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Post by Kai Wren on Mar 12, 2019 21:34:51 GMT
Waterdeep’s market was famous the world over. Beyond, actually, but that’s a whole other story… Fortunes were made and lost every day in that crowded bustle of stalls and wagons. Only the best and the most determined could have any hope of securing a pitch for themselves, and when they did, those pitches were worth ten times their weight in gold. From the magic to the mundane, the rare to the common as dirt, people came to Waterdeep’s market with a single truth in mind – that here, here, they could find that thing which would make them complete. The day had just been starting to get into full swing when it all went horribly wrong. The trouble was heralded by a sudden and synchronised set of soft blue shimmers which suddenly appeared across the market square. Dozens of them, as a series of individuals suddenly stepped through and into Waterdeep’s reality. It was unusual, to say the least, for teleportation effects of any appreciable size to work within the bounds of the City. But then, this wasn’t actually teleportation – it just looked like it. Then there were the figures themselves to contend with. Even in a city as cosmopolitan as Waterdeep, there are few who know for certain what a Githyanki is. A rare species, they were humanoid, with yellow-green skin and flat, angular features. Dark hair swept backwards from their skulls in a series of jagged spikes. Most wore little; strips of cloth and ceremonial shoulder garb along with leather belts and kilts. These individuals were armed with strange, but relatively plain, weaponry. Large two-handed swords with impractically-large hooks and curves jutting at the top, and brutal crossbows with silver spikes jutting improbably from every surface. For every four or five of these individuals, however, there was one in far more impressive garb. They wore gleaming armour of shining, strange metal with a thick gambeson beneath. In their hands they wielded two-handed greatswords of burnished silver, covered over in intricate runes which seemed almost to flicker and glow with that strange, pale blue power. The weaker, less well-armed and armoured warriors held themselves with a barely-contained energy, but these individuals were old souls. For a few moments, the hustle and bustle of the market continued unabated, people only slowly starting to come to the realisation that the individuals who had suddenly appeared in the middle of them looked very much like they were there to commit violence. And then as one the leaders of the warband let out a loud, barked order and their underlings began to carve into the crowd. Screams rang out, and of course the ever-present City Guard responded as quickly as they were able, rushing to intercede and fend off these malevolent assailants. But there were only so many places that they could be. In this particular section of the market, it would take precious minutes for the Guard to reach the area and even begin to help. Civilians ran in panic, and the Githyanki held a merchant by his throat, lifting him bodily from the ground, inspecting him as though he were a cut of meat he were considering purchasing. (Okay guys! The Cs are Civilians. The H is a Hostage. The G is a Githyanki Leader, and the Ms are Marauders. You may place yourself on any of the squares. If it isn’t entirely clear; this is just your section of the chaos. The market is enormous, and the Guard are trying to respond as quickly as they can to this unexpected threat. You can move through any space with a Civilian or market stall at the cost of 2 squares of movement (difficult terrain) and I will be using my house rule whereby ranged attacks which pass through a friendly creature’s space (including civilians) add +2 AC to the target and if the attack misses by that +2 AC you hit the friendly target instead. We’ll go to initiatives to determine post order – any questions let me know) Kestrel Arioch 3personal5me pastels
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Post by Kai Wren on Mar 12, 2019 21:38:24 GMT
Githyanki Leader Init: QpkM36yS1d20+2 Marauder Init: 1d20+21d20+2·1d20+2
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Kestrel
Approved
Icon by @ArtByRue on Twitter!
Posts: 319
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Post by Kestrel on Mar 12, 2019 22:38:46 GMT
Initiative:
wIbgtFWu1d20+3
Aaaaaaaand her map placement! E for Echo!
