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Post by moralhazard on Mar 11, 2019 18:54:17 GMT
Miri pulled herself as fast as she could, grabbing and pulling and grabbing and pulling, using her feet for leverage and to occasionally push off. For a moment, she regretted the leather pants, but - then again, one might as well look one's best during an absurd race to the top of the mast after being press-ganged into work on a ship.
The halfling caught Miri quickly - too quickly for her taste. A wild grin split her face when he threw an elbow at her stomach - but Miri was much better at hanging on than she was climbing, and it didn't phase her in the slightest. Acrobatics check to hang on: |R6RFv_Z1d20+5Miri threw an elbow of her own at the halfling's stomach, cheerfully retaliating. This was the life - wind in her hair, adrenaline pumping through her veins, a race to the top - and it was almost buoyant enough to make her forget how horrible this situation was.
Sleight of hand check for the elbow: 1d20+5
Miri wouldn't hesitate and stick around to see if the halfling held on; she'd keep climbing, hand over hand, as fast as she could.
Athletics check: 1d20-1
1d20+5·1d20+5·1d20-1
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Post by moralhazard on Mar 11, 2019 18:59:05 GMT
Luck check to (potentially) re-roll the athletics check: Athletics check take 2: sp5plWeY1d20-1
I use the second roll!
Quadrant: N Position: 30/60 feet Luck points: 2/3 1d20-1
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Arikarka
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Post by Arikarka on Mar 11, 2019 19:05:29 GMT
The human male, seeing all the scuffle and fuss across from him, just turned his head up to keep rising slow and steady to the top. He wanted none of that foolishness.
Athletics for climb z0FvaRwh1d20+2
The halfling made a shout of annoyance and went to duck the jab aimed at him. Acrobatics to hold on: 1d20+2
Athletics to climb: 1d20-1 The halfling shouted again as his hands slipped, loosening the grip he had to start climbing. He didn't loose any height he had gained, but he didn't move anywhere either. Tangled in the rope from the elbow back from Miri, then getting his foot stuck, caused the hot-headed halfling to swear up a storm only 15 feet up off the deck.
Human 15/60 Halfling 15/60 1d20+2·1d20+2·1d20-1
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Post by moralhazard on Mar 11, 2019 19:12:49 GMT
Miri only grinned wider at the sound of cursing from the halfling below her; she didn't slow her speed at all, just climbing hand over hand up the rigging. Athletics check: J_SJDY3v1d20-1
Using another luck point...
Athletics check 2: 1d20-1
I take the second roll.
Unfortunately, it seemed it was Miri's turn to almost slip; one hand nearly lost its grip, and she held still for a moment, clinging to the ropes to hold her place.
Quadrant: N Position: 30/60 feet Luck points: 1/3 1d20-1·1d20-1
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Arikarka
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Post by Arikarka on Mar 12, 2019 16:41:16 GMT
Grunt-sighing the human male steadied his nerves and attempted to keep going, hand over hand, foot under foot.
Athletics: [1d20+2]
The halfling's face burned red -a color that had nothing to do with sunburn- focused all his energy on doing nothing but move up faster and quicker than the girly in the leather pants. "Hey Hot Stuff!" He called up, his voice a bit higher pitched then you might have thought he'd have, even for a small folk. "If you win you better keep those britches on, give the rest of the crew a nice piece of something to look at during the long days." He leered at her as he climbed.
Intimidation roll (considering this his bonus action) HPN7VTrV1d20+4 ((This is a skill contest against Miri's opposed Wis Saving throw, so plz roll a wis save. A fail would indicate that Miri most likely feel flustered. A success has her not bothered - but I won't demand a certain reaction, that's on you and your player agency. But a check here and there can help shape her reactions as you see fit, especially at level one, don't you agree? Gotta challenge you somehow <3 ))
Athletics: (using his entire action and move to try to surge/dash forward for double movement) 1d20-2
Depending on how the roll goes, Miri, you may use your reaction to try and jab him now (if he is able to climb up and pass you) instead of using a reaction on your initiative proper. If you choose to not, you can then have the chance to interfere with him if your turn ends you both in the same height level. -I hope that makes sense >_< Never mind. He failed his climb check so bad, he falls x2 due to trying to surge up double
The build up of aggression was too much for the halfling, his focus on insulting Miri had him not notice that he'd gotten his foot severely tangled in the rigging. He tried to push off, but his foot tugged him back down, down, ten feet until he managed to grab the rope to keep himself from falling more. Mr. Plugg snapped the whip from below. "Ye're gettin' a whipping later tonight boy! Thinking you can climb the riggin? You can barely hang on! You're wasting your time - it's a scrub spot for you unless you shape up quick."
