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Post by moralhazard on Apr 1, 2019 4:54:32 GMT
Dhaunmyr, it seemed, was done with the life room. Thea thoroughly understood the impulse. She glanced over Gigi’s arm once more at the thick dust, the invisible thing that the other woman said was somewhere in the room. Behind her, Proserpina turned and trailed after Dhaunmyr.
Well – it wasn’t as if Thea had wanted to spend any more time exploring the life room. She certainly wouldn’t have been willing to cross the threshold. She had a few thoughts – maybe they could push something into the room and see if inanimate objects triggered whatever this trap was? But… the room seemed pretty empty, and Thea thought it made more sense to go explore the next one.
Thea turned away and followed Proserpina and Dhaunmyr to the Death door, the next closest one.
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Post by Kai Wren on Apr 4, 2019 17:01:08 GMT
The room of death, for being so dramatically named, is quite bland as these things go. As with the previous room, the door opens smoothly as though on well-oiled hinges. Within, there's the faint scent of dust and ages of disuse, and a figure stands with its arms open facing the doorway. It is difficult to make out details of the figure at this distance; the only light comes from four holes in the walls, pale yellow and wan. The holes do perfectly illuminate four simple, plain stone coffins - unadorned and unmarked.
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Post by enchilada on Apr 4, 2019 18:10:44 GMT
“Four tombs, big elfy statue thing, very ominous.” Dhaunmyr sighed. “Any suggestions? I’m game to open the next door. There’s nothing here except some boring elf doing this-“ He copied the pose for a second. “We could also open the tombs, or something, but I don’t wanna do that without checking with you lovely ladies first.”
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Post by pastels on Apr 5, 2019 13:56:22 GMT
Proserpina too had darkvision, and it was with this asset that she saw what lay within the mysterious Death Room when Dhaunmyr flung the doors open. “Very ominous indeed,” the tiefling sighed as well as she glanced at the sealed coffins, each backlit by a glowing hole in the wall. Her caution was temporarily suspended when the dark elf mimicked the statue at the center of the room—she giggled and shook her head. “You would think that, if one were to have a statue made of their likeness, one would pick a livelier pose.”
She recovered quickly and coughed behind her hand, now back to a serious state of mind. “Ah well. At least the coffins are closed… ‘Tis a small relief, that. Let me see if there’s another trap nearby, like the one in the Life Room… Then maybe we can enter and search for… well, clues, I suppose.” Proserpina kept her eyes on the ground, to see if there were strange dips on the floor, hidden tripwires and faded runes… It was better to be safe than sorry.
(Action: Search for traps! I'll edit the roll in here... Investigation? If she sees nothing she's gonna move 10 ft in!)
Investigation: ||og0llc1d20+21d20+2
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Post by Kai Wren on Apr 7, 2019 7:05:09 GMT
Stepping forward into the room, Proserpina feels no traps, no sudden pitfalls, no blades or spikes – and happily, the door remains open, too. Less happy was the ghostly wail which emanated from the statue at the far end of the room. Dhaunmyr could see quite clearly that the figure was elven; though of indeterminate subspecies, he had the traditional pointed ears and sharp, delicate bone structure. The style of clothing is all wrong though. The robes he wears are long and shapeless, far from the elegance characteristic of most elven cultures throughout the centuries. The ghostly wail is merely a prelude, however. Rising from each of the four coffins, ghostly figures arise. Yet, unlike most ghosts, these ones bear no resemblance to their appearance in life. Ethereal, wrapped in shadows and darkness, the creatures spectral forms have rotted away to naught but bone beneath their cowls and hoods, their legs fading into insubstantiality, skeletal hands clutching blades with chains of rusted – equally spectral – metal binding them to their coffins. They have no eyes, and yet they all seem to turn to glare at this unwanted interloper. (AND NOW WE DO INITIATIVE AGAIN!) Monsters: d422sXnI1d20+21d20+2
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Post by pastels on Apr 7, 2019 7:07:38 GMT
Initiative: 9C5pa28m1d20+31d20+3
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Post by enchilada on Apr 7, 2019 9:20:19 GMT
xX3z4B8c1d20+11d20+1
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Post by moralhazard on Apr 7, 2019 21:24:48 GMT
Thea’s initiative: o8IQAob71d20+21d20+2
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Post by Kai Wren on Apr 8, 2019 10:54:45 GMT
(We'll count Gigi as last in the initiative order in the hope that she returns before it is her turn - initiative order is therefore pastelsmoralhazardenchiladaAnd then the monsters. Bunch of slow monsters this time!
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Post by pastels on Apr 10, 2019 4:03:14 GMT
“Well, it seems to be safe so far…”
Ah, but she spoke too soon—the words have barely left her lips when a piercing wail shattered the silence of the room, and four ethereal figures rose from the backlit coffins. They turned towards her and, though there were no eyes in those ghastly skulls, radiated a pointed sort of malevolence directed at her presence.