1d20+3
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Post by 3personal5me on Mar 12, 2019 22:48:36 GMT
Initiative E0d2b_RI1d20 1d20
Placement: behind the leader (the square left of him on the map)
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Post by pastels on Mar 12, 2019 22:49:16 GMT
Initiative: P8IWAAR11d20+2
(Astra's starting out one space north of that lone green cart on the lower right portion of the map, please. Thanks!) 1d20+2
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Post by Kai Wren on Mar 13, 2019 5:42:46 GMT
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Post by Malakbel on Mar 14, 2019 9:03:38 GMT
Most of his days were usually boring with a pinch of risk but seldom in the way of a fight, it appeared Waterdeep was a place more subtle than that. The biggest thing he'd seen since a week ago had been a tavern brawl, and magic was not really... brawly, so there was an unspoken agreement that nobody wanted to get disintegrated. Also wood had a tendency to be flammable, which was enough to keep him out of trouble. Other than that there was the issue of urban bandits and thieves, but they were far and in-between when compared to the perils of darker places or traveling alone on the road. It was like having a sign or a mark that drew out the worst in people. Meaning a sign that said "easy picking". It was life, unadultered, unchanged. It was nature. The strong prey on the weak.
Waterdeep had it's advantages however and one of those was the incredible supply of magical items, knowledge, and supplies. The marketplace was a wonder for those wanting to get their hands on scarce goods. Once he had taken the liberties of purchasing components for his spells, which to his pleasant surprise were actually legitimate. Then there was the issue of quality armor and weapons, not to be left wanting in the physical field of things. It was such a strange commodity to have everything so within reach... The only downside was the people. The sheer ammount of people around him made wore him down quickly, he became jaded, anxious.
He was quick to pick on their worst qualities and that paired up with his own imagination and paranoia was enough to have him wanting to carry out a culling, specially when people cut him off in front of him, or were walking seemingly deliverately slow in front of him when he liked to walk faster. He was going through those kind of thoughts when a blue shimmer began to appear over and over again at the Waterdeep market. And then the ugliest creatures imaginable to walk on two legs appeared armed and ready in great numbers. Clearly, they were evil. They had to be, being that ugly. Also those were some brutal-looking weapons they were wielding. And as if his thoughts had been heard by a powerful entity the newcomers began to rampage through the marketplace, and chaos unfolded.
He smiled, his jaded mind springing to life once again. And he smiled. The safety was off. This was a raid! And one he'd never expected to see. There was fear mixed up in there, but most emotions were dulled in him. Quickly, he put himself between a civilian and what seemed to be like one of the soldiers, it was as good a cover as any. And then the chaos unfolded in a fast forward speed, what looked to be like one of their captains grabbed a man by the neck and lifted him up inspecting him as he would a cut of meat. He thought he was going to instantly gut him, but instead he was inspecting him... Why? What were they looking for? Certainly not one person in particular because that would be a lousy way to go about it, specially when a single one of them uglos would have been enough to inquire about without calling attention to himself.
No, he decided, it looked like... He was... inspecting him?
JudXOoaH1d20-1
[Position: Naizelos will take the position just left of the civilian near M3]1d20-1
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Post by Kai Wren on Mar 14, 2019 9:18:04 GMT
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Kestrel
Approved
Icon by @ArtByRue on Twitter!
Posts: 319
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Post by Kestrel on Mar 15, 2019 16:45:30 GMT
Echo was tired. She had spent the better part of the day so far exploring some of the area around Waterdeep, curiosity pushing her to poke her nose into all manner of crevice, cave, and crag. Had she found anything interesting? Not really! But even on its own it had been a nice walk through the spring countryside with a chance to spot some neat birds and flowers and occasionally dodge the lonesome, smelly bandit. Pretty fun, all in all! Eventually, though, the tabaxi had returned to the city with her exploratory itch now lessened – clothes stained with mud, a small scrape at the edge of her chin, and a pair of sore feet, but with a wide grin on her face as she picked her way through streets and alleyways back toward the ol’ Notch. It was while cutting through the market that Echo had paused, plopping down on top of a wayside crate to adjust the leather strap on one of her feet and take a breather. But then? It happened.
A whole bunch of weird stuff.
