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Post by 3personal5me on Mar 18, 2019 22:04:38 GMT
Crucible easily deflected the attacks heading his way, undead hands pawing at his shield. He was just about to move, allowing Juliette to attack, when he noticed more undead to the north. He rolled his eyes, more from the inconvenience. "I'll take the North Hall," he called to his companion. He turned to jog to the hall, a spell already posies and ready to cast.
(so Crucible will move towards the other hall. I'm fine with the zombie getting an opportunity attack. He will move to the inside of the hallway, in an attempt to block it. If a zombie is in range, he will make a melee attack. Otherwise, he will ready an action to melee attack the first zombie to approach him)
If zombie within range:
Attack Roll UXi|88jk1d20+4 Damage 1d6+2 1d20+4·1d6+2
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Kestrel
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Post by Kestrel on Mar 19, 2019 16:49:02 GMT
Zombie 1 (opportunity attack): 0YKS3rR_1d20+3
Damage (if it hits): 1d6+1
Zombie 2 is too far away for an opportunity attack and just pitifully paws in Crucible's direction.
I assume Juliette , now that Crucible has moved, you'd like to trigger your held action before the zombies act? 1d20+3·1d6+1
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Post by Juliette on Mar 19, 2019 18:51:41 GMT
Yup!
To-Hit: |h616e2m1d20+5 Damage: 2d6+3 1d20+5·2d6+3
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Kestrel
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Post by Kestrel on Mar 20, 2019 22:37:49 GMT
Crucible: You can reach the two zombies in the northern hallway, and your attack strikes true on the closest one (Zombie 5).
Juliette: Your charge meets the lead zombie as he attempts to chase after Crucible, stopping the horde from spilling into the main chamber.
Zombie 4: The farthest zombie in the main horde still presses uselessly against those in front of him, gnashing teeth and frenzied moans the only danger he can present so far.
Zombie 1: Zombie 1 stumbles awkwardly, his pale body ravished by the combined onslaught of magical fire and Juliette’s blades, but still claws at this new source of accursed life now in front of him (Juliette).
Attack roll: YOx5TPQ81d20+3
Damage (if it hits): 1d6+1
Zombie 6: The farther of the two zombies in the northern passage, a half-elf boy who could not have been older than his teens, shuffles madly toward the warforged. His left arm hangs limply at his side, a thick scab along his forearm, but his right arm thrashes over the zombie in front of him.
Attack roll (with disadvantage): 1d20+3 / 1d20+3
Damage (if it hits): 1d6+1
It's now Juliette 's turn!
1d20+3·1d6+1·1d20+3·1d20+3·1d6+1
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Post by Juliette on Mar 21, 2019 19:10:12 GMT
Juliette’s blade sank to the hilt in the chest of the zombie, and as the disgusting creature turned to slash at her, she steered it away, wrenching the blade free with a shower of gore. Still not enough to fell it, though.
Her blood was starting to boil. Between the traps, the undead, and the constant nagging certainty at the back of her mind that there was more blasphemy being conducted deeper in this space, what had been a fairly consistent level of righteous fury was rapidly being stoked to incandescent levels.
Nevertheless, she kept a tight rein on herself. As tempting as it was to lay about her with the power of her Goddess and rend these creatures apart with Her divine might, if she chose to do so, she would have precious little strength left when the time came to confront the true monster at the heart of all this madness, whatever shape or form that creature might take.
She spun the blades in her hands, once, and with a snarl she reapplied herself to the task of rendering the zombie before her back into an unmoving lump of flesh.
“Pathetic beasts.” She spat, “Have you not the wit to see that you stand before a true servant of the Darkness? Know that I shall cast your foul essence back into Her grasp where you shall suffer for the sin of your existence!”
Action: To-Hit: eFjX8Rrn1d20+5 If Hit, Damage: 2d6+3
If that kills the zombie
Bonus action – redirect Hunter’s Mark to Zombie 2.