Human: 30/60 Halfling: 5/601d20+4·1d20-2·1d20-2
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Arikarka
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Post by Arikarka on Mar 12, 2019 16:48:04 GMT
It's not letting me roll the human even as a fresh roll, so new post for the human check. Will edit above with results
cP|NXETG1d20+21d20+2
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Post by moralhazard on Mar 12, 2019 16:53:36 GMT
Wisdom save: BfiSgwWt1d20+0Athletics check: 1d20-1
Miri was hot stuff. She knew it – she owned it – she loved it. She put a fair amount of effort into looking and acting like hot stuff, and the vast majority of the times, the results were extremely pleasing to her. She didn’t hesitate to appreciate the appreciation of others, in nearly every circumstance. In other words: leather pants so tight that to the casual observer it could almost have been the case that her legs were oddly lighter than the rest of her body were her favorite for a reason.
Except…
Just now, Miri rather regretted the leather pants. Not because of dexterity – she was doing quite well climbing in them, thank you – and not because she felt her butt wasn’t on display to its best advantage – it was – and only slightly because they reduced her hiding places somewhat, as she suspected the search before getting shipside had been fairly thorough. Later she would have to check her hair for the bits of her thieves kit she liked to keep close to the scalp.
In a bar, on the street, in a fight? The halfling’s words wouldn’t have bothered her in the slightest. Right now, trapped on a ship with a crew of men for the next who-knew-how-long? It was a very unhelpful and unappreciated reminder of the line she’d have to walk, and it sent a longing through her for baggy britches and those big scratchy shirts that seaman seemed to prefer.
On the rigging, right now, despite her best attempts to seem unphased, confident and strong in front of new captors? It did bother her. At least, Miri thought, she didn’t have a pasty white complexion like the little halfling asshole below her; no one would ever see her blush. She was still gripping the ropes in place, and surged up; her arms complained, suddenly, and one hand slipped. Miri gripped tight with the other one, hanging in place for a moment, still only halfway up.
Position: 30/60 feet Luck points: 1/3
1d20+0·1d20-1
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Arikarka
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Post by Arikarka on Mar 12, 2019 18:00:40 GMT
Ignoring everything still, the dark skinned human kept steady on. tCVa1tM81d20+2
The halfling, cowed by the whip crack, hunched his head and focused on climbing. He'd lost his possible advantage and now was focused on making up for lost height. 1d20-1
Human: 45/60
Halfling: 20/601d20+2·1d20-1
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Post by moralhazard on Mar 12, 2019 18:11:57 GMT
Miri summoned all her strength, and pushed forward, trying once more. Hand over hand. It was only rope; all she had to do was climb. All she had to do was climb. Athletics check: snUGVQ|21d20-1
This time her arms didn't fail her, and Miri managed to progress up the rigging again, hand by hand, hauling herself up the ropes one push at a time.
Position: 45/60 feet Luck points: 1/3 1d20-1
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Arikarka
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Post by Arikarka on Mar 12, 2019 18:29:12 GMT
Steady is as steady goes: lx3d|xXO1d20+2
Halfling might! Going all or nothing with a double action at risk of falling twice as far 1d20-1
Hoisting himself up the muscular and patient human with skin like coal reached the crows nest first, taking up the entire space inside making it impossible for Miri or even the halfling to get in. He would stretch out a hand and wave to the bottom to signal he'd made it first.
The halfling, despite the quick footed speed in which he recovered twice and them some of the rope now that he wasn't focused on sabotaging Miri, scowled and stopped his climbing when the other human got there first.
Human - Winner! First to 60 feet Halfling: 55/60 feet (extra 5 feet for nat 20... putting Miri in last place)
"We have our rigger it seems! Ye - the dog who made it! Stay up there an' check the seas, keep an eye out. The other two? Get down 'ere." Mr. Plugg shouted from below, hands cupped to his mouth to carry his voice.