Several shimmering, blue spots of what looked like magic blinked into existence across the market, and stepping out from them were some of the oddest people Echo had ever seen. Gross looking yellow-green skin. Crazy spikey hair. A noticeable lack of clothing, except for one particularly big fellow who was donned in intricate, silver armor that glowed with a similar blue light as the portals. Oh, and some really awesome curved swords! Those were neat, honestly. It took a moment for the market at large to notice their new guests but, once a shout was bellowed out across the bustle and the spikey people rushed into the crowds, absolute pandemonium erupted.
The treasure hunter blinked and rubbed her eyes. Yup, that sure was a whole thing that was actually happening!
By now adrenaline had pushed the weariness of her morning hike aside. Even before they had acted the newcomers had just looked less than friendly but, now that one of them had a merchant lifted kicking and struggling by his throat, any semblance of doubt was gone from Echo. Things were about to go south fast. Naturally, there was no sign of the Waterdeep guard anywhere (like, what are they paid to actually do???) and so it would be up to someone in the market to put a stop to it. Someone like, say, a kick ass treasure hunter who happened to still be armed from their morning foray?
Hell. Yeah.
Springing to her feet the tabaxi bounded forward. There were, unfortunately, still a good number of shoppers and merchants in this part of the market and trying to push past them or attack through them was probably not the best of ideas, she figured. But she was, well, a tabaxi. That had its perks! Pivoting off her heel Echo jumped and extended her claws, latching her hands onto the bark of a nearby tree. She then used the momentum to pull her legs forward, planted her heels firmly, and then used them to spring off and up the trunk, repeating the motion several times until she scampered to the top. Not wasting a moment, the treasure hunter then grabbed onto a thick branch and leaned out. The merchant was still being held hostage by the big spikey guy in the armor. Echo purred. But, up here, she also noticed a familiar metal face. Maybe she would have some help after all. The first job at hand, though, was getting the merchant free and the heck out of here.
“Hey, big guy! Pretty sword ya got there! Is that an antique or are you just overcompensating for something?”
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Move: 10 ft north to the base of the tree and then a remaining 10 ft of climb speed to reach the top.
Action: Echo would like to use Vicious Mockery on the Githyanki holding the merchant (G). They need to succeed on a Wisdom save (DC 13) or have disadvantage on their next attack roll and take the following psychic damage:
dXphFUHl1d4
1d4
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Post by Kai Wren on Mar 15, 2019 17:50:31 GMT
Githyanki Wisdom Save: oaN46wg_1d20+31d20+3
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Post by Kai Wren on Mar 15, 2019 18:05:51 GMT
(prerolling attacks)
Attack 1: 5Xtv67X71d20+4 OR 1d20+4 with disadvantage.
Damage: Slashing: 2d6+2 Psychic: 2d6+2
Attack 2: 1d20+4
Damage: Slashing: 2d6+2 Psychic: 2d6+21d20+4·1d20+4·2d6+2·2d6+2·1d20+4·2d6+2·2d6+2
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Post by Kai Wren on Mar 15, 2019 18:15:41 GMT
The Githyanki leader snarled as the Tabaxi’s spell briefly fogged his concentration. He dropped the merchant, and his lip curled into a vicious snarl. He gestured loosely in the direction of the tree, and the two closest marauders immediately moved into better position to draw line of sight with their crossbows, responding to some unspoken command. Alas, even with his mind addled by Echo’s interference, the Githyanki proved to be a consummate warrior… and his target, was not. He dropped the merchant, and the silver greatsword cut across the man’s midsection with the first swing. The leader moved almost as though it were a dance, using the momentum of the strike to bring the enormous blade around, and neatly slice the merchant’s head from his body before the shock and surprise of the first blow could even register on his face. Turning, then, he seemed to notice the warforged behind him for the first time. A slow smile spread across his lips as blood fountained from the dead man’s corpse. “You.” He said, raising his hand before him in a defensive