If that doesn’t kill the zombie
Bonus action – Hit it again! To-Hit: 1d20+5 If hit, Damage: 2d6+3
1d20+5·2d6+3·1d20+5·2d6+3
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Kestrel
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Post by Kestrel on Mar 21, 2019 23:07:35 GMT
Con saving throw (DC 18): Huk5LW9n1d20+3
Juliette: Your swords fell the shambling corpse in front of you, and you redirect your hunter's gaze to the next one in line.
Zombie 3: The undead woman shoves past the zombie in front of her and steps over the now still body of the one put to rest by the paladin, an almost twisted grin on her pale face as it becomes her turn to try and feed on one of the living intruders.
Attack roll (on Juliette): 1d20+3
Damage (if it hits): 1d6+1
Zombie 5: The second of the two zombies in the northern hallway, the one engaged with Crucible, is an old, withered man. A small knife still sits lodged in his wrinkled temple. With new energy instilled into his limbs by the fell magics of undeath, he tries to batter away at the warforged.
Attack roll (on Crucible): 1d20+3
Damage (if it hits): 1d6+1
Zombie 2: The second zombie in the eastern hallway gnashes its teeth at the third as it bounces off the stone wall. Not one to be outdone by another zombie, it too reaches a gnarled hand toward Juliette.
Attack roll (on Juliette/with disadvantage): 1d20+3 / 1d20+3
Damage (if it hits): 1d6+1
It's now 3personal5me 's turn!
1d20+3·1d20+3·1d6+1·1d20+3·1d6+1·1d20+3·1d20+3·1d6+1
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Post by 3personal5me on Mar 22, 2019 0:22:14 GMT
Crucible stood firm, unfazed by the weak flailing directed at him. He had to be careful not to stray to far into the hall with Juliette. He lifted his mace, clocked back in a ready position, swept aside grasping arms with his shield, and unleashed a quick attack with his mace, hoping to crush the zombies skull. He began to retreat after the attack, returning to the mouth of the hall.
(melee attack on Z5, then move back to the mouth of the hall. I'm okay with the opportunity attack)
Attack Roll: eaut7znJ1d20+4 Damage: 1d6+21d20+4·1d6+2
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Kestrel
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Post by Kestrel on Mar 22, 2019 16:21:46 GMT
Crucible: Your attack succeeds and strikes undead flesh, though the impact seemed minimal.
Zombie 4: The red man closes the gap opened between him and the other zombies, pilling in after them in an attempt to reach Juliette.
Zombie 6: The youngest zombie moans and reaches it's one good arm again over its elder zombie in an attempt to batter the warforged.
Attack roll (on Crucible/with disadvantage): rm37qfpw1d20+3 / 1d20+3
Damage (if it hits): 1d6+1
It's Juliette 's turn again!
1d20+3·1d20+3·1d6+1
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Post by Juliette on Mar 22, 2019 20:46:43 GMT
Juliette’s blade carved neatly through the creature’s skull, putting an end to the first zombie, only for the second to take its place.
She had killed plenty of zombies over the years, and she knew that more than anything else, one had to worry about pacing oneself. On their own, zombies were not a significant threat. Individual zombies could be dealt with by most competent warriors because their attacks were clumsy and not particularly effective.
Case in point, she ducked neatly beneath the swinging arms of the next zombie as it lunged for her, and brought both weapons around.
The danger would come if they were worn down by the numbers assailing them. For now, it looked like they were doing a good job of holding them back – perhaps she had been too quick to judge Crucible – but this was no time for complacency.
The blades in her hands were a storm of steel, each stroke intended to be fatal against a living target; for the dead required nothing less to be brought low.
(All enemy attacks miss - AC 16)
Attack 1: To-Hit F_FBO|fC1d20+5 If Hit: 2d6+3 damage Bonus Action Attack: To-Hit 1d20+5 If Hit: 2d6 damage 1d20+5·2d6+3·1d20+5·2d6
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Kestrel
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Post by Kestrel on Mar 22, 2019 21:57:39 GMT
Con saving throw (DC 15): TVMGP6Xk1d20+3
Juliette: Another zombie falls at your feet, the undead woman letting out a putrid gasp as her body is finally put to rest.