Acrobatics to come down safely. DC 10, full movement or double or nothing for all 60 feet. 1d6 non-lethal damage if you get below DC 10. You're going down no matter what.
Halfling: 1d20+2
The halfling stumbled as he tried to untwist from the ropes, sliding down and getting rope burn on his hands for his troubles (he takes some non-lethal damage)
Second 30 feet: 1d20+2
The rope burn stung worse than anything he'd felt so far in his life. By the time he reached the bottom his hands had cracked and had started to bleed, to the laughter of Mr. Plugg. 1d20+2·1d20-1·1d20+2·1d20+2
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Post by moralhazard on Mar 12, 2019 18:46:35 GMT
Last ditch effort even though it's futile: T9bLq1wE1d20-1
Miri would finish the race well below the other two, her arms just not able to hold out through the climb; even the halfling would surge past her at the end.
In truth, though, she didn’t feel any shame or embarrassment at losing. Miri didn’t regret making the attempt; she’d do it again, even knowing how it would turn out. At least for a few moments, she’d had the bliss of excitement – of adventure.
Miri dropped down the rope, not rushing, but not exactly taking her time either. She would land on the deck without so much as a scratch.
Acrobatics, first thirty feet: 1d20+5 Acrobatics, second thirty feet: 1d20+5
Re-rolling the first drop with Lucky: Acrobatics, first thirty feet, roll take 2: 1d20+5
Note: Miri uses the second roll for the first drop! no luck points left.
1d20-1·1d20+5·1d20+5·1d20+5
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Arikarka
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Post by Arikarka on Mar 12, 2019 19:13:01 GMT
Plugg pointed towards the group of other captives that had went off to the side to watch the rigging contest. It seemed no one had taken up the offer of being cook's helper.
"You two, join' em there. So none of you wretches want to go down and help the cook? It's ass-nasty food we've got now, anyone who even likes food is bound to do a better job." He looked around, eyeing each of them in turn to see if anyone was interested.
Overall Plugg seemed to not care about the end result of the rigging contest. He'd gotten his one rigger he needed, and that was that. He gave no concern over the halfling that had the rope burned hands, and cared even less that Miri and the halfling had squabbled amongst themselves.
((Last change to choose cook's assistant, otherwise you're a deck scrubbing hand. There are pros and cons to both, btw))
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Post by moralhazard on Mar 12, 2019 19:36:55 GMT
Miri had landed on the deck in an easy, even crouch, and rose just as smoothly. Her arms hurt – ached, really, every inch from her fingertips to her shoulders – but she felt better than she had since waking up, at least. Maybe since before then. They could press-gang her onto the ship, take away her freedom and shoot the only person who might’ve given a damn about her in the head, but she was still Miri Blackstone. And Miri Blackstone? She would survive.
Miri crossed the deck to the rest of the captives. Swabbie or cook's helper? Better not to be out on the deck amidst everyone, with fifteen other people watching her every move – for more than one reason at that. One cook in the kitchen? Well, he had to sleep sometime. Besides, peeling potatoes or stirring slop or cleaning pots or - whatever it was ship cooks did - couldn't be half as bad as swabbing the deck. With a little luck, the cook wouldn't be over-enthusiastic with his cleaver; Miri did want to keep her fingers where they were.
Besides, even if he’d started it, she doubted she’d done a good job of winning the halfling over to her side. Probably not the worst idea to let him cool off a bit; enemies wouldn't help her here.
Miri stepped back out of the group towards Plugg. “I’ll do it.”