posture, his greatsword requiring just the one, apparently, to rest easy on his shoulder. “Perhaps you and the cat will make better additions to our arena, should she survive the trial.” The trial in question appeared to be ‘can she survive being shot with sharpened silver crossbow bolts’ because the marauders let loose into them. Meanwhile, on the other side of the market, one of the marauders closed with Astra, barrelling and apparently intent on using his momentum to bowl her over and smash her to the ground at the same time. The other moved to secure another civilian, grabbing them and drawing them close with the same scrutiny the leader had apparently used to determine the merchant’s lack of worth. (Marauder’s 2 and 3 move to position to shoot at Echo – she’ll gain +2 AC from the leafy foliage and branches. Marauder 1 attacks Astra and Marauder 4 secures the civilian [now Hostage] two squares from it) Marauder 1: 2mbhJZWN1d20+5 – if hit 1d6+3 bashing damage and DC 13 strength saving throw or Astra is knocked prone. Marauder 2: 1d20+5 – if hit 1d8+3 piercing damage. Marauder 3: 1d20+5 – if hit 1d8+3 piercing damage. Next up is Malakbel who has so far gone unnoticed! 1d20+5·1d6+3·1d20+5·1d8+3·1d20+5·1d8+3
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Post by Kai Wren on Mar 15, 2019 18:16:06 GMT
iYWeL6N51d8 Additional crit damage1d8
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Post by Malakbel on Mar 15, 2019 20:44:29 GMT
To his surprise, even though it shouldn't have surprised him much someone resisted the reign of the uglymen, and when he looked to the side to see who was it, he was fairly surprised to see it was actually a cat-person and not a stereotypical human. A low kind of magic to be sure, but a useful one... Some provokation that got the first hostage destroyed in several pieces in a split second. Man never stood a chance. Inwardly, he wondered if he would be so tough against someone wearing armor. For instance, what about a man made of armor just like the one near him? He seemed capable, and pretty strong. He had to be, to be made of metal an be able to move he thought. The Yuan-ti also took note to gather more information on just what the heck was that thing. And, when the men readied their crossbows he made a quick call. Shield in hand, and his other hand free he spoke the vocal components necessary to cast the blur spell on himself and moved behind the closest Githyanki with a crossbow so as to flank him, between the cat-girl in the tree and himself. He didn't know just how effective that would be, but surely it would provide some measure of relief, if any. Maybe even allow her to reposition herself better. Then he would proceed to yell something innocuous, sudden and loud to call for his attention. A ranged weapon was a poor choice to be using in melee combat, anyways. " Ooga booga booga!!" He yelled, with some theatrics. [Naizelos casts blur on himself. He then moves behind M3, in order to give Echo flanking over him. He makes loud sudden noises to try and call attention to himself and give her some respite.] 3personal5me you're up!
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Post by 3personal5me on Mar 15, 2019 23:08:36 GMT
Spell List:
Light Mending Spare the Dying
Burning Hands Command Cure Wounds Guiding Bolt Healing Word Inflict Wounds Searing Smite Shield of Faith
Heat Metal Magic Weapon
Crucible wanted an easy day.
It started normal. He woke up, polished himself, enjoyed breakfast (meaning he talked to people while they ate breakfast), and decided to visit the market, perhaps to find a trinket for Enchee. He hasn't been their long before the disruption started.
He watched in horror as the intruders swept through the market. Innocent lives, hundreds, were on the line. He watched as the first died before him, brutally slain by what seemed to be the leader. And when the leader turned, weapon raised, Crucible knew today was not going to be an easy day.
He willed divine power to flow through him. His pendant began to glow, like metal in a forge. A moment later, the armor his foe wore began to glow as well.
(Casting Heat Metal on the leader. He will take 2d8 fire damage, and will have disadvantage on attack rolls and ability Checks until the start of my next turn)
Fire Damage: N63k_1cG2d8
Heat Metal: 1/10 rounds
Edit: Added a round counter for Heat Metal, so I don't lose track. 2d8
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