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Post by moralhazard on Apr 27, 2019 13:52:33 GMT
An... ally?
Kara considered the elf, carefully. He had healed her, unprompted. He could get them out of the cell, which suggested some versatile magic. He was direct and straightforward and creative, and also respectful when Kara refused. Consistently, he had shared information. She didn’t think - genuinely didn’t - that he was a trap, or out to get her. If he meant to backstab her to Ajisha in exchange for his things, well, there wasn’t much Kara could to do stop him. She would deal with that if it came. Otherwise, she thought, her odds of making it there would be better today than any other time.
“Deal,” Kara said, simply. She uncrossed her arms from her chest, stepped closer to the elf, and extended a hand to shake his, wanting to seal their new bargain.
“The glaive first,” Kara suggested. If she were to die, she would like to do it with her glaive in hand, not some stranger’s sword. Both would require searching, but if she could find her way back to the room where she had been held - Kara would hope that the glaive was still there. Otherwise, it might be difficult indeed to find. She doubted they would get the chance to turn the place inside out before they were stopped; finding the glaive early and then trying to get to Ajisha would require more than a little luck.
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Post by kelantar on Apr 27, 2019 21:12:19 GMT
Kel'antar shook her hand, pleased, and then approached the cell door, both hands then reached out for the lock and he focused on it, felt the metal around the lock. In seconds, he could feel the entire design and materials as if he was running his fingers on the inside. He took a deep breath, and it would look as if he was caressing the lock with the fingers of his right hand. Then the mechanism started to turn, silently, slowly, as if it was working just the way that it was intended. And without so much as a single clank the door was left open. So long as they didn't push it, no one would be the wiser. Open lock (DC 20) qwIPgwSy1d20+8+ Guidance1d4He then turned towards the human girl and talked again. " Alright, it's open. Nonetheless, what do you think would be wiser? To try and lure them inside or simply try to stealth our way out? I must admit that stealthing around is not something that I am used to, I think, however I doubt it would be hard to not make any noise considering neither of us is carrying any equipment at the moment. My biggest concern is that someone should spot us and raise the alarm before we can get to him." He awaited her reply on the subject, crossing his arms again over his chest as he expected her to say something. Though, considering just how talkative she had been so far he figured it would be more in character if instead of saying anything she opened the cell straight away. On the other hand, when he observed her, she struck him as oddly righteous. He didn't think she would go back on her word, and she certainly did not seem to harbor any love for Ajisha. And two fighters would be better than just one. He had decided he would take his chances with her, for the moment being the enemy of his enemy was his friend, and he would not go back on that. 1d20+8·1d4
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Post by moralhazard on Apr 27, 2019 22:14:27 GMT
Kara watched as the elf approached the door. She couldn’t see what he was doing; he didn’t seem to have any lockpicks. She assumed it was magic, but he didn’t seem to need any words for it, as if he was somehow willing the mechanism to turn. Kara raised an eyebrow, slightly.
“Lure,” Kara said, simply. She crossed to the door, and stood just on the other side of the opening point, pressed against the wall. She could open it and step out the moment the guard was close enough; fighting in the small hallway just beyond would be ideal, the space there and in the cell was small and tight enough that she could control the entire thing. When she was in position, she glanced back at the elf and nodded, waiting for him to give the signal.
If this didn’t work, Kara would try stealth instead – but she thought there was a decent chance a guard would come for the elf’s moans. She knew perfectly well what they might assume; she just preferred not to dwell on it, or to dwell on the reasons it would interest them.
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Post by kelantar on Apr 27, 2019 22:58:38 GMT
Kel'antar let out a small smile, at the her resolve thinking he would after all do it by himself. He would of course, it was her certainty of that which seemed funny to him. He then cleared it's throat and thought about what kind of pitch would a human find alluring, believable. He did not have to think for long, then he thought about his own words, about it not being at all alluring despite how believable the performance would be. He did not have in his memory, a single one of a male's moaning being alluring. It only provoked annoyance, at best. And once he did that, and then switched to something else it would be come clear to anyone with a half-functioning mind that something was up. He thought about his alternatives; it didn't look like his current partner would be game for trying anything else. Kel'antar brought one hand up to his chin, slowly caressing the tip as he gave it some thought. He inhaled deeply, and focused on the subject at hand tapping at that unknown source of knowledge that were his darkened memories.