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Arikarka
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Post by Arikarka on Mar 13, 2019 18:07:53 GMT
Grunting in nondescript agreement Plugg pointed towards the stairs they had all been ushered up earlier. "Then get to the kitchen's gurlie. Fishguts' got ah drinking problem - maybe you can bash some sense into him so we can get some real food for once. I'll be checkin' in ta make sure you've not done any wandering between here an' there. It'll be a lashing tonight otherwise." He sneered down his nose as his dark eyes followed her movements off of the main deck. The last thing she'd hear was a call from Scourge, commanding the new scrubs to, "Get that shark chum over the deck! Quick now or you'll be joinin' the corpse in feeding the fish." Followed by some heaving and a splash as the once lively and excitable Evy was tossed overside. With barely any directions to follow Miri would be wandering slightly as she made it to the middle deck, but she wasn't alone by a long shot. A few small groups of crew were taking breaks by collecting by barrels and crates - some giving her dirty looks, some not even bothering to notice the newest recruit. This was clearly the main cargo hold (A6). The oddest thing she'd see were a dozen plus some pigs snuffling and meandering around. Most were in their sorry excuse for a padlock, but a small number were free to wander. No one around seemed to care. The door to (A7) an unknown room is locked, if Miri tries to open it to see if that was where the galley was. It's not until she reaches the further door from the stairs she came down that the door was open. It's nothing but chaos inside. It smelled like stale spilled booze mix with old blood and decaying food bits that hadn't been disposed of properly. It's cramped with barely any room for the two wooden worktables and hodge-podged cabinets. On port side are two stoves, and scattered about are a wide range of nearly any and all kitchen utensils. The stoves are lit, large cauldrons bubbling at various simmers. Three goats and a flock of chickens wander as they please - adding their own pleasant orders to the smell… their ties and cages showing as having been bitten through (leather eaten from the goats) and the chicken coop head-butted open. Spices are surprisingly well stocked, shown in dingy bottles over the stove and hap-hazardly skewered around the stovetops. Barrels of what can be assumed to be either oil or rainwater sit nearby and fresh stocks of veggies, salted beef, sauerkraut, large vats of poor quality rum, and ship biscuit line any other space available. To find anything will take conscious effort. (DC 10 Perception. Cannot use passive here.) There is a small door to the side, but it is closed and locked at the moment. (A9) And there, in all his glory. Is Ambrose "Fishguts" Kroop. He's sitting there on a stool, fish stains on his apron and clothes - all dingy. He is a thick and well insulated fellow, a wide belt keeping a collection of cooking tools on him at all times. A cigarette sits in his mouth and a slumped chef's hat is on his head. Large arms, as a chef who butchers his own animals should be, protected only by leather bracers around the wrists. He is unshaven. A large bottle of rum is in one hand, a third gone already, and of all things, a chicken sits on his shoulder. A black with white speckles and a bright red crest it is perhaps the most well cared for thing in the entire kitchen. He hasn't noticed Miri enter, to absorbed in his drink. The chicken pecks at his head and he stirs, a gruff rumble of 'waking up' as he stands to go stir the cauldrons on the stove - a fish stew if you get close enough to smell it. It's… somewhat palatable smelling once you get nose-numb to the rest of the smells in the kitchen.
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Post by moralhazard on Mar 13, 2019 18:23:41 GMT
Miri nodded, making her way across the deck. She didn’t look back as Scourge commanded the others to throw Evy’s body over the side of the ship; there was no point. It wasn’t Evy any more.
Without actual directions to find the kitchen, Miri wasn’t exactly sure how she was supposed to avoid wandering. Regardless, she didn’t bother to try. The middle deck was well populated by sailors, plus a few pigs sniffing around. Miri had a little trouble telling them apart initially, but she figured over time she’d get better at it. It was long odds on getting off this ship any time soon; even Miri wouldn’t take that bet, not for real stakes.
Miri would cheerfully try the first door she came across, and was a little disappointed to discover it was locked. She reached up to her hair, patting it casually, fingers searching for the familiar lumps of the lockpicks she kept there, hoping – against hope – that the pirates might have forgotten to take them.
Luck roll for lockpicks: 9NqLlb5w1d20
And they were there. Miri fought to keep a smile off her face. It wasn't so much the tools themselves as a sudden lessening of the helplessness weighing her down. With every little bit she pushed back - trying to climb the rigging first, and now her tools - she felt stronger.
Miri kept moving though; the last thing she wanted was a crew member reporting back to Plugg. Miri had a feeling she would take a whipping eventually, but she’d prefer not to have more than strictly necessary.
The smell made even Miri wince, and she’d smelled more than her fair share of foul things. She clenched her left thumb into her palm, her best trick to push back her gag reflex, and breathed heavily through her mouth as she… slowly… adjusted. She spent a few moments just observing the miserable mess, before turning her head to look at the shelves as well.
Miri took another step into the kitchen, clearing her throat. “Reporting for duty, sir,” Miri was unable to keep a totally straight face through it, one corner of her mouth quirking up at the honorific. Now that she was closer to the stew, Miri could actually smell it; somewhat to her surprise, she could imagine choking it down without vomiting.1d20
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