Zombie 5: The old man raises both of his arms and thrashes around, hoping to find any piece of Crucible to claw at beyond the warforged's stout shield.
Attack roll (on Crucible): 1d20+3
Damage (if it hits): 1d6+1
Zombie 2: The second of the throatless men steps over the now still corpse of the zombie in front of them and reaches a limp hand toward the paladin, its teeth chattering in anticipation.
Attack roll (on Juliette): 1d20+3
Damage (if it hits): 1d6+1
It's now 3personal5me 's turn!
1d20+3·1d20+3·1d6+1·1d20+3·1d6+1
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Post by 3personal5me on Mar 22, 2019 23:29:08 GMT
More undead hands clawed at Crucible, unable to harm him. Cracked fingernails scraped on metal as they tried to strike him, to no avail. Block, block, evade, and swing at the opening. His mace came up in a backhand, from his hip to his opposite shoulder, as he whipped the dense head of his mace at the approaching dead.
(melee attack on Z5!)
Attack Roll: p1uzrXZ51d20+4
Damage: 1d6+21d20+4·1d6+2
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Kestrel
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Post by Kestrel on Mar 24, 2019 8:23:50 GMT
Crucible: Your attack strikes well! The zombie before you looks a bit worse for wear, its pale, undead skin marred by the unnatural bend of shattered bones.
(I also realized I forgot to adjust the map for your movement back down the hall earlier; that's fixed now! No opportunity attack since it was my mistake.)
Zombie 4: The fourth zombie in the eastern hallway, almost wearing a toothy, red-stained grin, finally gets the chance to attack the paladin and shambles forward to claw at her from behind his last remaining ally.
Attack roll (on Juliette/with disadvantage): AgyIY0GF1d20+3 / 1d20+3
Damage (if it hits): 1d6+1
Zombie 6: The second zombie in the northern hallway likewise claws at the cleric from beyond his only ally.
Attack roll (on Crucible/with disadvantage): 1d20+3 / 1d20+3
Damage (if it hits): 1d6+1
It's again Juliette 's turn!
1d20+3·1d20+3·1d6+1·1d20+3·1d20+3·1d6+1
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Post by Juliette on Mar 31, 2019 11:07:38 GMT
Juliette didn't even spare a moment to glance at the fallen creature, feeling its mockery of unlife ebbing away as her shadowy mark fell from its corpse. It was the work of an instant to redirect the attention of her Goddess to the next foul abomination, and then slash upwards across its chest, attempting to open it from hip to shoulder.
Bonus Action: Redirect Hunter's Mark to Z2 Action: Attack - To-Hit: OhAG9Owb1d20+5 Damage: 2d6+31d20+5·2d6+3
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Kestrel
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Post by Kestrel on Apr 1, 2019 21:42:17 GMT
Juliette: Your swing, unfortunately, is just barely swatted aside by a flailing zombie arm.
Zombie 5: The elder zombie batters away at Crucible, gnashing together a couple of blunt, yellowed teeth.
Attack roll: 093nHA_u1d20+3
Damage (if it hits): 1d6+1
Zombie 2: The zombie before the paladin, who swatted away her blade, continues through with his swing to bring down his arm upon Juliette.
Attack roll: 1d20+3
Damage (if it hits): 1d6+1
It's now 3personal5me 's turn! 1d20+3·1d6+1·1d20+3·1d6+1
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Post by 3personal5me on Apr 2, 2019 8:12:32 GMT
The undead fingers clawed at Crucible, but none could harm the metal holy man. He didn't fear the undead, certainly not these. If anything, he was annoyed. He brought his mace up, held near his shoulder and ready to be launched. He dropped his shield, just for a moment, and swung his mace again.
(melee attack!)
Attack Roll: E|8h5raU1d20+4
Damage: 1d6+2 1d20+4·1d6+2
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