And then began to yell for help and kick the bars, the walls, yelling for help.
Performance kr2YGVP31d20
+ Guidance 1d4
And every sound of a fight was perfectly imitated; the ringing of the bars the thumps of bodies trashing about. But it was mostly about how genuine the voice sounded that which sold it. He imagined it not many people would have been bold enough to try something so obvious, after all, all the trashing and fighting as a distraction would only work if the prisoners had a way to escape. And them, being disarmed and stripped of anything of use possessed no such means of escape. The voice echoed down the hall at least for half a minute before he abruptly made a chilling cracking sound with his mouth, and then fell silent. It was a scary accurate imitation. Then, footsteps, and the clacking of metal.
"What the hell is going on here"
Said one guard approaching, she was wearing a leather armor and a mace hung about his belt. She had a face that looked like someone had repeatedly used it as a punching back, and by the way it looked, it probably was something that had been happening since early on. Her eyes were devoid of any mercy and she looked more annoyed than anything else, the footsteps drew closer, quicker, and she turned just in time to see both prisioners being perfectly safe and sound.
"What-"1d20·1d4
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Post by moralhazard on Apr 27, 2019 23:27:21 GMT
"Once I have the guard, take their weapon," Kara told the elf, seeing him thinking over his plan. The noises that emerged from him were - a surprise. Kara watched, wide-eyed, impressed by how realistic the fight sounded. She wouldn't have expected a lanky looking, spell-casting elf to have such impressive knowledge of the sounds of a fight. It must be a spell to recreate them so easily; he seemed to sling them around easily enough. She nodded to him in appreciation of his efforts, feeling they merited it - then went back to focusing on the door, keeping her attention on it despite the noises behind her. The moment the guard was in range Kara yanked the door open and flew out, just under five feet of small brown human transformed into a burst of action. Kara went to grab the woman first, intending to take hold of her and keep her from going to summon help; she lunged for her with one hand on her shoulder and the other on her back, to control her entire body. She would also do her best to throw an elbow into the woman's throat, planning to keep her from crying out however necessary.
Grapple athletics check (advantage): rH3XFml41d20+5 or 1d20+5Strike (unarmed), to hit: 1d20+5If successful, damage: 4 (1+str 3)
Initiative: 1d20+1
1d20+5·1d20+5·1d20+5·1d20+1
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Post by kelantar on Apr 27, 2019 23:32:22 GMT
Retrieve the mace Sleight of hands check w/ advantage due to being restrained pQGsjKoQ1d20+2 Or 1d20+2
Kel'antar rushed out of the holding cell just after Kara had done it, after listening to her instructions. Take the weapon after she was holding the guard, to then used the weapon against her she supposed. Nonetheless, weapons were not precisely Kel'antar's forte, so he was going to give whichever he got to Kara first. His elven reflexes were better applied to ranged weapons or things that required finesse to wield and he doubted a simple guard would have anything more complex than a club or a mace. It was a simple weapon to use, cheap, and easily available. It happened in a flash, Kara rushed forward and hit the guard in the throat, which prompted her to choke and just as the impact was taking hold on her she tigthened her grip around the guard keeping her in place.
The elf seized the chance and ran towards her, immediately grabbing the mace from the belt. Earlier it would have been hard to pretend for the guard to stay still while he took it, but now, with Kara grappling it and keeping it in place it was easier. He quickly lunged one of his arms forward and his fingers gripped the mace, retrieving it from the belt. Immediately she handed it out to Kara and moved to the side in order to block the woman's retreat should she try it.
Initiative Kel'antar 1d20+2
Initiative Guard Woman 1d201d20+2·1d20+2·1d20+2·1d20
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Post by moralhazard on Apr 27, 2019 23:44:58 GMT
The elf dashed forward, snatched the mace and practically placed it in Kara’s hand.
