot, deep tan skin even burned - Sandara had her work cut out for her that evening. With barely any stores of food supplies Miri and Fishguts had the stressful task of managing something for the crew to eat. Kroop was even sober now, due to the rain and the resulting harder work. Miri's insistence they were in this together had him sharing more of his story, how he used to be a prime chef of the Lord's Table, a renowned restaurant in Baulder's Gate before he was removed from his leadership position due to reasons he didn't care to share. He'd packed up on the next ship and performed his craft on various vessels until he lost a game of cards and was required to serve on the Bear's Throat. That was three years ago. He had no hope of ever leaving, but Miri? She helped him get his spark back. That, and Miss Black-Hearted Bezebel of course.
The evening of the eleventh night had Sandara pulling Miri aside, an excited light in her eye. She was fully decked out in gear - gear that Miri had never seen. Expensive looking leather pants, a high polished belt holding two pistols, a bandolier of potions, sword at her hip, blood red bandana around her waist, and her pipe lit with a purple-red fire. The sky was crystal clear and still warm despite the sun being gone. A perfect night for something exciting to happen.
Pulling the rogue by the arm to duck near the bow of the ship where they wouldn't be seen Sandara whispered animatedly to Miri. "Miri, Aye got et, teh proof Aye'd been looking fer tae present to teh High Council in Luskan. Tonight? Tonight we burn this ship to the seabed, skewer the stains ta the pirate name that be Harrigan an' his loyal crew, and pull those who've we've seen who share our opinions off this Umberlee cursed vessel."
The tall woman then pulled out a small box that was tied around her waist, flipped it open, then closed it - a wide grin on her face easily seen in the moonlight. "She'll be here soon." An ominous message, made more strange by the way she ducked to peak around the crates they had as cover to glance at the main deck. Two fingers were held to her mouth and with that? Sandara whistled sharply - and all the lanterns still lit on deck immediately plunged into darkness. Turning her face back to Miri she smiled and asked. "Care to get off this ship Lass?"
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Post by moralhazard on May 5, 2019 23:36:52 GMT
The worst nightmares were the ones you didn’t wake up from. Miri knew about nightmares. She knew about the dreams so bad that fear of them kept you from sleep. She knew all about cold sweats, about dreams that you woke up from with a stifled scream swallowed back in your throat. She knew all about the sort of paralysis that creeps over a person during a particularly hateful dream, the kind where something indescribably horrible is happening, and all you can do is lie there, still and paralyzed, all your skills useless. The Bear’s Throat had given Miri plenty such nights. With only the nightly Rum Rations for drink, and little else in the way of substance-based amusement, Miri found herself dreaming more often than she liked. She’d have preferred not to dream at all; one night in three was a good week. On the Bear’s Throat, she’d been dreaming nearly every night, dreams of memories she’d rather forget and strange new places she hoped to never visit. The only true rest she’d had was after being knocked out, and again after the storm broke. Not that Miri enjoyed being beaten to a pulp or pitting her skills against the whims of nature. She was much happier avoiding a fight with a clever trick, or staying safely indoors while the storm raged outside and someone else dealt with it. Usually, she even managed it. But this! Please, Selune, Miri prayed, touching her lips to the crescent moon inked on the inside of her left wrist. Please, She Who Guides, guide me from this situation. Give me courage and strength, and on your behalf I promise to always appreciate all things beautiful. Miri paused, wondering if she ought to offer something stronger. I promise, she added mentally, to dedicate myself to the search for love. Miri paused, carefully reviewing her prayer. It was, she felt, very reasonable; she thought it would be pleasing to Selune, and she had carefully not promised anything about how long said love would last. Surely the goddess would take pity on her. With a slow exhale, Miri opened her eyes. She winced. The soup on the stove in front of her was still thin and watery, bits of it were blackened and floating to the top, and it smelled – Miri coughed, gagging slightly. No; it seemed Selune would not release her from this nightmare. Perhaps it was still too early in the day? Surely the goddess hadn’t turned her favor from Miri. She couldn’t even imagine such a thing.
Miri still smelled faintly like rotten fish when she joined Sandara on deck that night. She would have given nearly anything for a proper bath. A really long soak, pleasing scented soap, strong muscular hands to massage the knots out of her back – and were there ever knots! She was contemplating how pleasant it would be to scrub the grime from under the fingernails and change into clean clothing when Sandara grabbed her arm. Miri followed, her mind engaging immediately, and her thoughts suddenly extremely active. “Love the pants,” She whispered. Unfortunately – fortunately? – the talk was about more serious matters. Miri raised her eyebrows at Sandara, and grinned, broadly, more than a slight hint of malice curling at her lips. “Oh yes,” she said, firmly. "Anything it takes." She doubted Sandara would trick her, at this stage, and anyway Miri would risk a lashing – she would risk worse than a lashing – rather than pass up even a slight chance to escape this cursed place. Perhaps Selune had been listening after all.