“Ah,” Proserpina said after a pause, frozen in place, as she crossed her arms over her chest. “I suppose ‘tis not a good time to introduce myself?”
Then she turned on her heel and bolted for the doors, pulling on the latch as she ran so as to pull it shut behind her. Oh, damnation—it wouldn’t help at all against ghosts, but maybe they’ll get the hint and leave her alone. And maybe, just maybe, if they do decide to phase through, she could bash them back inside!
“Dhaunmyr, Thea? Miss Gigi? Perhaps you ought to get ready,” Proserpina called out as she struggled with her task. The damn thing looked lighter than it was! That or her arms were weaker than she thought. “Fortunately, there no traps by the doorway. Unfortunately, I may have roused three or four—” the tiefling paused and cursed in a harsh, yet oddly musical language, as she heaved a last time. With a disgusted groan, she let go. “’Tis the last time I’ll check for such machinations. We’ll settle for throwing a pebble and watching what happens next time…!”
Proserpina sagged against the ancient surface and gritted her teeth, before continuing her advent outside of the room, where she fell in line with her fellows. With a deep sigh, the tiefling rolled her shoulders back and placed a soft hand on Dhaunmyr's shoulder. He was the most martial of the lot. "Well! When there is no peril in the fight, there is no glory in the triumph. Have faith! I stand with you."
(Action: Pippa books it to the door and tries to pull it shut behind her, gives Bardic Inspiration to Dhaunmyr, then continues booking it until she's in line with Dhaunmyr and Thea. So like 15 feet of movement, at least 5 ft of movement back to starting position??)
Strength: qeG2B78W1d20-11d20-1
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Post by moralhazard on Apr 10, 2019 10:29:30 GMT
Thea giggled at Dhaunmyr’s imitation of the pose. “What a weird -“ she paused and shrugged, dismissing it.
“Oh, should we...” Thea’s voice trailed off as Proserpina strode into the room. She glanced at Dhaunmyr and shrugged. They had to do something; standing around opening doors wasn’t really helping.
Proserpina came rushing back, wrestling with the doors to try and shut them, calling a warning.
“Three or four what?” Thea’s eyes went wide and she fixed her gaze on the doorway, taking a deep breath. More ghouls? It had to be more ghouls. Lightning still flickered over Thea’s skin, the remnants of her magic armor. Better to stay close to the door; maybe they could use it as a choke point.
She couldn’t just stand here. Thea murmured and gestured, summoning an illusion. One of Dom’s tricks. One he’d made her practice. What was one more (slightly broken) column? If she hunched a little, Thea was just short enough to be encased inside it. It might not count for much once the fighting started, but maybe she would be able to get off a spell or two before being attacked. Thea really didn’t want to be bitten by any more ghouls. She lifted the crossbow, readying it, and waited.
((Thea casts minor illusion on the square around herself, summoning a 5’ tall broken column matching the style of the others in the room! At 5’2”, she should be able to hide inside it, but Kai I’ll leave it up to you as to whether this accomplishes anything.))
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Post by enchilada on Apr 11, 2019 16:31:32 GMT
Dhaunmyr pulled out his bow, readying it.
“Okay— Okay— What In Eilistraee’s good name are those things?”
He closed his eyes, but loosed his shot. Physically he ended up almost turning to Pippa, nodding. “I with you— if someone can explain what’s over in there!”
Dhaunmyr’s arrow weaves around the door to hit S1, which he wouldn’t have been able to hit without significant repositioning, and certainly not without looking.
(Dhaunmyr looses an arrow, applying Seeking Arrow, which does not require a roll to hit, and does (hopefully) 1d8+1d6+1 damage, or half on a failed dexterity saving throw (dc11), if you would be so kind, Kai)
vdEBZOmZ1d8+1 (Piercing, arrow) 1d6 (Force, Seeking Arrow) 1d8+1·1d6
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Post by Kai Wren on Apr 11, 2019 19:39:52 GMT
Dex Save: vtF_|XnB1d20+2
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Post by Kai Wren on Apr 12, 2019 9:03:44 GMT
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Post by Kai Wren on Apr 15, 2019 17:25:14 GMT
The arrow from Dhaunmyr seemed to phase right through the spectral figure, though the magical arrow took a tiny fragment of the billowing cape with it. That seemed like it was more effective than the physical component of the arrow, at least - but neither seemed to have slowed the spectral figure down all that much.
Both phased easily through the walls, one even passing right through the fake column without even seeming to note the inhabitant; a chill, terrifying moment for the woman encased within it, and then they were lashing out with their blades; just as immaterial as their wielders, but leaving a terrifying chaser of ice in the veins as they passed through living flesh and bone without leaving a single mark.
S1 vs Dhaunmyr: vZ3tWWxD1d20+4 if hit 2d6 Necrotic damage and DC 10 Con save. S2 vs Proserpine: 1d20+4 if hit 2d6 Necrotic damage and DC 10 Con save.1d20+4·2d6·1d20+4·2d6
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