Kara held onto the woman with her other hand, her hand closing around the mace. She didn’t hesitate, bringing it down once, then again. Part of her felt bad for the woman – she was only a guard, after all. But there wasn’t time to risk pulling the blow to try and leave her alive, or to risk her regaining consciousness early enough to let them free. Kara didn’t enjoy killing, but she wouldn’t shy from it either.
Mace attack 1: eiVEeK9Y1d20+5
If successful, damage: 1d6+3
Mace attack 2: 1d20+5
If successful, damage: 1d6+3 1d20+5·1d6+3·1d20+5·1d6+3
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Post by kelantar on Apr 27, 2019 23:49:26 GMT
Guard woman Wisdom saving throw vs DC 13 CIkfKaOq1d20
If it fails
1d12 Necrotic damage
The first blow almost sent the woman up in the air as oxygen escaped her lungs via external force violently pressed against her chest, while the second one did not quite manage to augment the damage the first hit had done. Kel'antar seized the chance and channeled his magic, sensing the damage done to the guard; and tried to seep her life force out of her body, to draw it towards him. A painful process and it would be unsettling to behold, however in her rage the woman stood firm in the face of their assailants managing to just resist long enough so that she'd live for another few seconds. And then it was her turn to retaliate.
Guard Woman vs Grapple 1d20+2
Shoving Kara prone 1d20+2
The woman immediately tried to shove Kara to the ground and make a sprint for the stairs where she could shout for help, or at least get away from her immintent demise. However the barbarian not only resisted her attempts to shove but when the guard began to turn away from her to run, without even checking if Kara had fallen to the ground, the mace found the side of her body and the guard's body was smashed against the wall, and she lost her footing immediately stopping in her tracks trying to regain balance.
She turned around to watch Kara attack her, and then tried to grapple her instead, to try and wrestle the mace out from her.
Grappling Kara 1d20+21d20·1d12·1d20+2·1d20+2·1d20+2
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Post by moralhazard on Apr 27, 2019 23:56:14 GMT
Str check to maintain the grapple: Cf08cjUp1d20+5
Str check to avoid being prone: 1d20+5
Opportunity attack (mace): 1d20+5
If successful, movement drops to 0.
If successful, damage: 1d6+3
Str check to avoid the grapple: 1d20+5
1d20+5·1d20+5·1d20+5·1d6+3·1d20+5
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Post by moralhazard on Apr 28, 2019 0:35:54 GMT
The woman yanked herself free against the weakest part of Kara’s grip, weakened by the blows dealt with the mace but not defeated. She shoved at Kara; Kara held firm, standing her ground, nearly all the woman’s strength not coming close to moving her. The guard, frustrated, took off; Kara spun and swung the mace, catching her in the side and knocking her into the wall, keeping her from escaping. She lunged at Kara again, grabbing at her, and it was Kara’s turn to pull back now, yanking free of her attempt at a grab. Kara grabbed for the woman a second time, intending to keep her well in place. She gripped her, tightly, and swung the mace into her again with her other hand.
Grapple athletics check: Z0mjAwOa1d20+5Mace attack: 1d20+5
If successful, damage: 1d6+3
1d20+5·1d20+5·1d6+3
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Post by kelantar on Apr 28, 2019 0:37:31 GMT
Guard Woman: Resist grapple dTYuTa|o1d20+2
Guard Woman: Wisdom save vs DC 13 1d20
Once again Kara grappled the guard woman making it seem effortless, and pinned her down; Kel summoned the arcane energies again gathering her around the woman's body and yet once again she resisted. This was becoming increasingly frustrating, and worrysome. He could not risk his spells still failing and yet and the same time he wasn't willing to spend the arcane energies he retained within his body on a simple guard. Thus, with Kara no holding the woman on her own he retreated towards the table at the end of the hall where a heavy crossbow, belonging to the guard, was leaning against the chair. No doubt, to shoot any prisioners that came out of the cell before they reached her in the event such an escape was even a possibility.
The guard, wisening up to unsuspected levels, would not remain idle while she was being plowed by Kara and her own mace now in enemy hands.