((Word count: 9,921))
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Arikarka
Approved
Linked Characters: Citrine, Gigi, and Rhia
Posts: 316
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Post by Arikarka on May 6, 2019 0:40:28 GMT
"Then here, take this. It'll keep you safe from the crew that's coming aboard." She held out a single ornate feather, about 6 or 7 inches in length, and looked to be made of fire. The quill was a bright yellow gold while the barbs and vane shifted from pale gold to a deep ruby red. At the end was what looked to be a peacock eye, but in colors of fire instead of earthen gems. "Aye'll need tha' back though, that one's mine. Didn't think Aye'd need as many as Aye do. When the sails of the Bear's Thoat light you'll know it's time. Anyone holding a phoenix feather like this? They're on our side." Sandara then clasped Miri on the shoulder and wished her good luck.
The night continued in silence after that point. A faint smell of oil hung in the air - was that Sandara up in the rigging? No, no one would be in the rigging this late at night. The hours seemed to drag on and on. Had... Had Sandara been lying?
A sharp keen whistle sliced through the air, a piercing birdcall. The thud of an arrow sinking into the main mast of the ship, then the heavy whoosh! of fire catching on oil soaked canvas illuminated the 3am darkness of the Bear's Throat. There, in the once glory of the Throat's dark sails, was the visage of a bird on fire, symbolically burning.
The water port side of the Throat began churning then as suddenly, as if by magic, a ship rose out of the water. The bow broke first, the long outstretched bowspirit splitting open the still water, followed by the foremast and the figurehead of, strangely enough, a hippocampus - a rearing water horse. As the ship became fully water level it glinted in the firelight of the now beginning to burn Bear's Throat. The wood was dark red, the sails were blood, and all the metal decorations were bold, bronze, and rose.
Pirates, of all races - with a fair balance leaning towards bestial races, began to come out onto the main dock of the opposing ship. On all of them, somewhere so it could be seen easily, was a fire colored feather of various lengths and ornateness. Matching what Sandara had given her.
Below deck noise of people waking up from the sudden rocking of their ship against the waves caused by the other ship. From up in the rigging a laughter was heard as a torch was dropped from high above to land on a large oil spill around the main mast. It was Sandara, acting much more lively than she'd been the last few weeks.
"Vengeance is her only ward. Beware the Blood Red Rose's Thorn!" She shouted from the crow's nest, then jumped without fear from the high height. Landing, superhero style, her blade emitted a bright mythical fire light, orange and red and purple and gold, as it struck the wood, shedding the bright light in a 40 foot radius around her. Raising her sword high she bellowed a battle cry. The air around her matched her cry, thunder rumbling mixed with the fierce sound of a bird's skree. The others began crossing the deck, beating many of those on the Bear's Throat first to their already burning ship. A few of those loyal to Harrigan were starting to make it on deck.
As for those Sandara had alluded to? On deck Miri would recognize Kroop for one, wearing a feather pinched between the buckle of his apron. Groop, the half orc shopkeep and quartermaster had hers in her belt. A smattering of others, some she'd reconize as those who worked in the rigging and as swabs had feathers. It seemed of the remaining Throat crew? There were about 5 who'd had enough of Harrigan's rules.
Roll Initiative as if you were level four Miri! It's not an order so much as your position in who goes in this wild weird mix of pvp and group vs group. We're gonna see how this ship battle turns out as I've never done anything like this XD. I might have a delay for a day as I stat out some of the NPCs on the Rose's side of things.
Miri had enough time to gather any supplies she has. In the two weeks you could have gained whatever gear you have as a lvl 4 character.
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Post by moralhazard on May 6, 2019 1:16:16 GMT
Miri took the feather with a raised eyebrow, slowly turning it from side to side. A phoenix feather? She nodded. “Go make some trouble,” she winked at Sandara.
There was no hope of sleeping that night. Miri managed to find some water for her hair – that was where the fish smell had been hiding, she was sure of it – and rinsed it thoroughly with harsh soap. It could hardly be any coarser. She picked it back out, then took a fistful from behind her ear, and braided the feather into it, letting it dangle down over her shoulder.
The night dragged. Miri found the book she’d gotten for a song from Groop, a book on magic for all, and flipped back to the pages she’d already memorized, reading them yet again. Her lips moved over the now-familiar words of the spells; she was more than ready to try them out, Miri thought. It sounded like tonight would be as good a time as any.
Miri finished the book, and lay back in her hammock. Sleep still eluded her. If Sandara had been lying, or mistaken…
A piercing birdcall split the air, and Miri was rolling out of bed, grabbing her two short swords, two daggers tucked firmly into her waistband. She rushed to the deck to see the bird burnt into the sails, the ship rising out of what seemed like nothing, glinting in the firelight. Miri grinned, the flame reflecting in the even white of her teeth, and making the feather braided into her hair glow and shimmer.
Miri lifted her short swords, her grip on them tight. She thought of the long weeks of suffering; she thought of the beating she’d received; she thought of the lack of freedom. She thought of Evy. Her gaze dropped, focusing on those without their own phoenix feathers to mark them as safe. Miri grinned wider. She rather thought she would enjoy this fight.
Miri’s initiative: JSRtpnQt1d20+6 1d20+6
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Arikarka
Approved
Linked Characters: Citrine, Gigi, and Rhia
Posts: 316
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Post by Arikarka on May 9, 2019 18:57:58 GMT
Miri was quick to position herself to the side, allowing herself the best chance to plan her attack. As the crew of the submarine ship took up positions as naturally as a dance at a gala or masquerade ball the Bear's Throat had no such elegance. The first to spill out on deck were many who Miri had gotten to know through some extent. Swabs and riggers who she'd recognize by sight but not name for the most part. They streamed past her, clashing with the first wave of feathered donned crew, leaving room for some of the stronger Throat's crew to finally get topside. Crimson Cogward was one such familiar face, his cheeks and neck already red and fuming at the rally call. He'd been someone Miri had played dice and cards against for the better part of her stay here. "A turncoat? To Umbrlee with you!" He swore when he put two and two together with how Miri was already standing ready, sword out, and feather shining in the firelight. The sounds of battle sprang around them. Drums from a bard hanging from the red ship's rigging inspiring those below. The quick steady pace was like a frantic heartbeat, a song of war, a herald of what was to come. Cogward was already in a rage, yelling and acting boarishly and without regard to his own safety, careful stepping, or care to where his blade sliced. But there was power in this chaos, one that would be foolish to ignore. His blade came down hard towards Miri, but the rogue was ready and blocked it with a deft twist of her blade. Locked in combat Miri goes first!
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Post by moralhazard on May 9, 2019 19:15:12 GMT
Miri ignored most of those streaming past, dismissing them. Crimson was a good opponent; Miri had seen enough of him to respect his strength.
Miri grinned at his anger, and cheerfully returned his curses. “Umberlee’ll take this whole ship tonight, Cogward! But we’ll start with you.”
Miri darted in close, making two quick and easy attack with her shortswords. Once clear, she would dart back out of Cogward’s range, almost dancing, leading him further away from the rest of the fight. He would be a tough opponent, and she and the rest of the feather-wearing mutineers were outnumbered; Miri preferred not to take any chances on his friends intervening.
Note: using fancy footwork to avoid any attack of opportunity
Short sword attack, to hit: CICgVnqL1d20+5 If successful, damage: 1d6+3 Short sword offhand attack, to hit: 1d20+5 If successful, damage: 1d6
Sneak attack, with whichever hits first: 1d61d20+5·1d6+3·1d20+5·1d6·1d6
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Rhia
Approved
Posts: 16
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Post by Rhia on May 9, 2019 19:25:27 GMT
Cogward behaved as if he hadn't felt the blade slip between his leather armor, pincushioning him to begin bleeding. Yanking his sword away he raised his blade up over his head to then whip the blade in a diagonal slash toward Miri.
He didn't notice in his recklessness he was being lead away from the bulk of the fight so there was more space around them.
To hit _S3vWFtX1d20+3 if hit: 1d6+3
1d20+3 if hit: 1d6+31d20+3·1d6+3·1d20+3·1d6+3
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Post by moralhazard on May 9, 2019 19:33:33 GMT
Lucky roll against attack 1: t8U_0yYl1d20
I use my roll! Attack does not hit.1d20
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Post by moralhazard on May 9, 2019 20:16:20 GMT
Cogward swung at her; Miri went to dodge, and by some twist of fate his blade seemed to arc in the air, at just the right angle to miss her by half an inch, close enough to hack off a single curl and send it tumbling to the ground below.
The second time she wasn’t so lucky; he caught her with a good hard blow. Miri’s blood flowed out to stain the deck, and she grinned, uncowed and unyielding.
Now or never, Miri thought. Better to experiment early than late. She swung one of her shortswords at Cogward, chanting the words to the spell she’d memorized. Whether she hit or not she would pull away again.
“You want me, Cogward?” Miri winked at him, his blood glistening on her blade in the firelight. “Come and get me.”
With that, Miri turned and took off, dashing up to the upper deck.
HP: 18/26 Luck points: 2/3
Miri uses booming blade! Short sword attack, to hit: g00rsdLy1d20+5 If successful, damage: 1d6+5 If successful, sneak attack: 1d6 If successful, damage if he moves: 1d8
Bonus action: Miri uses dash to cover ~40 feet1d20+5·1d6+5·1d6·1d8
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