Guard Woman: Break Grapple 1d20+2
Guard Woman: Shove Kara to the ground v2.0 now with extra wisdom 1d20+2
The woman broke out of the barbarian's grapple with a hoarse growl coming from her damaged throat and then shoved her to the ground with desperate strength before trying to run back towards the exit but this time Kara got her leg with the mace, a crack was heard and she stumbled forward rolling on the ground before she grabbed on to the wall starting to try to crawl away from her nearly still in the same spot where she had been moments before.1d20+2·1d20·1d20+2·1d20+2
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Post by moralhazard on Apr 28, 2019 0:51:57 GMT
Str check to maintain the grapple: _X|QzuPb1d20+5 Str check to resist shove: 1d20+5
Opportunity attack with mace (disadvantage): 1d20+5 or 1d20+5 If successful, damage: 1d6+3
1d20+5·1d20+5·1d20+5·1d20+5·1d6+3
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Post by moralhazard on Apr 28, 2019 6:17:31 GMT
The guardswoman summoned what must have been nearly her last strength and pulled free from Kara’s grasp. She shoved at Kara with desperate, wild strength and Kara fell.
More than half of a decade of training, with one lesson drilled into her head: never let go of your weapon. Kara fell and swung in almost the same motion, the mace hitting the guard’s legs with a crack.
She dropped and gripped the wall, feebly trying to crawl away.
Kara rose and brought the mace down, hard, once, then again. There was no more time for mistakes.
Mace attack 1: twpBzUKR1d20+5 If successful, damage: 1d6+3
Mace attack 2: 1d20+5 If successful, damage: 1d6+31d20+5·1d6+3·1d20+5·1d6+3
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Post by kelantar on Apr 28, 2019 10:44:34 GMT
And that last hit was the hit that broke the guard's back, and probably something else judging by the cracking sound and the unnatural way some of the armor bent inwards, with an awful gargling sound, brief as it was the body collapsed on the ground, though there wasn't a pool of blood forming below her. It was just the body thrown there. By that moment Kel'antar had retrieved the heavy crossbow lying by the end of the hallway. He, of course, spared to mention the detail that he had no idea how to use the thing but at least he could fire it with the certainty that it might hit something. He lowered the crossbow he had been leveling at the guard woman when she saw Kara struck the killing blow, and then reached down again near the table to grab the bolts, twenty of them in disarray inside of a quiver. Near the southeast corner of the room was another cell, this one however was empty save for a few bloodstains on the floor. The woman had nothing of value on her body other than a few gold coins and the keys to the cells, which were also on her belt, alonside a whistle. The current section of the place they found themselves in possessed only a single exit to the south, locked behind a rather heavy looking wooden door with a metal frame. The elf then seized the chance to approach Kara and speak with her. " I was casting magic at her, but it appeared to be highly ineffective. I do not yet master every spell as I do those that rely on healing, sadly it would seem. While I don't doubt that I will get better in time, I fear a simple excuse as "It's the first time this happens to me" would not cut it. I'll be switching to this heavy crossbow here now so that doesn't happen again" He said then with a small shrug, he was not embarassed about it though he was a bit disappointed in the outcome of the fight and his performance in it. And, more than disappointed he was slightly worried that his initial strategy would have ended up with him in a pretty bad, that was to say, worse shape. He had asumed he would be able to get away with that kind of magic but a single guard had now just proven his initial predictions to have been folly.
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Post by moralhazard on Apr 28, 2019 12:27:40 GMT
Kara lowered the mace, standing over the fallen guard for a moment, head bowed. Then she knelt and searched the woman’s corpse, taking the whistle and tucking it in her pocket, and picking up the ring of keys. The mace she carried with her, keeping it ready in hand.
Kara checked each cell, and brought the keys over to the heavy door leading out, figuring it was worth a shot to see if one would open the door. The elf approached her to apologize for his lack of assistance during the battle.
Kara glanced down at the crossbow, then back at the elf. She knew magic didn’t always succeed; she had heard him muttering and gesturing during the fight. Magic users were never as subtle as they thought they were. Kara shrugged, then nodded, accepting the apology and the change of plan.
“Can you use it?” Kara checked. Crossbows were nearly foolproof, but not everyone had had training in them as she had. She could show the elf if needed; he wouldn’t master it, but he could at least shoot at their enemies.
Once they were done, Kara would try the keys in the door.
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